RimWorld
My colony is at risk of disappearing, what should I do?
Hello!

I have a colony that I have been playing for three months (I don't have the Biotech DLC, I wanted to complete the game with this colony before buying it). Everything was going great until I decided to accept a three-star mission to get honor points, and since I saw that only one tribe would attack me, I accepted. The problem is that the first raid is almost a hundred people, and then there is a second raid and a third raid of the same number, and even though I have defenses and can call allies to help me, the allies and my colonists are already very wounded after winning the first raid, but two more raids remain. I can't go back to the previous load game because accepting the mission. And after try 100 times of load and return, I can't win the battle, how can I then save some settlers, money, some items and go somewhere else? I have never had the need to escape from the colony, but now I see no other solution. I have two hours of the game to be able to escape before they attack me. Any recommendation? Either to win the battle with some miraculous mod or to escape the colony?
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Visualizzazione di 16-30 commenti su 35
Messaggio originale di Wantoomany:
So you are playing a game in commitment mode, but abusing it so you can reload a hundred times. Why not just open the dev console and make the raid go away?

It's not as extreme as you think. This is the only time I '''abuse''' loading. On other occasions I have lost settlers, animals and many things, but nothing is comparable to this time. Hundred enemies for each raid? And I supposedly think there are three raids, but who knows. It seems very unfair to me to lose months of colony for this.
use god mode and cheat. otherwise you can leave the map and colonize a different square.
Messaggio originale di jacobellinger:
use god mode and cheat. otherwise you can leave the map and colonize a different square.

I was looking at spell mods for my psychokinetics to make this easier for me, but '''god mods''' or make it break the seriousness of the game seems excessive to me. If I don't see any solution, I'll go somewhere else and that's it. It's my fault, I accepted a very high level mission without having an adequate offense and defense, and I'm paying the consequences for it.
Messaggio originale di Wantoomany:
So you are playing a game in commitment mode, but abusing it so you can reload a hundred times. Why not just open the dev console and make the raid go away?
To be fair, this is an excellent learning opportunity on how to un-♥♥♥♥ a situation like this. Losing might not drill that lesson home.



Messaggio originale di Sir Vicente:
https://ibb.co/xLfPZ84 <--- Is this. I know, but it's a pain in the ass to lose the luxury bedrooms, the materials and absolutely everything. If I decide to escape, in the new map I will have to build the shrines, throne rooms, etc... The base is strong, the problem is that it has three flanks on each side, and I don't have many people, nor many turrets, that's why against a hundred bastards of tribes I can't. They seem weak, but their sheer numbers are what make them powerful.
Which direction do the tribals spawn on? You might be able to cheese them into attacking one entrance with a last-stand defender while the rest of your crew escapes. You've got some long corridors, you might be able to funnel them enough to slow them down. Might need to deconstruct an exit route, but you could probably slow them down enough to escape.

I think the next base you should focus on anti-tribal defences before building too much fancy stuff - obvious statement, I know. Your colony wealth is quite high and it's just begging for another large tribal raid.
Messaggio originale di Bathory:
Messaggio originale di Wantoomany:
So you are playing a game in commitment mode, but abusing it so you can reload a hundred times. Why not just open the dev console and make the raid go away?
To be fair, this is an excellent learning opportunity on how to un-♥♥♥♥ a situation like this. Losing might not drill that lesson home.



Messaggio originale di Sir Vicente:
https://ibb.co/xLfPZ84 <--- Is this. I know, but it's a pain in the ass to lose the luxury bedrooms, the materials and absolutely everything. If I decide to escape, in the new map I will have to build the shrines, throne rooms, etc... The base is strong, the problem is that it has three flanks on each side, and I don't have many people, nor many turrets, that's why against a hundred bastards of tribes I can't. They seem weak, but their sheer numbers are what make them powerful.
Which direction do the tribals spawn on? You might be able to cheese them into attacking one entrance with a last-stand defender while the rest of your crew escapes. You've got some long corridors, you might be able to funnel them enough to slow them down. Might need to deconstruct an exit route, but you could probably slow them down enough to escape.

I think the next base you should focus on anti-tribal defences before building too much fancy stuff - obvious statement, I know. Your colony wealth is quite high and it's just begging for another large tribal raid.


The problem is that they ignore the turrets, directly attack the base and try to make a hole in the walls (and in the second raid they always succeed). There are usually 100 tribals, who come from above, from below and from the other side in groups of 35/50. That is, they all come from each flank, as if the game knew exactly what my weaknesses are. (Smart tribe + IA hate me)

Do you know what is the funniest? I was a level away from level 6 psychokinetic on both of my characters with those abilities. In Royalty DLC, At level 6 there are extremely strong spells that I could easily beat them with, there is even one that affects the entire map and drives them all crazy and they attack each other. Just for one level...
doomsday rocket launcher, otherwise you can always start over and apply the lessons you have learned toward a new colony. you can always reload that old colony later and dev mode it i guess

can you call for help. can you use honor or permits?
Ultima modifica da Wasted; 29 gen 2023, ore 15:47
Messaggio originale di Wasted:
doomsday rocket launcher, otherwise you can always start over and apply the lessons you have learned toward a new colony. you can always reload that old colony later and dev mode it i guess

can you call for help. can you use honor or permits?


