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Its one of those things you can chuck on if you wanna make life easier, for example not needing a big food economy beyond butchering raiders.
You can think of them as extra layer of difficulty selection, personal challenge or for roleplaying.
Be warned: If you add any new colonists that don't have matching ideology, you'll have to put up with them being sad for a while until you can convert them.
There's one for increased research speed as well.
You can use it when it makes sense for RP purposes, but if you're not really planning on creating an ideology to sort-of-roleplay or restrict some of your actions then yeah, it's just easier.
meals with human meat in them are "unacceptable" for titled Empire pawns that are staying at your base for a quest. I think anything Knight+ has specific meals they will eat, such as fine meals+. Even if you give them a fine meal, it will not be "acceptable" if it has human or insect meat in it, in addition to adding the normal bad moodlet.
To that effect, ANY visiting pawn from a quest is likely to be upset by eating human meat (specific traits excepted ofc), which could be obnoxious to manage if you need to keep their mood up or don't want them going berserk in the dining room.
It's not a direct downside of the precept - but it is a risk of the exact situation that the precept encourages (just having raiders for dinner regularly)
I found a quick and easy solution to this problem is to keep an ample supply of berries. Nobles of all classes will eat them, but you'll have to suffer through a higher risk of food poisoning compared to having a skilled cook making fine meals.
Alternatively, do what I do and use the Replimat mod. Very expensive to get up and running plus very power hungry, but it's a direct upgrade of nutrient paste dispensers, everyone's happy with high quality meals, and they don't have any risk of food poisoning.
I've been runnin' a tranhuman colony for a while now, and I've found that despite all my colonists (and prisoners) eating paste, keeping a stash of 40 or so 'fine' meals is really useful. Perhaps the biggest downside of the (unmodded) paste dispenser is you can't make a supply to nibble later; and there's so many times you really just need a pawn to eat something now, so they won't be asking again in two seconds. And the fact that they get a bit of a mood bump is just icing on the ... um... nutrient paste cake?
One really neat trick I found is that transhumans can LOVE insect meat. Historically speaking, insect meat is just kibble fodder.. but if they love the stuff, I find making travel meals out of the insect meat is really useful. Travellers get a bit of a mood bump while travelling (rarely a bad thing), and they still trade at full value if you really have to sell them. And it's a shelf-stable mood-bumper, kinda like chocolate or insect jelly.
All of that is assuming you have a decent cook, of course. ;)
The exception is playing on maps where it's hard to grow anything, where getting food deliveries is beneficial early on, the precept saves you from rerolling your starters to all be cannibals to make that start smoother, minus all the major mood benefits of the cannibal trait.
It's more a QoL precept, similar to making nudity acceptable, or setting spouses to unlimited. You just have to remember you did it, so you don't accidentally feed a non-believer the wrong thing, or forget to cloth a colonist because there's no unhappy nudity warning, or mess up your bed assignments because your colonist relationships is a lover's triangle ball of spaghetti.
You eat *that*?????
CAN YOU EVEN imagine what kind of drugs they took or what kind of sexual diseases, toxins and things they have? My colonists only eat free range or homegrown meat such as male horses we raise in abundance as well as lovingly raised homegrown young men, sacrificed to the Femininity Monument when we are done breeding with them.
Sincerely, the Androphag Amazonites, eating only male meat of any kind.
If you're a rat bastard geneva convention-violating war criminal capitalist like myself, who only butchers the corpses to pawn off the leather and meat (and prisoner's organs) for money, it's an OP precept. Sure, new recruits and visitors get upset at your butchery, but it's a lot smaller compared to eating human meat. It just means you slow down on recruiting by waiting until you convert people first.