RimWorld

RimWorld

ODevil Feb 25, 2023 @ 6:29am
Child growth moments not triggering
Sometimes the growth moments are just skipped over and I don't get to choose any traits or passions. It just keeps the accumulated growth tier and tells me to wait for the next one.
I don't know if it's because they age too fast because of something like Psychic Rain from Vanilla Events Expanded, but I think the issue itself is with the window of opportunity for the growth moments being too small/precise.
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Only at ages 7, 10 and 13 do you get to make any choices, mods may break this if they aren't compatible with biotech.

Growth Tier and Growth Moment are two different things.
ODevil Feb 25, 2023 @ 7:29am 
Originally posted by Khan Boyzitbig of Mercia:
Only at ages 7, 10 and 13 do you get to make any choices, mods may break this if they aren't compatible with biotech.

Growth Tier and Growth Moment are two different things.
ikr, may want to read what I wrote again.
Growth Moments are skipped over (e.g. it's not triggering when the child becomes 7 years old and it just says wait for age 10)
Growth Tier, however, is not lost when it skips and the child remains at (e.g.) Growth Tier 8 even though it just became 7 years old.
The process might get broken due to mods, but age and the aging process is still intrinsically vanilla so it really shouldn't skip just because the age hit 7 because of a mod.
Last edited by ODevil; Feb 25, 2023 @ 7:29am
marcusaddamsson Feb 25, 2023 @ 7:52am 
hehe. I think he did read your post, just like I did. And it's a mod. :) Whatever logic you're trying to apply to it doesn't really hold, as once a mod starts misfiring... you never quite know what'll be the result.
ODevil Feb 25, 2023 @ 8:00am 
Originally posted by marcusaddamsson:
hehe. I think he did read your post, just like I did. And it's a mod. :) Whatever logic you're trying to apply to it doesn't really hold, as once a mod starts misfiring... you never quite know what'll be the result.
I do think it was VEE Psychic Rain aging the child too fast as well (as I wrote in OP).
However I also still think base game logic should catch that and that the Growth Moment shouldn't only trigger on exactly 7 years and 0 days old, but also on (e.g.) 7 years and 1 days old when the 7yo growth moment didn't trigger yet.
marcusaddamsson Feb 25, 2023 @ 8:03am 
Yea, when I installed VEE myself (recently) I read that there is a known bug for children aging if there's a psychic rain. As such I disabled that event. So are you actually having a Psychic Rain event? If so, then your mod is misfiring... and it's a known bug. Not sure what else you wanna hear...
ODevil Feb 25, 2023 @ 8:13am 
Originally posted by marcusaddamsson:
Yea, when I installed VEE myself (recently) I read that there is a known bug for children aging if there's a psychic rain. As such I disabled that event. So are you actually having a Psychic Rain event? If so, then your mod is misfiring... and it's a known bug. Not sure what else you wanna hear...
I only found one person posting about it in the comments in VEE, but not it being acknowledged. Currently trying to see if I can get it to generate an error in a devtest world so I can submit a log or they are unlikely to ever fix it (if they even can).
martindirt Feb 25, 2023 @ 8:34am 
Originally posted by ODevil:
However I also still think base game logic should catch that
Nope.
Totally wrong.
Base game never should fit to mods. Mods have to fit to base game. If they don't, you can call it a buggy mod, and ask the author to fix it.
It's just simply impossible to fit a game to thousands of different mods.
Solution: disable psychic rain event till VE team fix their mod.
ODevil Feb 25, 2023 @ 9:27am 
Originally posted by martindirt:
Originally posted by ODevil:
However I also still think base game logic should catch that
Nope.
Totally wrong.
Base game never should fit to mods. Mods have to fit to base game. If they don't, you can call it a buggy mod, and ask the author to fix it.
It's just simply impossible to fit a game to thousands of different mods.
Solution: disable psychic rain event till VE team fix their mod.


Originally posted by ODevil:
I only found one person posting about it in the comments in VEE, but not it being acknowledged. Currently trying to see if I can get it to generate an error in a devtest world so I can submit a log or they are unlikely to ever fix it (if they even can).
Last edited by ODevil; Feb 25, 2023 @ 9:27am
ODevil May 2, 2023 @ 8:45am 
Originally posted by Martinsuki:
Sorry for necro? but happened to me right know and im not running VEE, i am running a lot of other mods though but none that should affect aging or anything related, i had one child that went through his growth moments correctly (not born in my colony) but when my colonists had a child and it reached age 7 (having tier 8 growth) it didn't trigger, he's still tier 8 with 7 years and 1 day and i don't really know what to do now
Enable dev mode and in the actions menu there should be an option to age colonists. Try aging the child down and back up again.
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Date Posted: Feb 25, 2023 @ 6:29am
Posts: 9