RimWorld

RimWorld

FALKE Dec 26, 2022 @ 4:47am
How does the infection work?!
Hello, fellow colonists :D
Can someone explain how does the infection work in this game? After every freaking battle, when my pawns get some dmg to their legs/arms there is ~70% chance to get infection (and almost 90%+ if a pawn was downed).
Yes, i don't have sterile med room. It is just made of wood, but the room is almost always clean.

So, i can't understand how the infection works in this game. Honestly, getting infection after, almost, every battle gets really really annoying.
Last edited by FALKE; Dec 26, 2022 @ 4:49am
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Showing 1-11 of 11 comments
Halfshell Dec 26, 2022 @ 4:53am 
Hows your doctor's medical skill and are they doing all the first aid? Also probably should at least have steel floors in your hospital. Just eat the costs until you can research better.

Edit: Also make sure your doctor carries 3 of (at least) herbal medicine at all times.
Last edited by Halfshell; Dec 26, 2022 @ 4:54am
FALKE Dec 26, 2022 @ 5:10am 
Originally posted by Halfshell cat:
Hows your doctor's medical skill and are they doing all the first aid? Also probably should at least have steel floors in your hospital.
Well, I just bring downed (or just injured) pawns to a medical room and only after that I start the healing. Usually i have at least 1 medic in my colony with the 5-6+ medic skill points (less often 4, but not lower). And it uses herbals or ordinary (not modern or something like that) FAKs, if I have one.

Originally posted by Halfshell cat:
Also probably should at least have steel floors in your hospital. Just eat the costs until you can research better.
So, does the floor covering affect on getting infection chances and i can't just make a wooden med room?
Last edited by FALKE; Dec 26, 2022 @ 5:12am
Veylox Dec 26, 2022 @ 5:13am 
I don't know, but it seems to happen when you don't tend to someone quickly. When I heal everyone right after every battle I don't often see infections, but when I have near game-ending fights and I have to let some people bleed out in the rain usually some of them get infected
Veylox Dec 26, 2022 @ 5:15am 
Originally posted by MEMEME:
Originally posted by Halfshell cat:
Hows your doctor's medical skill and are they doing all the first aid? Also probably should at least have steel floors in your hospital.
Well, I just bring downed (or just injured) pawns to a medical room and only after that I start the healing. Usually i have at least 1 medic in my colony with the 5-6+ medic skill points (less often 4, but not lower). And it uses herbals or ordinary (not modern or something like that) FAKs, if I have one.

Originally posted by Halfshell cat:
Also probably should at least have steel floors in your hospital. Just eat the costs until you can research better.
So, does the floor covering affect on getting infection chances and i can't just make a wooden med room?

Sterile tiles are usually what you go for in hospitals
Halfshell Dec 26, 2022 @ 5:19am 
Originally posted by MEMEME:
Well, I just bring downed (or just injured) pawns to a medical room and only after that I start the healing. Usually i have at least 1 medic in my colony with the 5-6+ medic skill points (less often 4, but not lower). And it uses herbals or ordinary (not modern or something like that) FAKs, if I have one.

So, does the floor covering affect on getting infection chances and i can't just make a wooden med room?
4 is kinda low, well if they have passion they'll improve quick enough. Might be a good idea to let them practice surgery on any prisoners you don't want (though it is a moodhit if they end up dying).

For flooring it goes: Any floor -> steel floor -> sterile tiles. You'll get most of that steel back later anyways once you upgrade to sterile. And make sure theres no junk like slag chunks or anything like that.

Also yeah I usually tend to people pretty quick (thats why its nice to carry herbal medicine).
Last edited by Halfshell; Dec 26, 2022 @ 5:21am
FALKE Dec 26, 2022 @ 5:25am 
Originally posted by Veylox:
Sterile tiles are usually what you go for in hospitals

Well yeah, but i thought it needs only for some surgery. Like in real life, when your wound doesn't need any procedures or surgery, you are just cover it in bandages and sitting at home or in a med room. Both have no sterile tiles and nothing happens.
Seems like it doesn't work in the game, isn't it? :D
FALKE Dec 26, 2022 @ 5:28am 
Originally posted by Halfshell cat:
4 is kinda low, well if they have passion they'll improve quick enough. Might be a good idea to let them practice surgery on any prisoners you don't want (though it is a moodhit if they end up dying).

For flooring it goes: Any floor -> steel floor -> sterile tiles. You'll get most of that steel back later anyways once you upgrade to sterile. And make sure theres no junk like slag chunks or anything like that.

Also yeah I usually tend to people pretty quick (thats why its nice to carry herbal medicine).

Hmmm, thanks for your advices. I will give it a try! I hope it would help :D
Last edited by FALKE; Dec 26, 2022 @ 5:29am
marcusaddamsson Dec 26, 2022 @ 6:12am 
If you've got a hospital area, make sure that you clean it regularly as you're tending you ppl. And for persistent issues like an infection that you get that pawn into a med bed asap. If it's a really valuable pawn, you might consider letting him use good meds for the first and maybe the second treatment... to get that immunity up as quickly as possible. The key is to get the immunity higher than the infection rate, 'cuz once they're immune they're mostly fine. If you have Ideology DLC, your priest's timed powers can be very useful for beating an infection down. And if it's really really bad, consider removing the limb...
druzilsupreme Dec 26, 2022 @ 6:20am 
You should see the room's effect on infection chance, in the bottom left of the screen.

Definitely try to get them healed up fast, and with the best quality tend you're able to.
Astasia Dec 26, 2022 @ 7:11am 
Speed of treatment doesn't matter, as long as the wound is tended before the infection chance tick which is 15000-45000 ticks.

Once the infection chance tick happens the game checks the tend quality and where it was tended. At tend quality 0% there is a 0.85 multiplier on infection chance, at tend quality 100% there is a 0.05 multiplier on infection chance. For location, if tended outside there is a 1x multiplier, if tended in a normal clean room the multiplier is 0.5, and if tended in a room with sterile tile there is a 0.32 multiplier.

Type of wound also plays a factor, setting the base infection chance. Burns, bites and frostbite are 25% chance to become infected, cuts and stabs and other bleeding wounds are 10%. This is the initial number the above values multiply.

So as you can see, doing any sort of tending outside basically doubles risk for infection and should be avoided whenever possible, and tending without medicine or with a very low skill doctors can also significantly increase infection chance.
FALKE Dec 26, 2022 @ 7:44am 
Originally posted by Astasia:
Speed of treatment doesn't matter, as long as the wound is tended before the infection chance tick which is 15000-45000 ticks.

Once the infection chance tick happens the game checks the tend quality and where it was tended. At tend quality 0% there is a 0.85 multiplier on infection chance, at tend quality 100% there is a 0.05 multiplier on infection chance. For location, if tended outside there is a 1x multiplier, if tended in a normal clean room the multiplier is 0.5, and if tended in a room with sterile tile there is a 0.32 multiplier.

Type of wound also plays a factor, setting the base infection chance. Burns, bites and frostbite are 25% chance to become infected, cuts and stabs and other bleeding wounds are 10%. This is the initial number the above values multiply.

So as you can see, doing any sort of tending outside basically doubles risk for infection and should be avoided whenever possible, and tending without medicine or with a very low skill doctors can also significantly increase infection chance.
WoW! Thanks for the numbers and advices. It was really helpfull.
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Date Posted: Dec 26, 2022 @ 4:47am
Posts: 11