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And sometimes all you really gotta do is devote more resources to cleaning up the joint... Hold down the Alt key to look at the qualities of the room you're mousing over, including the huge piles of animal filth.
And IMO, Psychically Dull and Deaf are both also really good. They reduce the impact of both positive and negative psychic drones, but it is worth it to me to miss out on the positives in exchange for being immune to the negatives.
Ascetic is also very useful as these pawns will be considerably less demanding and will be happy even if certain demands arenot fulfilled.
There is also the "kind" trait which means the pawn is usually nice to others resulting in less drama and fights.
You can also add more traits through mods which will provide you with even more positive and negative traits related to mood and behaviors. "Dunce" for example is a trait from "Vanilla Traits Expanded" which provides a +20 mood boost in general to the pawn because he doesn't understand the issues others have. That trait comes with negatives though as that pawn is not very bright (negative to learning and bad at social)
Otherwise, I can't really recruit 'cuz my highmate is the social, and she's from a different Ideo. And I can't even appoint an interim priest, 'cuz I don't have three pawns from my religion. So I've been enslavin' some pawns, operating on the rest and just slowly (ever so slowly) inching my way towards viability.
It's very odd having 100% of the offensive power centered on one and only one pawn, but he's perpetually happy... so it's not a big deal so far.
Mood wise, a regular colonist will be upset that another colonist (Bob) got mauled by that yak in a hunting accident.... the psychopath will just go "huh, that sucks. what's for lunch?". Psycho's don't care about events or incidents that don't directly impact them. They do not care that you forgot to feed your prisoner and they starved. They do not care if you harvest organs (Bob may have needed that lung but he wasn't happy that you 'stole' it). They do not care about bodies lying around (darn it Bob, we just replaced your lung!). They don't even care if other colonists die.
So depending on what kind of morals your colony operates under having a bunch of psychos may be just what you need.
Psychopath isn't bad, I think I prefer Bloodlust instead. Same corpse stuff. The issue with Psychopath is that positive social stuff doesn't give a bonus, like happy kids.
BTW OP, I'm not a heavy mod user, but this one is very useful to keep on top of moods:
CM Color Coded Mood Bar [1.1+]
Bloodlust is less easy to maintain high moods with and works best if you have just 1 in your colony, they get the +8 from human leather clothes and avoid many negative mood debuffs, and after combat you can make them finish off downed enemies for a huge mood buff that lasts a while (usually mood is the lowest after combat so it helps a lot at that point).
Nudist is the next best, with +20 mood for being naked, followed by iron-willed which is -18% mental break threshold (similar to having +18 mood, except without bonuses to inspirations).
EDIT: Also, if you have Royalty, Psychic Sensitivity/Dullness get flipped. In the base game they are only about psychic drones events and lower sensitivity is better, but in Royalty you can be the one doing psyonics, so more is better.
I'm not saying you should do any of this, by the way. But if you do, psychopath is the way to go. And also ensure you have a decent sized freezer to store the bodies and meat.
Like If I took the ovum of a purple skinned Highmate and then fertilised it with a red Impid then implanted it into a Baseliner.
Will the Baseliner then give birth to a Impid or Highmate with ether of the skin colors and so on?