RimWorld

RimWorld

Elementium Jan 29, 2023 @ 1:59pm
ideology conversion process
Hello,

I wanted to know what is your techniques to convert one people from ideo A to ideo B,

right now the sole way I really use is I arrest said person and convert it but I wanted to know if you guys use other methods
Last edited by Elementium; Jan 29, 2023 @ 2:02pm
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Showing 1-14 of 14 comments
marcusaddamsson Jan 29, 2023 @ 2:07pm 
As far as I know.. there are three different ways to 'convert' a pawn. The prisoner convert is the preferred method, I think. And then your priest-type pawn can use her 'convert' power to zap a pawn directly or you can use that same power via your altar if you need some development points. And the third way is just dumb luck... as pawns pass one another, they'll discuss religion sometimes. If you've got a colony full ppl talking about X, and one solo guy who thinks Y... someday he'll prolly flip to X.
Jaasrg Jan 29, 2023 @ 2:19pm 
Throw them into your worst prison closet and wait crisis of believe to trigger.
Narrowmind Jan 29, 2023 @ 2:20pm 
The way you do it I only use for the most extreme circumstances, although there are some just that resistant. You can also use conversion rituals or let it happen naturally through every's basic conversation, but I tend to play with extreme bigotry and force everyone to have the same beliefs.
marcusaddamsson Jan 29, 2023 @ 2:27pm 
When I first started playing with Ideo, I'd just 'recruit' my prisoners like I used to. And then use my 'priest' pawn to zap 'em as often as I could remember. These days... the only way a prisoner comes out of that room is either as fully-converted colonist or in pieces to be sold or injected into others...
Last edited by marcusaddamsson; Jan 29, 2023 @ 2:28pm
Elementium Jan 29, 2023 @ 2:31pm 
Originally posted by marcusaddamsson:
As far as I know.. there are three different ways to 'convert' a pawn. The prisoner convert is the preferred method, I think. And then your priest-type pawn can use her 'convert' power to zap a pawn directly or you can use that same power via your altar if you need some development points. And the third way is just dumb luck... as pawns pass one another, they'll discuss religion sometimes. If you've got a colony full ppl talking about X, and one solo guy who thinks Y... someday he'll prolly flip to X.

Originally posted by Ratlegion:
The way you do it I only use for the most extreme circumstances, although there are some just that resistant. You can also use conversion rituals or let it happen naturally through every's basic conversation, but I tend to play with extreme bigotry and force everyone to have the same beliefs.

I feel like conversion ritual are far more less efficient, between the 20 day cooldown plus the fact most of the time I put the target from 100% et 50% certainty, I think I'm going to download a mod to deal with it. But I wanted to know if some people experimented other ways

Originally posted by Jaasrg:
Throw them into your worst prison closet and wait crisis of believe to trigger.

well for those with horrible ideology I could do that, hoppefully I might end up on something manageable
psychotron666 Jan 29, 2023 @ 2:47pm 
Arrest and convert is the easiest way
Bathory Jan 29, 2023 @ 2:47pm 
I throw 'em in a dank 3x3 "cell" until they break and convert. Low mood = malleable beliefs. Unless their skills are in high demand, in which case I try to use the moral guide - which can take a long-ass time and probably cause them to mental break over the umbrage at conversion attempts.

It's funny. In real life, solitary confinement leads to severe and permanent aggression, defiance, conviction, wild mood swings, and cognitive dysfunction. On the Rim, it leads to mild resentment and grudging acceptance. Pawns don't care whether it's a 5-star hotel experience or an oubliette - their opinion of the warden is the same.
Narrowmind Jan 29, 2023 @ 3:26pm 
Originally posted by Elementium:
Originally posted by Ratlegion:
The way you do it I only use for the most extreme circumstances, although there are some just that resistant. You can also use conversion rituals or let it happen naturally through every's basic conversation, but I tend to play with extreme bigotry and force everyone to have the same beliefs.

I feel like conversion ritual are far more less efficient, between the 20 day cooldown plus the fact most of the time I put the target from 100% et 50% certainty, I think I'm going to download a mod to deal with it. But I wanted to know if some people experimented other ways

Yes, it's not that conversion ritual is more efficient, it's that many times a new recruit isn't so resistant it will take more than two or three converts/rituals to break them, and to me, rather than dealing with the imprisonment moodlet, I'd prefer to do it more organically. Nevertheless, there are some that are so steady in their beliefs that it's near impossible to convert them without imprisoning.
Last edited by Narrowmind; Jan 29, 2023 @ 3:26pm
Elementium Jan 29, 2023 @ 10:24pm 
Well so I have to sum it up, throw in jail, then either actively convert to target ideo, or stress the target & wait until it fall on tolerable ideo
Last edited by Elementium; Jan 29, 2023 @ 10:24pm
Feyda Jan 30, 2023 @ 9:03am 
Proselytizer meme helps a lot. Pawns will make waaaaaay more attempts to spread their beliefs. I had an ideology that used it and everyone that joined woukd eventually convert automatically over time. It's a huge difference like 7x more likely? Not home to check the multiplier
Elementium Jan 30, 2023 @ 9:52am 
hmmmm it could be a solution, I'm going to ponder if i give up multi ideo (for versatility and multiple celebration) for the sake of removing those I don't want
Narrowmind Jan 30, 2023 @ 10:14am 
Yes, that's what I was referring to. I can see why you only imprison, if not using pros. It's always on for me. Without it, yeah, it would be too slow. My apologies.
Cuddle_Rat Jan 30, 2023 @ 12:04pm 
Originally posted by marcusaddamsson:
When I first started playing with Ideo, I'd just 'recruit' my prisoners like I used to. And then use my 'priest' pawn to zap 'em as often as I could remember. These days... the only way a prisoner comes out of that room is either as fully-converted colonist or in pieces to be sold or injected into others...
This is the way.
martindirt Jan 31, 2023 @ 1:33am 
I'm prefer the violent conversion way.
If the ritual success, I have a converted pawn immediately.
If it's fail, I'm just throw the corpse in the swamp.
Note, I'm only recruit combatants. All workers, researchers, medics, artists are slaves (modded). Slaves don't need to be converted.
I'm use the "standard" conversion only when I'm see a pawn who is too good to risk to lose (awesome skill & trait combo).

Edit:
You can repeat rituals within the cooldown time. Successfulness is not depend on the quality (as far as I'm experienced). Even a terrible ritual can successfully convert a pawn.
Last edited by martindirt; Jan 31, 2023 @ 1:35am
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Date Posted: Jan 29, 2023 @ 1:59pm
Posts: 14