Yes, I called two factions for help, and the two factions (who supposedly have strong armor and weapons compared to the tribals), they die in the first raid. I also call 8 soldiers with permissions and with honor, and they also die in the first raid. The only game where I got the furthest, is where I called everyone, put all my colonists and slaves with weapons, all tamable animals to fight, used all available psynetic spells on my team and in total, together with my settlers and all the help, I used all the turrets, etc... We were 38 in total against 100+100 and we managed to win the first two raids, but in the third all the military help died, the animals too, I no longer had a focus of psy and most of my colonists were badly injured, and I don't know if there would be a fourth raid. Normally there are three, but after the second raid we are already very hurt. It is the maximum that I have arrived.
i have an idea

do lots of 1 man caravans then recombine em. you can send em out with nothing except maybe some food and a pack animal and they should depart quickly, you could probably load the pack animal with food. then you can recombine em on world map. also before you go can assign everyone to carry 3 medicine. i wonder if you can then increase settlement to 2 in game options and then make a new settlement then come back later to reclaim old one if you want?
Ultima modifica da Wasted; 29 gen 2023, ore 16:18
Messaggio originale di Bathory:
Messaggio originale di Wantoomany:
So you are playing a game in commitment mode, but abusing it so you can reload a hundred times. Why not just open the dev console and make the raid go away?
To be fair, this is an excellent learning opportunity on how to un-♥♥♥♥ a situation like this. Losing might not drill that lesson home.

According to his own statements he has already lost about 100 times. He is just not willing to accept it.
Messaggio originale di Wantoomany:
Messaggio originale di Bathory:
To be fair, this is an excellent learning opportunity on how to un-♥♥♥♥ a situation like this. Losing might not drill that lesson home.

According to his own statements he has already lost about 100 times. He is just not willing to accept it.

Yes, it's hard for me give up.
or do you have the quest where you sell your colony for quest item and keep 5 colonist. you could play out that ending and then not accept 3 star quests usually after that if doing permadeath
Ultima modifica da Wasted; 29 gen 2023, ore 16:24
Messaggio originale di Wasted:
or do you have the quest where you sell your colony for quest item and keep 5 colonist

Yes, I have it, but I don't have enough wealth. It requires 350.000$, but my colony have only 198.000$.
Messaggio originale di Sir Vicente:
Messaggio originale di Wantoomany:

According to his own statements he has already lost about 100 times. He is just not willing to accept it.

Yes, it's hard for me give up.

Then why are you playing commitment mode?
Are the raids all sappers or something, or did you seal your base entirely and cause them to want to dig in at any random spot?

I figure that if you're willing to sacrifice some spaces you might leave an open path for them to path inside, then use the tight corridors to force a close combat chokepoint with grenadiers blowing up people behind them, assuming your melee is sturdy enough and there enough drugs to keep people going. There might be more (fire? Tox grenades?) but I'm just a low difficulty player so I might be totally off. Call in allies during the second wave or something.

Worst comes to worst, if they're content to leave after some time like normal raids you could perhaps bunker down somewhere and let them raid the rest of your base. Have your builders keep the door up until they tire and leave. If you're going to retry this more than a hundred times, treat this as just another experiment to find out if it works.

Honestly, I'd agree that it's pointless to play commitment mode if you're going to that extent. I certainly don't care to lose progress, so I'm not going to kid myself by pretending to play commitment. Got me a game ender recently when a bounty target with a shielded warcasket escaped the quest area but was chosen for a drop pod raid afterwards; it was a ridiculous VE Pirates armored guy with fast speed, near unlimited shielding, and great melee. My colony would've wiped (playing a small family of moyos), so I just reloaded that crap.
Ultima modifica da Vermillion Cardinal; 29 gen 2023, ore 16:57
Finally I got it!!!! After 130 tries, I won the battle against 300 enemy's (yes, the mission had 3 raids) Of course, it costed me the death of four colonists, six animals, I spent all my honor, all the permissions, no ally survived and I lost half the colony with fires, shots, and explosions, but I was able to save the throne rooms, the bedrooms, the garden and most importantly, the warehouse with the food, steel and all. It will take me a couple days of rebuilding and burials, but it's so much better than starting from scratch. Thank you everybody for all the cheer up!

((I won thanks to the Royalty DLC, I stayed protecting in the middle room with all the surviving colonists once the turrets ran out of ammo, all allies died and two colonist died too, and the second raid had 30 enemys left. The enemies came inside, and they were coming in line and very together, and I was putting the psi spell to do throwing up people, and that way they would stand still and prevent others from entering, and three colonist were trowing granades to them without stop, and I was able to win thanks to that. In the third incursion I was lucky that they entered through the same area as those in the second incursion, arriving dispersed and it would have been defeat.)

I learned a hard lesson, NEVER ACCEPT 3 STAR QUEST WITHOUT ENOUGH OFFENSIVE AND DEFENSIVE XD
Ultima modifica da SirSeñorHombretón; 29 gen 2023, ore 18:56
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Data di pubblicazione: 29 gen 2023, ore 11:30
Messaggi: 35