RimWorld

RimWorld

Laurie Feb 6, 2023 @ 2:28pm
What is the best ammunition against centipedes?
I know sabot has the highest armour piercing but low damage. However even FMJ pierces their armour enough to cause damage. What about HE and Incindinary ammo?

Does some ammunition cause damage to different body parts than others? Or is there no difference? For example, what would be best for destroying their eyes?

For those who don't use the CE mod this wouldn't make sense.
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Showing 1-15 of 16 comments
Steelfleece Feb 6, 2023 @ 3:37pm 
I'd ask on the CE page if I was you. May not get many responses on the main boards here.
martindirt Feb 6, 2023 @ 5:25pm 
Back in 1.0 I'm used to use .50 snipers and other heavy metal weapons against centipedes. But I'm added some ce weapon packs too.
Gnasty Gnorc Feb 6, 2023 @ 11:28pm 
I cant imagine incendiary will do much, since they're robots.

Do you have any AP ammo on you?
I havent used CE in quite a while, so I'm unsure if AP was actually effective against the mechs or was really only good for punching through armor to deal damage to humans.
Kadrush Feb 7, 2023 @ 12:43am 
7.62 NATO AP ammo usually do the trick. 5.56 NATO AP takes a longer time, but works as well.

But the real killer is the .50, specially the incendiary one.
Last edited by Kadrush; Feb 7, 2023 @ 12:43am
super_jqp Feb 7, 2023 @ 1:00am 
Ammunition? Centipedes die best in melee range,
Raymond Feb 7, 2023 @ 9:47am 
for rank and file fighters 7.64 AP-I is good enough, bullets in general aren't that effective against Centipede unfortunately. Your main anti-centipede armaments for mid game should include RPG and the flak gun emplacements. For late game, power armor/ jetpack/charge hammer is the best possible anti-centipede loadout.
Raymond Feb 7, 2023 @ 10:00am 
Originally posted by Havik:
I cant imagine incendiary will do much, since they're robots.

Do you have any AP ammo on you?
I havent used CE in quite a while, so I'm unsure if AP was actually effective against the mechs or was really only good for punching through armor to deal damage to humans.
actually incendiary weapons are highly effective against mechanoid in CE, by whatever weird logic CE devs came up with. Molotov cocktail is supposed to be the early mid-game primary weapon against centipede. They are less effective actually against raiders and animals because all of them have heat armor, and ironically this is where you are supposed to use AP-HE and sabot. AP-HE have less penetration than AP-I but they are only a little bit behind sabot as a late game heavy armor killer
Gnasty Gnorc Feb 7, 2023 @ 10:16am 
Originally posted by YariMurai:
Originally posted by Havik:
I cant imagine incendiary will do much, since they're robots.

Do you have any AP ammo on you?
I havent used CE in quite a while, so I'm unsure if AP was actually effective against the mechs or was really only good for punching through armor to deal damage to humans.
actually incendiary weapons are highly effective against mechanoid in CE, by whatever weird logic CE devs came up with. Molotov cocktail is supposed to be the early mid-game primary weapon against centipede. They are less effective actually against raiders and animals because all of them have heat armor, and ironically this is where you are supposed to use AP-HE and sabot. AP-HE have less penetration than AP-I but they are only a little bit behind sabot as a late game heavy armor killer

Really? Interesting. I would've thought that in any video game, they would've never made fire effective against robots lmao.

CE seems ass backwards.
VoiD Feb 7, 2023 @ 10:37am 
API is the best overall IMO, the reduced damage is more than compensated by the incendiary damage, if you can get it and you're feeling too lazy to minmax just use API on every weapon.

That being said, you're NOT going to have a good time against centipedes using low caliber guns, API or not, you're not supposed to fight them with rifles & other small arms.

EMP shotgun shells are your best friends vs mechanoids in general, stun & melee works, as well as stun & molotov, stun & rocket, stun & flamer, or just spam EMP shells until it's dead, it works too if you have enough auto shotgunners and you pick them off 1 by 1.

