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There's a reason why devilstrand is part of the mid to late game meta. Devilstrand pants, button down shirts, devilstrand dusters, flak vest and flak helmet is the goto mid game strategy. Amazing protection both vs heat (fire) as well as against sharp attack and is decently good in both insulation vs heat and cold.
There's no reason not to use it if you can and want that extra bit of protection. It's best if only your best crafter works it though since the protective properties really only come into play when you get excellent quality clothing which allow it to provide slight to moderate protection vs sharp attacks. (as compared to cloth which does nothing)
So yeah. Cotton is fine for recipes that require it but for clothes I think of it as one of the last options, you have nothing better to make clothes out of.
If I remember correctly, cloth is better as a cash crop if you're just selling it as is. A number of traders will buy it that won't buy other textiles, so you can offload it quicker as well.
But yeah, like everyone else has said, devilstrand is relatively easy to get a hold of as long as you have more than enough planters and good soil to feed your colony. Unless you're using some mod to grow it or something, hyperweave only shows up on some traders and usually in small to modest amounts, while thrumbofur requires getting lucky and having thrumbos show up and then getting them downed without ruining that lovely fur. Or farming them to breed for their fur, which will take a long time and a lot of food. Either way, kind of unreliable and best to save for equipping only a few colonists or making a few pieces of super-snazzy furniture while devilstrand can equip most of it not your entire colony within a couple years. Can even research devilstrand right off the bat as a neolithic tribe if you want. The fact it's very flame-resistant for countering pesky mechanoids and imps is the icing on the cake.