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Better to leave that blank, to avoid all headaches, unless you never play with genetics, in which case you can set it to whatever your race(s) are to get a permanent bonus, and if that is the case, be sure to make the race first, finalize it, THEN set it in the religion. (likely means going back a couple tabs in colony generation)
Both the refugee and reward methods that exist to have someone of your custom xenotype join have such a minuscule percentage to basically never happen. In an over 120 hours playthrough I had 1 refugee join (a 12 year old with zero learning % and growth tier) and when testing the ritual ideology reward, had to successfully complete the ritual over 60 times before the person who joined was of the custom xeno.
If you are going to totally ignore the gene stuff in a run or are doing a body purist run, you would be ok to to use it, as long as you had a limited number of xenotypes among your colony.
Doesn't even guarantee new recruits actually follow the prefered xenotypes