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would not be included into the regular start but that can be modified too
the trick with sanguophages is, I think, haven't played them myself tbh, to have a cult of followers and possibly slavers that can support, boost and supply your small number of overpowered pawns
basically you have to build an economy to supply them and they work better in bigger colonies
If you really wanna make it easy sauce, make sure your prisoners have no legs and their beds are really close to the 'nexus' of traffic.
As for the value of a sanguophage... well... they're friggin' nearly game-breakingly good in combat. The only thing that really slows 'em down is fire, and losing fingers/toes. Everything else is merely a flesh wound. Their coagulate power is insanely useful for battlefield wounds; "ooooh... eight different major cuts? zap. done." With their jump ability, you can have 'em wear shield belts and still jump behind the enemy mechs and instantly and directly attack them. I had a sanguophage mechanitor on my last run... and she was a beast.
Like I said... the only real issue is the fire thing. If they can even see fire... they can completely break.
I guess theoretically, you could build them a palace to live in, and they'd be happy enough to stay as prisoners. Draining colonists just isn't realistic, long-term.
Just design a few small individual prison rooms with a single door to store your blood donors in, keeping them around long term just isn't an issue. The more prisoners you have the higher the chance of prison breaks though, even if they aren't in the same room, so keeping a few vampires fed is easy, trying to keep a colony of 20+ of them going though means you will probably have to start removing legs.
Joywires can not be removed without mods or dev mode. Turn on god mode and open their health tab, you might see an icon to click to remove it, I don't recall offhand how it works unmodded. I usually use the Character Editor mod to do things like that.
https://rimworldwiki.com/wiki/Genes#Violence
Dead calm
**Will never prison break**
^this is what you want your perma prisoners to have.
If you have the gene banked you could gene mod it onto your prisoners. OR you can find it naturally on genies.
All Genies have this gene
https://rimworldwiki.com/wiki/Genies
Genies sometimes show up in raids, caravan/settlement slaves, and can reliably be obtained via ancient danger raiding-- eg settling+abandoning tiles for the sole purpose of raiding their ancient danger loot)
I will often have my sang coagulate almost all my wounded during a battle. I can also still capture enemy pawns easily even if they had low time to live, use coagulate to stop the bleeding, and no need to field tend to capture. especially useful when out on caravan raids.
its just you, Sanguophages are NOT kinda worthless!
. the main downside imo is Sanguophages panic near fire. so keep that in mind
Just like real life, having your head blown off in an explosion causes a major mood debuff.
You can remove the drain altogether by tinkering with their genetics, you just have to wait for the cooldown to tinker again or you will kill them.
The sanguophage in my colony saved the day twice. They are worth it.