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2. they will equip better stuff, but thats going to be relative to what you set on #1. it seems they go with "best" of what you have available, meaning if they have good quality stuff on and you make a masterwork quality item, someone, usually the guy who made it, will put it on fairly quickly.
3. force wear is theirs til it falls apart. you can go to the assign tab and clear the force equip.
Apparently you wanna have your pawns use 'good' to 'excellent' quality and sell off everything else, so you can keep your colony wealth from sneaking up on you. And those insanity lances are the bomb and the best counter to rocket launchers/grenadiers I've found, plus even a complete idiot can be useful with one of those.
Lastly, once you have a supply of clothing and you're messin' with prisoners, you can set up one-cell zones in the prisoner room to move appropriate clothing in there.. then 'strip' the prisoner. He'll re-dress himself... just make sure you cart off anything that is 'tattered'.
Hey Brian, thanks for the pointers. Still pretty new to the game. Just under 300 hours(120 in the last two weeks). So I'm definitely still in the learning process.
Must have moused over that tab about a million times
Good to know they pick the best of the best.
Just did that after you made me aware of the "Assign Tab".lol They didn't throw anything on the ground so I guess their cool with what their wearing.
I was just looking to make my pawns as self-reliant as possible as far as apparel goes. Thanks again for the reply & Happy New Year!
My only issue with the colonists replacing their own gear (which I let 'em, cuz why fight the system?), is when you start using dye to change clothing color. Then you make a new set of helmets, and one guy upgrades... then his old helmet goes to a different pawn, etc. as they play 'pass the hot tater' with the equipment.
Lol Don't have to anymore. Hence the hours.
Haven't really painted/dyed to many things in the game yet, but good to know. Thanks.
I do, but usually only on my 'special' guy that's really valuable.
It's not worth it unless you like color coding your pawns for some reason. Your reward for growing and harvesting the tinctoria (dye) and using it on all of your pawns clothes is.... +1 mood.
I haven't ever dyed anything other than pawns tho. I should.
but here is another aspect you might find interesting, if you want pawns to keep what you assign to them, but sort of want a "fire & forget" regarding clothing maintenance:
https://steamcommunity.com/sharedfiles/filedetails/?id=1447372624&searchtext=Nano+Repair+Tech
(it really is a fun mod, and basically you can store clothing in nano storage which repairs them bit by bit, or just sleep on a nano bed, which repairs your clothing over time while sleeping :)
i actually prefer a mending mod for loose items and clothing, but use the beds for what my colonists are actually wearing :)
ah ok cool ;)