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2.How
There are a lot more less obvious performance enhancing mods you can load up and see if they help, but it might help more to check some of these things;
-Do you have a lot of Corpses or Graves? These add almost as much lag as a live pawn.
-Do you have a lot of animals or mechs? See above.
-Do you have a lot of outstanding build or haul orders, especially with No Storage Available / No Materials Available messages.
After checking out that, then I'd start looking at mods like No More Zzzs, Owlchemists UI overhaul and stockpile redux mods, Colony Groups colony bar with no features turned on, etc.
Also Rimpy has a feature that converts all the graphics for mods and dlc into a new format that increases the speed of the game a lot and decreases memory usage noticeably. The "sort" function is basically useless as far as I have seen, and doesn't even do as good a job as the in-game updated mod menu. I don't have much use for Rimpy otherwise, but this function alone is worth the install.
Have you looked at the slow mod list in Dubs mod discord for example and compared it with yours?
Are you getting any errors at startup or error spam during gameplay in the dev console?
If yes maybe there are some mods that have compability problems, that are not properly updated or sorted. Are you using rimpy to sort your mod list or are you doing it manually?
Have you looked at Dubs performance optimizer what is eating you tps? you can get help in dubs discord to identify problems.
That are just some things that come to mind that maybe could help you identify your problems
I understand that is what you think, but your games performance obviously does not support that theory.
All the time i manually sort my modlist, and about errors, the last 3 month i don't have any errors on startup or during game
Frist of all - how to install it? I guess it means more than just subscribe on a mod in Steam?
they have tutorial videos on the steam page i think that should explain it
I usually run 150-200 mods and can maintain a steady 360 TPS for many years on 325 maps. It mostly comes down to trial and error, and understanding what your mods are actually doing, then balancing what you want to use with what your system can handle.
Do you have lots of entities on the map moving around? Movement speed is also a factor as the faster they move from time to time the more quickly the patching has to be reran.
But none of that should really come into play year one.
Maybe it's a faction mod that causes them to do things behind the scenes.
https://github.com/Dubwise56/Dubs-Performance-Analyzer/wiki
If you have the No Water, No Life mod, that mod tremendously decreases TPS in the late game. It's a spamfest of water jobs and poorly written code. To remove it you need to manually delete all entries refering to it in your saved game, otherwise the save breaks
I think with DPA one of the first things to check should be the "harmony patches/transpiler" and look if anything has a lot of spikes or a high mean/average or what it is called value.
If you want to add another performance mod you could add "Performance-Fish" from dubs discord or from the github page as a local mod.
That's your issue right there. Without RimPy how would you know how to sort your mods.
You search for Rimpy, you download it. You take 10 minutes to get familiar with it. Then you enjoy Rimworld.