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also they cant be psychically deaf
the suggestion for melee so they get a shield belt is a decent idea, but mine stay behind cover as them going down is a problem. same reason its probably less ideal to put it on a vampire as they cant be controlled during deathrest. its really more of an issue when they are a part of your defenses.
As for genes, I tend to stick to the survival ones. Fireproof, Robust, Cold/Heat Tolerant (biome applicable), maybe toxic immunity if I have metabolism left over (depends on the negatives of course).
For RP purposes I like alcohol dependency. The beer drinking robo-daddy engineer trope just amuses me.
Edit: there are plenty of bionics that help cover some genetic functions. Immuno-kidneys, tox-lungs, armorskin, healing accelerator, painstopper... etc. Mix and match to fit your needs.