RimWorld

RimWorld

Zilla Dec 25, 2022 @ 7:59pm
Bug with inheritable archite genes
I just found out that if you set archite genes to inheritable it does not work if you are at 0 metabolism and my guess is that it checks for those last or something? Because not having archite metabolism would put me at -6 which is obviously outside the normal limit.
I can't fertilize an ovum and I havent tried the other way since they don't sleep.

It worked fine when I had an efficiency of +5 though.
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Showing 1-15 of 25 comments
Steelfleece Dec 25, 2022 @ 8:06pm 
Archite genes can't be inherited.
Zilla Dec 25, 2022 @ 8:17pm 
Yes they can.
You can activate remove limits and inheritable and it will give you a message that they normally can't be inherited so you should not do this but you can do it anyway.

I even wrote that it works fine with a positive metabolism...
Bathory Dec 25, 2022 @ 9:01pm 
Does the ovum actually have the archite metabolism gene? Because I'm 99% sure it doesn't.

Originally posted by ZillaIt:
worked fine when I had an efficiency of +5 though.
Yep, sounds like the ovum doesn't have the gene.
Last edited by Bathory; Dec 25, 2022 @ 9:07pm
Veylox Dec 25, 2022 @ 10:43pm 
Originally posted by Zilla:
Yes they can.
You can activate remove limits and inheritable and it will give you a message that they normally can't be inherited so you should not do this but you can do it anyway.

I even wrote that it works fine with a positive metabolism...

I tried it and I inherited all the normal genes without the archite ones
So either they can't be inherited or there's something weird going on
Bathory Dec 25, 2022 @ 11:49pm 
Looking at the gene inheritance code, genes that require archite capsules can't be inherited unless both parents are both of the same xenotype and have the same genes. It also looks like genes are selected with a 50% chance, added to a list, then the list is shuffled and randomly added to the child until the biostat metabolism limit of -5/+5 is reached. There could be more going on that I don't see however.

So it's possible that you did see archite genes inherited. They may have had no archite capsules. The parents may have had the same genes and xenotype. Or possibly, you just had really good luck.
Zilla Dec 26, 2022 @ 2:58am 
They are all the same xenotype and once again I do have a save where it worked fine without capsules. How would the capsules even be applied? To the ovum?...

I had two pairs of pawns and they had 6 children each and every time all genes got applied, there is no chance thing going on when both are the same type, that was patched a while ago.
Zilla Dec 26, 2022 @ 3:01am 
Originally posted by Veylox:
Originally posted by Zilla:
Yes they can.
You can activate remove limits and inheritable and it will give you a message that they normally can't be inherited so you should not do this but you can do it anyway.

I even wrote that it works fine with a positive metabolism...

I tried it and I inherited all the normal genes without the archite ones
So either they can't be inherited or there's something weird going on

Dude just do what I said and it works unless your mods break something.
You can set up a custom xenotype during character creation and there you can set the stuff up the way I described, they are NOT xenogenes that way but the normal ones.
Veylox Dec 26, 2022 @ 3:46am 
Originally posted by Zilla:
Originally posted by Veylox:

I tried it and I inherited all the normal genes without the archite ones
So either they can't be inherited or there's something weird going on

Dude just do what I said and it works unless your mods break something.
You can set up a custom xenotype during character creation and there you can set the stuff up the way I described, they are NOT xenogenes that way but the normal ones.

? I told you I did just that. Created a xenotype from the menu, removed both limitations, tried cramming every single archite gene into it, recruted two pawns from that xenotype during a playthrough, made them reproduce through ovum procedure, the two children had all of their genes except for the archite ones
Zilla Dec 26, 2022 @ 4:28am 
And the entire reason for this thread is that it does not work correctly unless you have a positive metabolism.
Also again again it DOES WORK when you do.
Veylox Dec 26, 2022 @ 5:26am 
Originally posted by Zilla:
And the entire reason for this thread is that it does not work correctly unless you have a positive metabolism.
Also again again it DOES WORK when you do.

I just checked, my xenotype is +2 metabolism, and the archite genes don't get transferred. Kids end up with low metabolism because one of the archites gives you +6
Zilla Dec 26, 2022 @ 5:55am 
But why did it work for me 3 games in a row with no issues?
Astasia Dec 26, 2022 @ 7:01am 
Archite genes can't be inherited in any situation without mods. You will need a mod to get something like that to work, several exist on the workshop, you may have been using one in a previous game, like these mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2889426519
https://steamcommunity.com/sharedfiles/filedetails/?id=2879792769
https://steamcommunity.com/sharedfiles/filedetails/?id=2884198831

These mods exist because it's not possible to inherit them otherwise.
Zilla Dec 26, 2022 @ 7:23am 
Alright, so I loaded up my last save and apparently I'm wrong since they did not inherit the archite genes but everything else.
Instead of 50% hunger rate they are at 125% which apparently I did not notice.

But why then does it not say that? It states that "- It contains archite genes and is inheritable, but archite genes are usually never inheritable." which does not read like "they still aren't inheritable" and more like "this breaks the game".

I even did this because when I made it a xenogene with the gene implanter I had the problem that it told me my kids are already that type despite not having any genes so i could not use the implanter.
Limdood Dec 26, 2022 @ 8:06am 
Probably because it DOES break the game. If you have a +0 or less colonist, you just plain won't get a baby, since the resulting genes (without the +6) would be outside acceptable range.

Inheritable genes signify intent to reproduce then. Archie genes not only can't be inherited, but can block babies from happening.

That's very warning territory
Zilla Dec 26, 2022 @ 9:07am 
Originally posted by Limdood:
Probably because it DOES break the game. If you have a +0 or less colonist, you just plain won't get a baby, since the resulting genes (without the +6) would be outside acceptable range.

Inheritable genes signify intent to reproduce then. Archie genes not only can't be inherited, but can block babies from happening.

That's very warning territory
That's an F for reading comprehension.
The word "usually" implies that it still works but you should not do it for ballances sake.
People like you are the reason I heavily doubted everbody untill Astasia posted something (who is actually nice and helpful all the time).

You purposefully misinterpreted one part of my post and ignored the rest.
Breaking the game can mean a lot of things and in context I clearly meant that it was "too powerul", but you specifically chose to treat it as if I meant "literally not working" and based your entire answer on this misinterpretation even though my posts make no sense if you interpret it that way.
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Date Posted: Dec 25, 2022 @ 7:59pm
Posts: 25