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Dwarf fortress has no direct control of units, no direct participation in combat, and much more diverse but much less prominent characters.
Rimworld has much more of an RTS element to combat, requires direct control of units often to avert disaster, and has less detailed but much more central character personalities.
I like to say, Dwarf Fortress is an antfarm,
Rimworld is a K-drama about the ants.
I mean thats the same here except there are more "killbox setup" equivalents. Don't use them if you want a challenge imho.
ps CP437, not (just) ASCII
oh god...
DF was developed by a single guy, and other than art assets I believe he wants to keep it that way. It's not going to be finished any time soon, and while the base game itself is fun, it's more of a sandbox with no real progression/purpose to work toward.
Tarn is 100% the sole coder though!
It is just much more buzz-worthy for every new outlet to insist that it is a "one man project", so they keep repeating it lol
Source: https://gamerant.com/dwarf-fortress-interview-new-age-health-problems-inspiration/
Source: https://www.pcgamer.com/if-dwarf-fortress-sells-millions-on-steam-its-creators-will-give-the-money-away-as-fast-as-possible/
Lots more of sources also, but I digress.
They are both great games.
If you want much more of a broad, and very deep/detailed, "Epic" experience, DF is the way to go. (It's actually the best overall gameplay experience I've had for that kind of genre of play in terms of its "Epic" nature.)
If you want much more of an "Intimate" smaller scale experience, RW is the way to go. (Rimworld, vanilla, no DLC, in my opinion, unless you want to take advantage of a sale that includes a bundled savings, there.)
DW has everything RW has in terms of general gameplay genres, just more of it and more other mechanics as well.
RW, though, does seriously promote that intimate experience as it is much more focused on individual colonists. (Twenty or less colonists is optimal, but you can have many more if you wish. In DF, the initial default soft-cap is at 200, but that can be changed in the Settings to many more.)
Losing a Colonist in RW is significant. Losing one Dorf in DF "could" be significant, but usually only until they're replaced at worst. It's not uncommon to lose quite a few Dorfs, now and then, with no terrible effects. That can't be done in RW as every colonist is significant.
It really depends on what scale of play you want. Keep in mind DF is newly released and it does have some bugs and the UI is... much less than optimal. It needs some work, but it's still a great game, too, just like vanilla RW.
Yea, being the sole programmer of the game is, for all intents and purposes, a game created by a single person. Not to downplay his brother's involvement in the project, but there's a big difference between being a guy to bounce ideas off of and a guy that actually gets ♥♥♥♥ done. But I digress, you are technically correct.
Ouf. You need to know: From far away, both games seems be the same, but if take a look you will see, they are very different. Rimworld has choosen his own way, and that is good, but to be fair, it takes some mechanis and you can call it "dwarf fortress light" and it tried to be better in other aspects then dwarf fortress. Rimworld is more colony / survival. Dwarf fortress too, yes, but a big important part is the random story in this game. If you ask, which game is better for a calm evening, i would say, rimworld. If you want to read a lot more, in a bigger world, then dwarf fortress. Both games are very good! Played both of them hundrets of hours.
Oh my f***ing god, is he still going on about that stupid nitpicky semantic s***?
CP437 is a form of extended ASCII. It is perfectly acceptable to call all extended ASCII formats "ASCII" for simplicity's sake. Most people do it. Even the computer nerds. ESPECIALLY the computer nerds. Only reason to raise a stink over it is to parade around how superior he thinks his intellect is to everyone else's.