Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
It's not as extreme as you think. This is the only time I '''abuse''' loading. On other occasions I have lost settlers, animals and many things, but nothing is comparable to this time. Hundred enemies for each raid? And I supposedly think there are three raids, but who knows. It seems very unfair to me to lose months of colony for this.
I was looking at spell mods for my psychokinetics to make this easier for me, but '''god mods''' or make it break the seriousness of the game seems excessive to me. If I don't see any solution, I'll go somewhere else and that's it. It's my fault, I accepted a very high level mission without having an adequate offense and defense, and I'm paying the consequences for it.
Which direction do the tribals spawn on? You might be able to cheese them into attacking one entrance with a last-stand defender while the rest of your crew escapes. You've got some long corridors, you might be able to funnel them enough to slow them down. Might need to deconstruct an exit route, but you could probably slow them down enough to escape.
I think the next base you should focus on anti-tribal defences before building too much fancy stuff - obvious statement, I know. Your colony wealth is quite high and it's just begging for another large tribal raid.
The problem is that they ignore the turrets, directly attack the base and try to make a hole in the walls (and in the second raid they always succeed). There are usually 100 tribals, who come from above, from below and from the other side in groups of 35/50. That is, they all come from each flank, as if the game knew exactly what my weaknesses are. (Smart tribe + IA hate me)
Do you know what is the funniest? I was a level away from level 6 psychokinetic on both of my characters with those abilities. In Royalty DLC, At level 6 there are extremely strong spells that I could easily beat them with, there is even one that affects the entire map and drives them all crazy and they attack each other. Just for one level...
can you call for help. can you use honor or permits?
Yes, I called two factions for help, and the two factions (who supposedly have strong armor and weapons compared to the tribals), they die in the first raid. I also call 8 soldiers with permissions and with honor, and they also die in the first raid. The only game where I got the furthest, is where I called everyone, put all my colonists and slaves with weapons, all tamable animals to fight, used all available psynetic spells on my team and in total, together with my settlers and all the help, I used all the turrets, etc... We were 38 in total against 100+100 and we managed to win the first two raids, but in the third all the military help died, the animals too, I no longer had a focus of psy and most of my colonists were badly injured, and I don't know if there would be a fourth raid. Normally there are three, but after the second raid we are already very hurt. It is the maximum that I have arrived.
do lots of 1 man caravans then recombine em. you can send em out with nothing except maybe some food and a pack animal and they should depart quickly, you could probably load the pack animal with food. then you can recombine em on world map. also before you go can assign everyone to carry 3 medicine. i wonder if you can then increase settlement to 2 in game options and then make a new settlement then come back later to reclaim old one if you want?
According to his own statements he has already lost about 100 times. He is just not willing to accept it.
Yes, it's hard for me give up.
Yes, I have it, but I don't have enough wealth. It requires 350.000$, but my colony have only 198.000$.
Then why are you playing commitment mode?
I figure that if you're willing to sacrifice some spaces you might leave an open path for them to path inside, then use the tight corridors to force a close combat chokepoint with grenadiers blowing up people behind them, assuming your melee is sturdy enough and there enough drugs to keep people going. There might be more (fire? Tox grenades?) but I'm just a low difficulty player so I might be totally off. Call in allies during the second wave or something.
Worst comes to worst, if they're content to leave after some time like normal raids you could perhaps bunker down somewhere and let them raid the rest of your base. Have your builders keep the door up until they tire and leave. If you're going to retry this more than a hundred times, treat this as just another experiment to find out if it works.
Honestly, I'd agree that it's pointless to play commitment mode if you're going to that extent. I certainly don't care to lose progress, so I'm not going to kid myself by pretending to play commitment. Got me a game ender recently when a bounty target with a shielded warcasket escaped the quest area but was chosen for a drop pod raid afterwards; it was a ridiculous VE Pirates armored guy with fast speed, near unlimited shielding, and great melee. My colony would've wiped (playing a small family of moyos), so I just reloaded that crap.
((I won thanks to the Royalty DLC, I stayed protecting in the middle room with all the surviving colonists once the turrets ran out of ammo, all allies died and two colonist died too, and the second raid had 30 enemys left. The enemies came inside, and they were coming in line and very together, and I was putting the psi spell to do throwing up people, and that way they would stand still and prevent others from entering, and three colonist were trowing granades to them without stop, and I was able to win thanks to that. In the third incursion I was lucky that they entered through the same area as those in the second incursion, arriving dispersed and it would have been defeat.)
I learned a hard lesson, NEVER ACCEPT 3 STAR QUEST WITHOUT ENOUGH OFFENSIVE AND DEFENSIVE XD