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might be unrelated but i enabled android genders in the mod settings and this same world gen issue i was encountering just went away.
Forgot to post it, but removed MO and didn’t resolve the ”object reference not set to an instance of an object”. Did fix the deathstinger thou’, since they were non-existent.
I did at a point, and I did have genders enabled. Although I did remove it a while ago (before this mod pack) because I was having annoying issues with other mods, and I thought I’d let it become more updated and refined before I used it in mod modpacks.
I also removed all files from my config folder, so the settings for that mod (and any other mod) are reset to default anyway.
Yeah, fair enough, 520+mods are a lot. I’ve made it work fairly well before - had 700mods in a modpack back in 1.2 that had been refined over a long time and pretty much error free - so I have spent a lot of time debugging.
Will be spending some time debugging again today. Hopefully i can find the culprit.
*Started game, bug was there.
*Removed Medieval Overhaul, Bug still there.
*Removed the "Rotfish"-race. Bug gone.
*Add both mods back, no bug.
And I noticing that it has arranged the mods in a fairly peculiar way from before. Well, "peculiar" from what I am used to seeing it do. Either way it seems to be a okay now!