RimWorld

RimWorld

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[AMB]Messer Dec 26, 2022 @ 6:26am
Gene implanter for custom xenotypes is broken/not working.
Something is very wrong and off with gene implanter of custom-made xenotypes. For some reason, it ONLY work with endogenes, which DOES NOT work with gene extractor, means it does nothing but coma and painful cooldown.

But if custom xenotype HAVE xenogene - it stops working, refusing to work on normal pawns, saying "Pawn already has the baseliner Xenotype" (Which is is obviously not the case). And in that case it only seem to work with other xenotypes which kills all the purpose of it.

Is that supposed to be like that?
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Bathory Dec 26, 2022 @ 1:11pm 
Sounds like a mod issue. Or possibly you're doing something weird.

"Pawn already has the baseliner Xenotype" - I've seen similar things before while modding. But that was with C# code I wrote myself. I don't think it was just my code though, I'm fairly sure I was doing something weird. I can't remember what I did exactly, but my code never changed yet it started working when I restarted the game and made new pawns.

Oh, actually I just saw Rimworld updated 12 hours ago. Maybe something changed, or possibly your save was broken.
Last edited by Bathory; Dec 26, 2022 @ 1:13pm
[AMB]Messer Dec 26, 2022 @ 2:20pm 
Originally posted by Bathory:
Sounds like a mod issue. Or possibly you're doing something weird.

"Pawn already has the baseliner Xenotype" - I've seen similar things before while modding. But that was with C# code I wrote myself. I don't think it was just my code though, I'm fairly sure I was doing something weird. I can't remember what I did exactly, but my code never changed yet it started working when I restarted the game and made new pawns.

Oh, actually I just saw Rimworld updated 12 hours ago. Maybe something changed, or possibly your save was broken.

Well, I use no mods
[AMB]Messer Dec 26, 2022 @ 2:37pm 
Originally posted by Bathory:
Sounds like a mod issue. Or possibly you're doing something weird.

"Pawn already has the baseliner Xenotype" - I've seen similar things before while modding. But that was with C# code I wrote myself. I don't think it was just my code though, I'm fairly sure I was doing something weird. I can't remember what I did exactly, but my code never changed yet it started working when I restarted the game and made new pawns.

Oh, actually I just saw Rimworld updated 12 hours ago. Maybe something changed, or possibly your save was broken.

And also just tested with old and new saves - nope, still broken, and makes even less sense after the tests.

I used gene implant with custom xenotype with no xenogenes (allendogenes) on baselender - does nothing but causes gene regrowing and gene coma

Used gene implant with custom xenotype WITH xenogenes - and it says "Pawn already has the baseliner Xenotype"

And THEN I tried implant genes with sanguophage to custom pawn - and it say's they're already of that xenotype, which... no, they're not, game!!

I KINDA start to see what is wrong? I think game just fails to see and determine which is what. Since custom xenogenes applies to baseliner endogenes - game just sees them as simple basliner. But with custom endogenes - it makes it useless, since you can implant endogenes.

It's all just... so confusing and clearly broken.
[AMB]Messer Dec 27, 2022 @ 4:29am 
Just tried to verify files - nope, still doesn't work
On side note - beards are also still broken.
Vex Dec 31, 2022 @ 12:49pm 
I managed to find a workaround.
Put a pawn into prison with the xenogene you want.
Knock that pawn out.
Then force embed the xenogenes of the downed pawn into the pawn you want to have the xenogenes.
[AMB]Messer Dec 31, 2022 @ 1:53pm 
Originally posted by Vex:
I managed to find a workaround.
Put a pawn into prison with the xenogene you want.
Knock that pawn out.
Then force embed the xenogenes of the downed pawn into the pawn you want to have the xenogenes.

Let's test it myself. I would still like for devs to fix that, but if they'll not - better that workaround way than no way.
[AMB]Messer Dec 31, 2022 @ 2:28pm 
Originally posted by Vex:
I managed to find a workaround.
Put a pawn into prison with the xenogene you want.
Knock that pawn out.
Then force embed the xenogenes of the downed pawn into the pawn you want to have the xenogenes.

Sadly - it doesn't work still. It says "Cannot absorb (pawns) xenogerm: (absorber) is already baseliner. It's clearly not, game.

Yeah, something must be broken - sanguophage can't absorb their genes either, because "pawn is already a sanguophage"

So the game thinks pawn with custom xenogenes is BOTH baseliner AND sanguophage. Not right indeed
Bathory Dec 31, 2022 @ 2:33pm 
Are you trying all this on one save game, or have you tried with a new game? Because it might be a broken save file :(
Originally posted by Bathory:
Are you trying all this on one save game, or have you tried with a new game? Because it might be a broken save file :(
Odd that multiple people have the exact same issue if it was a broken savefile, or that it happens on new saves too which I can confirm happens.
[AMB]Messer Dec 31, 2022 @ 2:45pm 
Originally posted by Bathory:
Are you trying all this on one save game, or have you tried with a new game? Because it might be a broken save file :(

Nope - all the new save files
[AMB]Messer Dec 31, 2022 @ 2:51pm 
Originally posted by Khan Boyzitbig of Mercia:
Originally posted by Bathory:
Are you trying all this on one save game, or have you tried with a new game? Because it might be a broken save file :(
Odd that multiple people have the exact same issue if it was a broken savefile, or that it happens on new saves too which I can confirm happens.

All that happens on new saves. Can't test on old ones - since I have no gene-implant gene on custom pawns.

At most what I can do is try to apply sanguophage on custom pawn made during the run, and...
Nope, can't gene-implant. Says "Pawn is already (custom xenogerm)".
Bathory Dec 31, 2022 @ 3:07pm 
Originally posted by Khan Boyzitbig of Mercia:
Odd that multiple people have the exact same issue if it was a broken savefile
That's pretty normal.

Have you tried deleting the game and reinstalling it? Verifying the game should have done the same thing, but you never know.
Originally posted by Bathory:
Originally posted by Khan Boyzitbig of Mercia:
Odd that multiple people have the exact same issue if it was a broken savefile
That's pretty normal.

Have you tried deleting the game and reinstalling it? Verifying the game should have done the same thing, but you never know.
No it isn't normal. Multiple people having an issue means there is something common between them and savefile corruption or core file corruption is highly unlikely to happen in the same way on two or more devices especially if only one of the two use mods.
[AMB]Messer Dec 31, 2022 @ 4:30pm 
Originally posted by Khan Boyzitbig of Mercia:
Originally posted by Bathory:
That's pretty normal.

Have you tried deleting the game and reinstalling it? Verifying the game should have done the same thing, but you never know.
No it isn't normal. Multiple people having an issue means there is something common between them and savefile corruption or core file corruption is highly unlikely to happen in the same way on two or more devices especially if only one of the two use mods.

Except I use no mods
[AMB]Messer Dec 31, 2022 @ 4:31pm 
Originally posted by Bathory:
Originally posted by Khan Boyzitbig of Mercia:
Odd that multiple people have the exact same issue if it was a broken savefile
That's pretty normal.

Have you tried deleting the game and reinstalling it? Verifying the game should have done the same thing, but you never know.

I tried verifying the files before - didn't help
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Date Posted: Dec 26, 2022 @ 6:26am
Posts: 36