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The colonists are only as smart as the priority list you have set up for them.
Also yes I have, they still don't rest all the time. They get up to do more "important" actions like feeding themselves, ect..
Which end up killing them ESPECIALLY if they have a low walk speed
I've never once seen them ignore your right mouse forcing bed rest ever. They'll only get up if you do that if they are fully healed, they'll even let themselves starve to death if you force bed rest.
Must be a mod messing with behavior
Also, when they come back home after a long journey and, instead of finally hoping to their bed, just start sleeping in the grass, sometime with their bedroll in their backpack. So… Tired!
Also, death at the hand of an angry bunny because I forgot to put one out of the flee mode. These bunnies are quite uber, also. They sometimes manage to bite you in the head. Iwonder if they would be able to bite an eye off a pawn after rolling a critical. I'm glad those roaming around my house don't fight back like that!
You, barbarian! 😁 But even that wears off pretty quickly.
Have never seen any ill colonist rambles around, they are always in bad.
Being out of bed to grab a meal and play some chess shouldn't significantly impact a disease though, it's only going to be an issue if their immunity is already having trouble keeping up, in which case you should probably be keeping a closer eye on them and prioritizing they rest until healed. Rest until healed does not "wear off" but various mod scripts can break it.
If you don't have that, it's always a good idea to keep some rec items close by so they don't walk half way across the map.
But yeah in general the pawns are stupid as hell.
Cook walks into kitchen, dirties up the place by dragging in dirt, instead of cleaning it, goes straight into meal production that could potentially lead to food poisoning. That kind of stuff is rampant in rimworld and incredibly frustrating.
I get it, you can get around it if you properly tile your entire base and don't have the cook walk through dirt, but that's mid to late game, in the early game you often don't have a choice and seeing your pawns perform dumb actions is just frustrating.
What I tend to do is keep a house maid/butler/janitor around, their job is to clean first and cook second. Set their zone to the indoor spaces only and watch them keep the place clean and only cook if there's not a spec of dust around. But again, just tedious workaround that is quite inefficient all things considered.
I used to put their zones to hospital only and have someone feed them, but I no longer do that. Now if i put my doctors on high priority they will usually take care of it. It helps to also change the doctors work load to a minimum if they are more likely to tend first before anything else. I
I keep all my pawns on 2s for work and bed rest, etc. 3s for any secondary work I want them to do and I never use 1 unless its Doctoring or hauling+. Otherwise I just manually give them commands. They will almost always handle it.
Above a certain skill level in medical, which was 6 to 8 or so, with just herb medicine they can successfully handle infections on an average pawn.
I use medicine only for surgery and deep wounds or critical condition patients. Bruises and small cuts I use herb medicine or no medicine. It helps save on medicine for things that are more important.
Dying of infection is such a hard thing to do in this game unless youre struggling to survive in general...
A warg was attacking a pet husky, so I drafted a colonist (Alex) with a rifle to go and help. Said colonist is my best hunter, marksman, doctor, cook and handler.
For some reason, Alex couldn't get LOS and decided to melee attack the warg, instead of staying at a distance. Warg proceeds to maul my guy after it's done with the husky. Queue me panicking and throwing everything at the warg while trying to pull the doctor back. Another 2 colonists (call them Ranna and Bob) get injured in the process but we put the warg down.
Alex dies shortly after we reach the hospital, due to blood loss. Of the other 2, Ranna was the next doctor in line, but was unconscious, due to blood loss. Which left me with no real doctor to tend to the injured, save Bob, with a skill of 2. Bob tried to save Ranna but invariably ended up killing her in the process.
That's not all. Alex had a pet husky who, upon Alex's death, went mad and started manhunting. Alex was also married. I can't imagine the horror the wife felt as she started getting savaged by the family dog, in their own home. She couldn't even fight back as she was incapable of being violent. After downing her, this damn husky then beelined for the hospital in an attempt to finish off Bob. Fortunately Bob held his ground and the calamity ended there. Bob was even able to patch the wife up, though I'm not sure she wants to live anymore, given what happened.
TLDR: I lost my 2 best colonists and 2 doggos, because one decided to hit an oversized wolf in the face with a glorified stick, instead of shooting it.
A tip for the future, if someone has a really short timer and is about to bleed out soon it's better to quickly place a sleeping spot near them, mark as medical and treat them on the spot even if it's without medicine (Edit: I think if you draft a colonist you can tend without a sleeping spot or anything now, can't remember now). You can worry about infections later, stopping the bleeding is number one priority.
Welcome to rimworld :)