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Nobody dies of old age?
Hello, humans.

I have observed in my game that I have several animals that exceed their life expectancy by several years, but have not died of old age. But they have contracted some diseases of aging, but they are still alive. I've never had an aging death in my games (usually my colonists and animals get killed by raids or mechanoids before they get old), but is there such an old age death?
Last edited by SirSeñorHombretón; Feb 19, 2023 @ 7:03pm
Originally posted by brown29knight:
I had ducks wander into a colony in it's opening days, bred about 110 females. 10 years later (ducks have a 6 year life expectancy) I am losing about one a year to heart attacks I cannot treat in time, and having 20+ duck heart attacks per year.

Worse is how the egg production has slowed (but oddly not stopped)

So old age can be bad for livestock, but not so much for pawns.
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Showing 1-15 of 68 comments
brian_va Feb 18, 2023 @ 1:31pm 
nope. they gain immunity slower as they age though, so something will get them eventually.
Gnasty Gnorc Feb 18, 2023 @ 1:33pm 
i dont think they die of old age directly, but more the complications that come along with it.
Astasia Feb 18, 2023 @ 1:54pm 
The max immunity gain reduction is 50% which happens at age 120 for humans, this can be countered with immunoenhancers and/or luciferium, it's fully possible to keep a colonist alive forever if you want to play long enough. For animals, the diseases they get are much easier to overcome and surviving them at 50% immunity gain is possible with just decent tend quality and rest. The main threat with high age is heart attacks, which become more common as they reach and surpass expected age, for humans a bionic heart counters it, for animals that is not an option without mods. Usually heart attacks can be treated by a good doctor, rarely they can kill before you can treat them. Heart attacks even at very advanced ages are pretty rare though, like once every few years even at max life expectancy, and with the ability to tend them most of the time it's pretty unlikely even for an animal to ever die from them.

So functionally, age doesn't really matter in the game, beyond conditions like bad back or dementia eventually reducing effectiveness, which doesn't really matter for animals. You aren't expected to play that long for age to matter, so it's not a major factor in gameplay.
Laurie Feb 19, 2023 @ 4:48am 
A game typically lasts around 10 years. If you have an 80 year old colonist, its still not unusual for people to live until they are 90.

Even if you played a map every day for a week, diseases happen randomly. Only a matter of time.
Jigain Feb 19, 2023 @ 4:51am 
Originally posted by Laurie:
A game typically lasts around 10 years.
That's VERY subjective. It's like saying "a pint of beer typically lasts around 25 minutes". Some are going to finish long before you expect, while others will still savor it for longer than you thought possible.
A Pebble Feb 19, 2023 @ 5:15am 
People *can* die from the ailments that come with aging. Such as dementia, frail, or bad back. Plus the slower immunity gain as others have mentioned. But the fact that *everything* associated with old age can be cured in vanilla with surgery or healer mech serum a colonist can technically live forever... Assuming they don't get brained by a charge lance or something.
Helios Feb 19, 2023 @ 11:27am 
Originally posted by Sir Vicente:
Hi there!

I have observed in my game that I have several animals that exceed their life expectancy by several years, but have not died of old age. But they have contracted some diseases of aging, but they are still alive. I've never had an aging death in my games (usually my colonists and animals get killed by raids or mechanoids before they get old), but is there such an old age death?
old animals /people have a higher chance to have heart problems that can kill them in some cases but thats it.
Naid Feb 19, 2023 @ 12:35pm 
Some of this thread is a bit inaccurate...

Old age has a following few things:
1. higher chance of a "birthday" event, such as bad back, dementia, etc. that can be directly harmful. This can also lead to heart conditions, which over time, develop into a higher likelihood of heart attack, which is directly fatal. Same with dementia.
Others, such as bad back, can render them immobile, but not kill.

2. Lower immunity gain speed that makes illnesses more harmful when they're not on drugs or with a perfect doctor. This usually can kill if you don't have luciferium, or a level 20 doc.

3. Unconfirmed, but I think they're more likely to OD on drugs or develop associated illnesses from drug use, such as cirrhosis that can further lower immunity game speed.

4. Cancer is much more dangerous, both due to the lower immunity speed and other complications it can cause. Thus, toxic fallout is more damaging to them.
marcusaddamsson Feb 19, 2023 @ 1:57pm 
Why are you guys talkin' about the Queen? Let's be respectful... ;)
OldGame0122 Feb 19, 2023 @ 3:06pm 
u need a mod for that
Tanaka Khan Feb 19, 2023 @ 5:33pm 
Originally posted by marcusaddamsson:
Why are you guys talkin' about the Queen? Let's be respectful... ;)
What Queen are you talking about? There are many Queens in the world, and not everyone in English.
The Yeen Queen (Banned) Feb 19, 2023 @ 5:56pm 
Originally posted by Universal:
Hi there!

I have observed in my game that I have several animals that exceed their life expectancy by several years, but have not died of old age. But they have contracted some diseases of aging, but they are still alive. I've never had an aging death in my games (usually my colonists and animals get killed by raids or mechanoids before they get old), but is there such an old age death?

IRL, nobody dies "of old age". They die from complications caused by their age, but age doesn't directly kill anyone.
marcusaddamsson Feb 19, 2023 @ 6:00pm 
Originally posted by Night Foxx:
IRL, nobody dies "of old age". They die from complications caused by their age, but age doesn't directly kill anyone.

...and yet the English insist that Queen Elizabeth died of old age, which was the joke I was trying to make, said the American who pretty much thinks Royalty is just silly. I mean, clearly the world needs more Kardashians instead. hehe.
brian_va Feb 19, 2023 @ 6:04pm 
Originally posted by marcusaddamsson:
I mean, clearly the world needs more Kardashians instead. hehe.

well, something has to wipe us all out, thats a good as any.
Originally posted by marcusaddamsson:
Originally posted by Night Foxx:
IRL, nobody dies "of old age". They die from complications caused by their age, but age doesn't directly kill anyone.

...and yet the English insist that Queen Elizabeth died of old age, which was the joke I was trying to make, said the American who pretty much thinks Royalty is just silly. I mean, clearly the world needs more Kardashians instead. hehe.


Originally posted by Night Foxx:
Originally posted by Universal:
Hi there!

I have observed in my game that I have several animals that exceed their life expectancy by several years, but have not died of old age. But they have contracted some diseases of aging, but they are still alive. I've never had an aging death in my games (usually my colonists and animals get killed by raids or mechanoids before they get old), but is there such an old age death?

IRL, nobody dies "of old age". They die from complications caused by their age, but age doesn't directly kill anyone.

In real life we also suffer incursions from mechanoids? '''Rimworld''' is a video game with realistic touches, but you must always avoid mixing real life with science fiction.
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Date Posted: Feb 18, 2023 @ 1:24pm
Posts: 68