Just know that, for most of the game, none of your characters will survive any of their configuration's weapons, a single energy shot, or a single incendiary shot will kill one or more of your pawns, so you can't trade fire with them, you can't use cover, you will die, ambush them and kill them instantly, or don't even try.

A single quick firing pawn with a flamer running around the map, peeking from corners to shoot short bursts of flames then getting the ♥♥♥♥ out is enough to wipe out an entire max RP raid of nothing but centipedes, it's all about positioning, and never getting shot.

Later on, when you can set up static defenses with heavy machineguns any ammo will work against them, their blunt damage is so high that even if you use bad ammunition you'll still probably trash all centipedes (and power armors) with ease before they can become a threat, stationary grenade launchers can help control the crowd too, but usually when you have 5+ heavy machineguns auto firing in the general direction of a raid of any kind you'll wipe it out completely before they can even do anything. API machinegun ammo is, obviously, far deadlier, and no armor can stop it's penetration.

The mech clusters, however, those are nasty in CE, very nasty, I ended up killing most of them with incendiary launchers in the late game, and melee+leaping belts/teleport earlier on, I tried smoke, dunno if it was bugged but it didn't stop them from firing like in vanilla, and, again, just like centipedes, a single shot from their burst can remove your pawn's head clean off, and they never miss.
VoiD Feb 7, 2023 @ 10:38am 
Originally posted by Havik:
Originally posted by YariMurai:
actually incendiary weapons are highly effective against mechanoid in CE, by whatever weird logic CE devs came up with. Molotov cocktail is supposed to be the early mid-game primary weapon against centipede. They are less effective actually against raiders and animals because all of them have heat armor, and ironically this is where you are supposed to use AP-HE and sabot. AP-HE have less penetration than AP-I but they are only a little bit behind sabot as a late game heavy armor killer

Really? Interesting. I would've thought that in any video game, they would've never made fire effective against robots lmao.

CE seems ass backwards.
Tbh it makes sense, even our current computers are very vulnerable to heat, everything needs a cooling system to work.

Also, people did destroy tanks in WW2 by tossing molotovs @ their engines too, maybe that's where they got the idea from?
Security Cam #7 Feb 7, 2023 @ 11:47am 
Anything that goes boom boom.
Raymond Feb 7, 2023 @ 11:59am 
Originally posted by Havik:

Really? Interesting. I would've thought that in any video game, they would've never made fire effective against robots lmao.

CE seems ass backwards.
I did ask them how did they come to this design philosophy, their argument is incindiary weapon, the molotov, is historically the only non-dedicated anti-tank weapon that actually ever works against tank. So for small arm weapon category, fire-based weapons have the highest chance against Centipede. Of course this doesn't mean fire are defacto mech killers in CE, as 80% of mech killing weapons on CE are explosives, and the other 15% are EMP and the last 5% are end game melee weapons.
Laurie Feb 7, 2023 @ 2:20pm 
I mean ammunition type for taking on centipedes. FMJ, AP, HE, IN or SAB
best to use ION rounds from the charge LMG, the pen and damage are very good and will also stun, the charge turret has similar qualities with ION rounds but ofc less effective than a pawn with an LMG, but they are replaceable
Gnasty Gnorc Feb 7, 2023 @ 10:09pm 
Originally posted by VoiD:
Originally posted by Havik:

Really? Interesting. I would've thought that in any video game, they would've never made fire effective against robots lmao.

CE seems ass backwards.
Tbh it makes sense, even our current computers are very vulnerable to heat, everything needs a cooling system to work.

Also, people did destroy tanks in WW2 by tossing molotovs @ their engines too, maybe that's where they got the idea from?

Makes sense, I guess.
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Date Posted: Feb 6, 2023 @ 2:28pm
Posts: 16