RimWorld

RimWorld

Bermag Jan 21, 2023 @ 5:20am
Any downside to select Cannibalism accepted?
Is there any downsides selecting this? I only see benefits and no reason to no choose it. No debuffs for butchering people. I see only benefits. Dead people is a good source of protein even if you just make kibble of them.
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Showing 1-15 of 15 comments
Atrophus Jan 21, 2023 @ 5:25am 
Nope, no downside.
Its one of those things you can chuck on if you wanna make life easier, for example not needing a big food economy beyond butchering raiders.
Jaasrg Jan 21, 2023 @ 5:31am 
Nah.
You can think of them as extra layer of difficulty selection, personal challenge or for roleplaying.
Pizzarugi Jan 21, 2023 @ 8:16am 
No downside, perfect for if you want to butcher corpses and sell off the meat and leather without everyone being upset about it.

Be warned: If you add any new colonists that don't have matching ideology, you'll have to put up with them being sad for a while until you can convert them.
Last edited by Pizzarugi; Jan 21, 2023 @ 8:17am
Tam Jan 21, 2023 @ 8:36am 
Downside - making game much easier
McFlurry Butts Jan 21, 2023 @ 8:38am 
You can even eat you're own colonists to rig the impact to make raids smaller.
VoiD Jan 21, 2023 @ 9:01am 
Like they said, pretty much the same as lowering the difficulty.

There's one for increased research speed as well.

You can use it when it makes sense for RP purposes, but if you're not really planning on creating an ideology to sort-of-roleplay or restrict some of your actions then yeah, it's just easier.
Limdood Jan 21, 2023 @ 10:12am 
There is one downside if you have the Royalty DLC.

meals with human meat in them are "unacceptable" for titled Empire pawns that are staying at your base for a quest. I think anything Knight+ has specific meals they will eat, such as fine meals+. Even if you give them a fine meal, it will not be "acceptable" if it has human or insect meat in it, in addition to adding the normal bad moodlet.

To that effect, ANY visiting pawn from a quest is likely to be upset by eating human meat (specific traits excepted ofc), which could be obnoxious to manage if you need to keep their mood up or don't want them going berserk in the dining room.

It's not a direct downside of the precept - but it is a risk of the exact situation that the precept encourages (just having raiders for dinner regularly)
Last edited by Limdood; Jan 21, 2023 @ 10:13am
Pizzarugi Jan 21, 2023 @ 11:19am 
Originally posted by Limdood:
There is one downside if you have the Royalty DLC.

meals with human meat in them are "unacceptable" for titled Empire pawns that are staying at your base for a quest. I think anything Knight+ has specific meals they will eat, such as fine meals+. Even if you give them a fine meal, it will not be "acceptable" if it has human or insect meat in it, in addition to adding the normal bad moodlet.

To that effect, ANY visiting pawn from a quest is likely to be upset by eating human meat (specific traits excepted ofc), which could be obnoxious to manage if you need to keep their mood up or don't want them going berserk in the dining room.

It's not a direct downside of the precept - but it is a risk of the exact situation that the precept encourages (just having raiders for dinner regularly)
Yeah I learned that the hard way with my transhumanist ideology. Everyone eats nutrient paste in the colony, so I wasn't prepared for housing nobles and they refused to eat anything.

I found a quick and easy solution to this problem is to keep an ample supply of berries. Nobles of all classes will eat them, but you'll have to suffer through a higher risk of food poisoning compared to having a skilled cook making fine meals.

Alternatively, do what I do and use the Replimat mod. Very expensive to get up and running plus very power hungry, but it's a direct upgrade of nutrient paste dispensers, everyone's happy with high quality meals, and they don't have any risk of food poisoning.
marcusaddamsson Jan 21, 2023 @ 12:15pm 
Originally posted by Pizzarugi:
Yeah I learned that the hard way with my transhumanist ideology. Everyone eats nutrient paste in the colony, so I wasn't prepared for housing nobles and they refused to eat anything.

I've been runnin' a tranhuman colony for a while now, and I've found that despite all my colonists (and prisoners) eating paste, keeping a stash of 40 or so 'fine' meals is really useful. Perhaps the biggest downside of the (unmodded) paste dispenser is you can't make a supply to nibble later; and there's so many times you really just need a pawn to eat something now, so they won't be asking again in two seconds. And the fact that they get a bit of a mood bump is just icing on the ... um... nutrient paste cake?

