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I do not think this behaviour stems from a desire to be efficient, I think it stems from a decision paralysis and a fear of failure. In my experience the people who spend a lot of time watching others play to learn from them end up being not very great players by themselves, have little drive to improve, and lose motivation if they 'lose' or reach a failure state.
That's my two cents.
The fact that the 'optimal' setup changes throughout the game helps. For example, early on having more than 3*4 bedroom with a statue is pointless and you need the time and resources for something else, but later you can squeeze out a bit more, you can work hard to get the best quality of everything, make all walls marble etc.
You risk optimizing the fun out off games if you have this approach to games, but Rimworld is pretty friendly to approaching the game however you want to.
when i started with 1.0 i watched a lot of yetis videos to learn about all the different systems but used that knowledge just as a reference. i never preplan my colonies for endgame but rather the initial state (where to farm, where to craft/cook/etc). efficiency is part of natural growth but not the biggest point. not every person likes giant empty rooms covered in gold. some prefer smaller rooms stuffed to the brim. i build according to location and the pawns i have. jealous and greedy get big rooms as that is easier for satisfying them. others stick to the initial 12-16ish tile rooms i give them (if possible not all being boring squares).
the main focus for efficiency i have going for my colonies is walking distance. everything else is not part of planning for me and will be adressed afterwards.
in the end its always a matter of focusing on the pawns or the colony as a whole. for the first you dont really care where you put stuff. you just pay attention to the need tabs of everyone. for the second one you just kim it and build it nice enough for everyone
I used to spend more time watching than playing, I learned a lot about what not to do, by the time I started actually playing the game I already had a solid understanding and the ability to make a lasting colony on my first attempt. I don't think that is all that abnormal, a lot of content on youtube specializes in tutorial series specifically for people like us.
jokes aside, it depends. Some things I'll try to do optimally, other things not so much.
Really just depends on how my run is going.
I'm plan my base (roughly) before start. I'm replan my base as game goes on.
But I'm always need to break my plan. I need 1 more bedroom, don't fit in the plan.
I'm need larger prison, don't fit in the plan.
Need another planting zone, don't fit in the plan.
After 1-2 in-game yrs, my base is a mess. Like a survivor camp in an apocalypse movie.
When I'm feel it's too mess, I'm start rework. From the middle, moving to the outskirts. But stg happens, and the mess continue to spread.
Like, I make really small bedrooms, maybe 2x3 but add stuff like nice floors, a good/excellent dresser and plant pots so it’s at the very least ‘dull’.
Plus I don’t plan ahead, I just place the furniture I need, wrap a wall around it then knock out a wall to expand the room or add a door to make a new room. Plans never seem to go right for me so I make what looks good and is efficient in the moment
I go for a mix of "realism" and "The Sims" approach.
Yes technically a could make two workbenches share a single stool and let two pawns sit on it at the same time,
I could shove a bunch of beds on on top of each other will no room to get on or off the bed expect at the head or foot,
I could make my pawns walk on top of hydroponics has they try to plant in the vary same hydroponics base,
but that looks awful and I love my pawns to much to mistreat them like that.
Also anyone saying you MUST build like that to be successful on harder difficulties is just bad at the game.