RimWorld

RimWorld

Kakihara Dec 26, 2022 @ 1:16pm
This or Dwarf Fortress?
Help me decide bros!
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Showing 1-15 of 62 comments
whatamidoing Dec 26, 2022 @ 1:19pm 
Used to play DF (years ago), haven't given it a serious playthrough since I picked this up. It's a much better game, while DF is pretty much a world generator with a game crudely built on top of it. Once you learn the UI and what things are (a bridge, a mechanic's workshop, and a lever), it's impossible to lose DF without deliberately sabotaging yourself.
boytype Dec 26, 2022 @ 1:20pm 
Dwarf Fortress and Rimworld are not nearly as similar as they look.

Dwarf fortress has no direct control of units, no direct participation in combat, and much more diverse but much less prominent characters.

Rimworld has much more of an RTS element to combat, requires direct control of units often to avert disaster, and has less detailed but much more central character personalities.

I like to say, Dwarf Fortress is an antfarm,
Rimworld is a K-drama about the ants.
Halfshell Dec 26, 2022 @ 1:22pm 
DF if you're hardcore. Though thats the ascii version, I've heard the paid graphical version still needs some work.
Originally posted by whatamidoing:
t's impossible to lose DF without deliberately sabotaging yourself.
I mean thats the same here except there are more "killbox setup" equivalents. Don't use them if you want a challenge imho.
whatamidoing Dec 26, 2022 @ 1:26pm 
You have to do hardcore exploiting if you want to dodge, say, breacher raids and drop pods/infestations. With DF, it's just a basic mechanic.
ps CP437, not (just) ASCII
Happy Helldiver Dec 26, 2022 @ 1:30pm 
You'll have a better time with Rimworld. Trust me.
boytype Dec 26, 2022 @ 1:30pm 
Originally posted by whatamidoing:
ps CP437, not (just) ASCII

oh god...
Veylox Dec 26, 2022 @ 1:40pm 
Dwarf Fortress has height layers and a light liquid simulation, Rimworld has... everything else.
76561199455560242 Dec 26, 2022 @ 1:52pm 
Rimworld is a more fleshed out and polished game. It has similarities to DF, but quite a few significant differences. Mods and DLC will keep the game fresh for... pretty much forever.

DF was developed by a single guy, and other than art assets I believe he wants to keep it that way. It's not going to be finished any time soon, and while the base game itself is fun, it's more of a sandbox with no real progression/purpose to work toward.
boytype Dec 26, 2022 @ 1:54pm 
Originally posted by CressAlt:
DF was developed by a single guy
two guys now I think, in that Tarn gives his brother equal input to lots of things.
Tarn is 100% the sole coder though!

It is just much more buzz-worthy for every new outlet to insist that it is a "one man project", so they keep repeating it lol

Brothers Tarn and Zach Adams of Bay 12 Games have been developing Dwarf Fortress for over two decades, but a recent life-changing event sparked a new stage in the game's development.
Source: https://gamerant.com/dwarf-fortress-interview-new-age-health-problems-inspiration/

Conference in San Francisco, just a week after he announced that Dwarf Fortress, the Adams' brothers decade-in-the-making ASCII sim, is coming to Steam with graphics and sound and a polished up user interface.
Source: https://www.pcgamer.com/if-dwarf-fortress-sells-millions-on-steam-its-creators-will-give-the-money-away-as-fast-as-possible/

Lots more of sources also, but I digress.
Last edited by boytype; Dec 26, 2022 @ 2:02pm
Morkonan Dec 26, 2022 @ 2:10pm 
Originally posted by Kakihara:
Help me decide bros!

They are both great games.

If you want much more of a broad, and very deep/detailed, "Epic" experience, DF is the way to go. (It's actually the best overall gameplay experience I've had for that kind of genre of play in terms of its "Epic" nature.)

If you want much more of an "Intimate" smaller scale experience, RW is the way to go. (Rimworld, vanilla, no DLC, in my opinion, unless you want to take advantage of a sale that includes a bundled savings, there.)

DW has everything RW has in terms of general gameplay genres, just more of it and more other mechanics as well.

RW, though, does seriously promote that intimate experience as it is much more focused on individual colonists. (Twenty or less colonists is optimal, but you can have many more if you wish. In DF, the initial default soft-cap is at 200, but that can be changed in the Settings to many more.)

Losing a Colonist in RW is significant. Losing one Dorf in DF "could" be significant, but usually only until they're replaced at worst. It's not uncommon to lose quite a few Dorfs, now and then, with no terrible effects. That can't be done in RW as every colonist is significant.


It really depends on what scale of play you want. Keep in mind DF is newly released and it does have some bugs and the UI is... much less than optimal. It needs some work, but it's still a great game, too, just like vanilla RW.
76561199455560242 Dec 26, 2022 @ 2:19pm 
Originally posted by boytype:
Originally posted by CressAlt:
DF was developed by a single guy
two guys now I think, in that Tarn gives his brother equal input to lots of things.
Tarn is 100% the sole coder though!

It is just much more buzz-worthy for every new outlet to insist that it is a "one man project", so they keep repeating it lol

Brothers Tarn and Zach Adams of Bay 12 Games have been developing Dwarf Fortress for over two decades, but a recent life-changing event sparked a new stage in the game's development.
Source: {LINK REMOVED}

Conference in San Francisco, just a week after he announced that Dwarf Fortress, the Adams' brothers decade-in-the-making ASCII sim, is coming to Steam with graphics and sound and a polished up user interface.
Source: https://www.pcgamer.com/if-dwarf-fortress-sells-millions-on-steam-its-creators-will-give-the-money-away-as-fast-as-possible/

Lots more of sources also, but I digress.

Yea, being the sole programmer of the game is, for all intents and purposes, a game created by a single person. Not to downplay his brother's involvement in the project, but there's a big difference between being a guy to bounce ideas off of and a guy that actually gets ♥♥♥♥ done. But I digress, you are technically correct.
Laub Dec 26, 2022 @ 2:36pm 
Originally posted by Kakihara:
Help me decide bros!

Ouf. You need to know: From far away, both games seems be the same, but if take a look you will see, they are very different. Rimworld has choosen his own way, and that is good, but to be fair, it takes some mechanis and you can call it "dwarf fortress light" and it tried to be better in other aspects then dwarf fortress. Rimworld is more colony / survival. Dwarf fortress too, yes, but a big important part is the random story in this game. If you ask, which game is better for a calm evening, i would say, rimworld. If you want to read a lot more, in a bigger world, then dwarf fortress. Both games are very good! Played both of them hundrets of hours.
Last edited by Laub; Dec 26, 2022 @ 2:37pm
Hykal Dec 26, 2022 @ 2:37pm 
Just get both.
The Yeen Queen (Banned) Dec 26, 2022 @ 3:19pm 
Originally posted by boytype:
Originally posted by whatamidoing:
ps CP437, not (just) ASCII

oh god...

Oh my f***ing god, is he still going on about that stupid nitpicky semantic s***?

CP437 is a form of extended ASCII. It is perfectly acceptable to call all extended ASCII formats "ASCII" for simplicity's sake. Most people do it. Even the computer nerds. ESPECIALLY the computer nerds. Only reason to raise a stink over it is to parade around how superior he thinks his intellect is to everyone else's.
Last edited by The Yeen Queen; Dec 26, 2022 @ 3:21pm
ShouteN Dec 26, 2022 @ 3:24pm 
If i have to choose. This.
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Date Posted: Dec 26, 2022 @ 1:16pm
Posts: 62