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You can activate remove limits and inheritable and it will give you a message that they normally can't be inherited so you should not do this but you can do it anyway.
I even wrote that it works fine with a positive metabolism...
Yep, sounds like the ovum doesn't have the gene.
I tried it and I inherited all the normal genes without the archite ones
So either they can't be inherited or there's something weird going on
So it's possible that you did see archite genes inherited. They may have had no archite capsules. The parents may have had the same genes and xenotype. Or possibly, you just had really good luck.
I had two pairs of pawns and they had 6 children each and every time all genes got applied, there is no chance thing going on when both are the same type, that was patched a while ago.
Dude just do what I said and it works unless your mods break something.
You can set up a custom xenotype during character creation and there you can set the stuff up the way I described, they are NOT xenogenes that way but the normal ones.
? I told you I did just that. Created a xenotype from the menu, removed both limitations, tried cramming every single archite gene into it, recruted two pawns from that xenotype during a playthrough, made them reproduce through ovum procedure, the two children had all of their genes except for the archite ones
Also again again it DOES WORK when you do.
I just checked, my xenotype is +2 metabolism, and the archite genes don't get transferred. Kids end up with low metabolism because one of the archites gives you +6
https://steamcommunity.com/sharedfiles/filedetails/?id=2889426519
https://steamcommunity.com/sharedfiles/filedetails/?id=2879792769
https://steamcommunity.com/sharedfiles/filedetails/?id=2884198831
These mods exist because it's not possible to inherit them otherwise.
Instead of 50% hunger rate they are at 125% which apparently I did not notice.
But why then does it not say that? It states that "- It contains archite genes and is inheritable, but archite genes are usually never inheritable." which does not read like "they still aren't inheritable" and more like "this breaks the game".
I even did this because when I made it a xenogene with the gene implanter I had the problem that it told me my kids are already that type despite not having any genes so i could not use the implanter.
Inheritable genes signify intent to reproduce then. Archie genes not only can't be inherited, but can block babies from happening.
That's very warning territory
The word "usually" implies that it still works but you should not do it for ballances sake.
People like you are the reason I heavily doubted everbody untill Astasia posted something (who is actually nice and helpful all the time).
You purposefully misinterpreted one part of my post and ignored the rest.
Breaking the game can mean a lot of things and in context I clearly meant that it was "too powerul", but you specifically chose to treat it as if I meant "literally not working" and based your entire answer on this misinterpretation even though my posts make no sense if you interpret it that way.