RimWorld

RimWorld

ChemPlay Feb 24, 2023 @ 3:16pm
Why is dying clothes locked behind a DLC?
wth
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Showing 1-13 of 13 comments
brian_va Feb 24, 2023 @ 3:23pm 
Same reason controlling mechs as well as magic and a caste system are
Last edited by brian_va; Feb 24, 2023 @ 3:33pm
Wasted Feb 24, 2023 @ 5:50pm 
you can still use a mod
The Yeen Queen (Banned) Feb 24, 2023 @ 7:17pm 
Why not?
BitterSwede Feb 24, 2023 @ 11:32pm 
The Ideology DLC deals a lot with pawn preferences. One of these preferences is the colour of clothes, so the DLC adds the feature to dye them. It makes little sense, from a gameplay perspective, to add this feature to vanilla.

There are several mods that just add this feature, as is the case with most things people want just for aesthetic reasons.

The game has very much become "game provides mechanics, modders provide aesthetics", and that has been true since before the first DLC.
Last edited by BitterSwede; Feb 24, 2023 @ 11:36pm
Stormtrooper Feb 25, 2023 @ 3:06am 
Wait what? I thought it was "modders provide mechanics, modders provide aestehtics" lol. Like you have tons of mods that actually do add entirely new mechanics and that's what makes rimworld modding so great, I don't like when "modding" a game boils down to only changing how something looks.
BitterSwede Feb 25, 2023 @ 3:21am 
Originally posted by Stormtrooper:
Wait what? I thought it was "modders provide mechanics, modders provide aestehtics" lol. Like you have tons of mods that actually do add entirely new mechanics and that's what makes rimworld modding so great, I don't like when "modding" a game boils down to only changing how something looks.
Think you misunderstood me there. I'm not saying modders don't add mechanics, they certainly do. I meant that aesthetics is mostly down to modders, with the game devs providing a base for it, rather than fleshed out aesthetics.
It's one of the things that keeps me coming back to this game, the multitude of ways you can change the visuals to match whatever playthrough you have planned.
ichifish Feb 25, 2023 @ 3:35am 
Originally posted by ChemPlay:
wth
Yeah, seems like the dye and styling station could have been rolled into 1.3.

I still use character editor for color-coding pawns.

I like the dye/paint mechanics for buildings, and am glad to keep artists busy without their damn statues hogging resources and cluttering up the stockpile, but I wish you could dye bedsheets (and have a plus/handcuffs icons).
ChemPlay Feb 25, 2023 @ 3:16pm 
Originally posted by Wasted:
you can still use a mod
there is a mod for it?
Wasted Feb 25, 2023 @ 3:19pm 
go to the workshop tab for the game in steam, then search "dye".

im not using any mods for my current playthrough . but i have all the dlc
Last edited by Wasted; Feb 25, 2023 @ 3:20pm
Astasia Feb 25, 2023 @ 3:55pm 
Dying isn't locked behind a DLC. Ideology adds a system of dying clothes related to ideologies and favorite colors. Mods have had dying options for years though, they work differently and generally have no benefit. If you want +1 mood for a colonist wearing their ideology or favorite color, buy the Ideology DLC, if you just want to change the color of colonist clothes for purely aesthetic reasons use a mod like this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=1579516669
Cuddle_Rat Feb 25, 2023 @ 7:20pm 
What do you mean? I'm pretty sure my pawns have been dying in their clothes since vanilla *ba dum bum!* :Dandelion:
iller Feb 25, 2023 @ 7:42pm 
I find dyed clothes AND Armors all the time in vanilla for some reason ... can't make them myself but that hasn't stopped them from showing up from traders and as rewards
Steelfleece Feb 25, 2023 @ 10:57pm 
Originally posted by Cuddle_Rat:
What do you mean? I'm pretty sure my pawns have been dying in their clothes since vanilla *ba dum bum!* :Dandelion:

You need to strip them just before they die. Avoid that tainted status on their precious clothes.
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Date Posted: Feb 24, 2023 @ 3:16pm
Posts: 13