RimWorld

RimWorld

vsrjunior Jan 24, 2023 @ 2:07pm
Because this amazing game still doesn't have a Multiplayer!!!
The base game needs to have multiplayer, that would be awesome!!!
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Showing 1-15 of 45 comments
Slippery Williams Jan 24, 2023 @ 2:37pm 
How would that work? Everyone has their own colony on the game world and can’t pause or fast forward?
Bathory Jan 24, 2023 @ 2:49pm 
I mean, I wouldn't complain. But considering the slow pace and personal nature of the game, I don't see the point.

An expansion of non-colony stuff like trading, quests, settlements, and caravanning, would go a long way towards making multiplayer more feasible. I'd also like to see an expansion on tribal/medieval level.
boytype Jan 24, 2023 @ 2:54pm 
One of the core mechanics of the game is being able to change the speed that time passes by at, and another is to pause the game.

Neither of these mechanics function as intended in Multi-player.

So no multiplayer.
Stormtrooper Jan 24, 2023 @ 3:40pm 
Some people would request multiplayer to be added even into solitairie... I really don't get this obsession with shoving multiplayer into everything disregarding how much (or little...) sense it makes in particular case.
Paroe Jan 24, 2023 @ 3:40pm 
Originally posted by boytype:
One of the core mechanics of the game is being able to change the speed that time passes by at, and another is to pause the game.

Neither of these mechanics function as intended in Multi-player.

So no multiplayer.

Both viable multiplayer mods prove this statement isnt true.
Zenrith Co-oP means both players control game speed.
Open world means one player per colony.

Base multiplayer would likely be Open world style rather than zenrith, though, simply because its far easier to implement than co-op (which would need to use steam multiplayer services to keep everyone at the same tick, as well as throttle the maximum tickspeed so everyone is the same).
Paroe Jan 24, 2023 @ 3:47pm 
Originally posted by Stormtrooper:
Some people would request multiplayer to be added even into solitairie... I really don't get this obsession with shoving multiplayer into everything disregarding how much (or little...) sense it makes in particular case.

Spoken like someone who has never played multiplayer rimworld with their friends!
Its hard to understand how enjoyable it is to run a colony together, and how different the experience can be until you actually try it with the intent to have fun.

Last time i did a long multiplayer run with two other people we delegated using ideology; One of us focused on combat, one of us focused on agriculture, and one of us focused on production. We all had an ideology position and it was a lot of fun to vie for construction projects and resources... we even had spin the bottle, lots, raffle, and lottery mods for ideology specifically to give us an in game way to decide things.
vsrjunior Jan 24, 2023 @ 4:02pm 
Originally posted by Dragonkick:
How would that work? Everyone has their own colony on the game world and can’t pause or fast forward?
Many games that use the same time mechanics, very similar to RimWorld, works perfectly in Multiplayer, Crusader Kings 3, Hearts of Iron IV and many other games!!!! it's just fun!!!
vsrjunior Jan 24, 2023 @ 4:04pm 
Originally posted by Bathory:
I mean, I wouldn't complain. But considering the slow pace and personal nature of the game, I don't see the point.

An expansion of non-colony stuff like trading, quests, settlements, and caravanning, would go a long way towards making multiplayer more feasible. I'd also like to see an expansion on tribal/medieval level.
Yes, it works, many games have the same time mechanics, and it works!!!!
vsrjunior Jan 24, 2023 @ 4:08pm 
Originally posted by boytype:
One of the core mechanics of the game is being able to change the speed that time passes by at, and another is to pause the game.

Neither of these mechanics function as intended in Multi-player.

So no multiplayer.
Games similar to RimWorld, which uses the time mechanic, work perfectly in Multiplayer, Crusader Kings 3, Hearts of Iron IV and many other games!!!! it's just fun!!
Imagine you playing coop with a friend or against!!!
Stormtrooper Jan 24, 2023 @ 4:22pm 
Originally posted by Paroe:
Originally posted by Stormtrooper:
Some people would request multiplayer to be added even into solitairie... I really don't get this obsession with shoving multiplayer into everything disregarding how much (or little...) sense it makes in particular case.

Spoken like someone who has never played multiplayer rimworld with their friends!
Its hard to understand how enjoyable it is to run a colony together, and how different the experience can be until you actually try it with the intent to have fun.

Last time i did a long multiplayer run with two other people we delegated using ideology; One of us focused on combat, one of us focused on agriculture, and one of us focused on production. We all had an ideology position and it was a lot of fun to vie for construction projects and resources... we even had spin the bottle, lots, raffle, and lottery mods for ideology specifically to give us an in game way to decide things.

Spoken like someone who hasn't acknowledged Rimworld is built from the ground up with singleplayer-only design in mind. Games where multiplayer fits already have it nowadays and I see little point in obsessing over having it added literally everywhere since games that don't have any form of multiplayer are the same games where it doesn't make much sense to have it in the first place.

By all means, use the multiplayer mod if you insist... But no thanks, I don't need my modlist broken by an official update adding something that completely doesn't fit.
Rahmey Jan 24, 2023 @ 4:33pm 
All the people here saying that the game wouldn't be able to be paused and sped up as if Paradox games don't do that exact thing in multiplayer.

Now, it would definitely work differently here on the Rim, but it's something I think could be done for the people who want it, as well as not having to rely on a mod that will most certainly have dozens of conflict issues.
vsrjunior Jan 24, 2023 @ 4:37pm 
Originally posted by Rahmey:
All the people here saying that the game wouldn't be able to be paused and sped up as if Paradox games don't do that exact thing in multiplayer.

Now, it would definitely work differently here on the Rim, but it's something I think could be done for the people who want it, as well as not having to rely on a mod that will most certainly have dozens of conflict issues.
yes true!!!
Stormtrooper Jan 24, 2023 @ 4:46pm 
Originally posted by Rahmey:
All the people here saying that the game wouldn't be able to be paused and sped up as if Paradox games don't do that exact thing in multiplayer.

Now, it would definitely work differently here on the Rim, but it's something I think could be done for the people who want it, as well as not having to rely on a mod that will most certainly have dozens of conflict issues.
I seriously doubt many people playing a singleplayer-focused game need forced multiplayer. Especially people playing modded games don't need their modlists broken by something like that.
boytype Jan 24, 2023 @ 5:18pm 
It's annoying to have someone else controlling the speed of your game, to the point of making the game unenjoyable.

And in the 1-player per colony mod, that does not address the fact that it would make accurate trading and interaction impossible, if the players game clocks were not synchronized.

There has not yet been a single multi-player mod that has shown a commercially viable method to integrate time controls and still preserve the game experience.
Last edited by boytype; Jan 24, 2023 @ 5:23pm
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Date Posted: Jan 24, 2023 @ 2:07pm
Posts: 45