One really neat trick I found is that transhumans can LOVE insect meat. Historically speaking, insect meat is just kibble fodder.. but if they love the stuff, I find making travel meals out of the insect meat is really useful. Travellers get a bit of a mood bump while travelling (rarely a bad thing), and they still trade at full value if you really have to sell them. And it's a shelf-stable mood-bumper, kinda like chocolate or insect jelly.

All of that is assuming you have a decent cook, of course. ;)
Astasia Jan 21, 2023 @ 4:18pm 
The downside of cannibalism is guests, refugees, prisoners, and unconverted will be absolutely miserable about it and you will have to pause the process and use alternatives to keep them happy which is about as much of a mild inconvenience as controlling butchering when your ideology doesn't accept it. Before ideology I would butcher all raiders and turn the meat into chemfuel, if mood was an issue (it's only -6, so pretty much never) they would be butchered in an adjacent map, or piled up in a freezer until moods were higher. Now with the precept they can butchered on site without a mood loss (usually), but the meat is no longer as worthwhile since vegetarian fine/lavish meals are a thing and the costs are fairly reasonable, so having a bunch of extra "meat" sitting around isn't much of a benefit and is still probably better off being turned into chemfuel to avoid accidentally feeding it to somebody that doesn't want it.

The exception is playing on maps where it's hard to grow anything, where getting food deliveries is beneficial early on, the precept saves you from rerolling your starters to all be cannibals to make that start smoother, minus all the major mood benefits of the cannibal trait.

It's more a QoL precept, similar to making nudity acceptable, or setting spouses to unlimited. You just have to remember you did it, so you don't accidentally feed a non-believer the wrong thing, or forget to cloth a colonist because there's no unhappy nudity warning, or mess up your bed assignments because your colonist relationships is a lover's triangle ball of spaghetti.
Last edited by Astasia; Jan 21, 2023 @ 4:19pm
Locklave Jan 21, 2023 @ 6:17pm 
Originally posted by Tamm:
Downside - making game much easier
Downside - making dinner
GIGACHAD Jan 21, 2023 @ 6:57pm 
Originally posted by Atrophus:
Nope, no downside.
Its one of those things you can chuck on if you wanna make life easier, for example not needing a big food economy beyond butchering raiders.

You eat *that*?????

CAN YOU EVEN imagine what kind of drugs they took or what kind of sexual diseases, toxins and things they have? My colonists only eat free range or homegrown meat such as male horses we raise in abundance as well as lovingly raised homegrown young men, sacrificed to the Femininity Monument when we are done breeding with them.

Sincerely, the Androphag Amazonites, eating only male meat of any kind.
Veylox Jan 22, 2023 @ 4:57am 
No, it's one of the strongest precepts. There is technically a downside ; you soft-lock yourself into playing an intolerant ideology, because if you recruit people from other religions they'll go mad really fast from all the butchering and eating humanlike. So you might as well grab the precept where you get a mood buff if everyone has the same ideology too, and only recruit by taking prisoners and converting them OR using rituals
Pizzarugi Jan 22, 2023 @ 7:47am 
Originally posted by Veylox:
No, it's one of the strongest precepts. There is technically a downside ; you soft-lock yourself into playing an intolerant ideology, because if you recruit people from other religions they'll go mad really fast from all the butchering and eating humanlike. So you might as well grab the precept where you get a mood buff if everyone has the same ideology too, and only recruit by taking prisoners and converting them OR using rituals
I think that depends largely on how you play. If you have your colony subsist almost entirely on human meat for food, that is definitely going to soft-lock you into an intolerant ideology for the reasons you described.

If you're a rat bastard geneva convention-violating war criminal capitalist like myself, who only butchers the corpses to pawn off the leather and meat (and prisoner's organs) for money, it's an OP precept. Sure, new recruits and visitors get upset at your butchery, but it's a lot smaller compared to eating human meat. It just means you slow down on recruiting by waiting until you convert people first.
CloudSeeker Jan 22, 2023 @ 9:36am 
You will not be liked by anyone else who isn't, and if you have guess quests they will not like the food.
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Date Posted: Jan 21, 2023 @ 5:20am
Posts: 15