Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After a while you'd notice all your pawns were sad because one of them was dead, but they'd still be alive. Then you'd find a dead invisible duplicate of the original pawn.
After that, it started causing black screens on startup, I don't know too much about that one since I'd already uninstalled by then.
Edit: It wasn't just the fact that it was breaking that made me uninstall and not look back, but the fact that the mod author was adamant that it couldn't be the mod causing the issue even as multiple people were reporting the bug.
Sad cause it was a 5 year colony but well... Risk of modding ^^
This just isn't true, completely vanilla you will still get massive slowdowns in a long running colony. It's the whole reason Tynan has and was collecting save game submissions from users of late game NO MOD colonies, to try and find a way to alleviate performance issues in end game rimworld. Rocketman culls a lot of the "checks" the game is running in the late game that cause the slowdown, which would massively delay the onset of the issue, but it would always still eventually happen.
You can have a $15000 USD computer and this will still happen as it's not a hardware issue, as much as that can exacerbate it, it's a Rimworld TPS issue.