RimWorld

RimWorld

I love this game, but god colonists are stupid
hONESTLY THE AMOUNT OF TIMES I'VE HAD SOMEONE DIE OF INFECTION BECAUSE THEY DECIDED TO UP AND WALK AROUND-

But yes, do tell your stories of colonist stupidity.
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Showing 1-15 of 20 comments
psychotron666 Dec 11, 2022 @ 11:09am 
That's because you don't have their bed rest in the work tab as a priority. That should always be number 1, otherwise they will do exactly as you say.

The colonists are only as smart as the priority list you have set up for them.
Killer Tamashi Dec 11, 2022 @ 11:11am 
Originally posted by psychotron666:
That's because you don't have their bed rest in the work tab as a priority. That should always be number 1, otherwise they will do exactly as you say.

The colonists are only as smart as the priority list you have set up for them.
i have 2k hours in this game i think i know what i'm doing by now buddy
Also yes I have, they still don't rest all the time. They get up to do more "important" actions like feeding themselves, ect..
Which end up killing them ESPECIALLY if they have a low walk speed
whatamidoing Dec 11, 2022 @ 11:12am 
Originally posted by psychotron666:
That's because you don't have their bed rest in the work tab as a priority. That should always be number 1, otherwise they will do exactly as you say.

The colonists are only as smart as the priority list you have set up for them.
Even then they can still get up to start doing recreation. If you want to force them to rest until healed, you can rclick on a medical bed and order it.
Killer Tamashi Dec 11, 2022 @ 11:13am 
Originally posted by whatamidoing:
Originally posted by psychotron666:
That's because you don't have their bed rest in the work tab as a priority. That should always be number 1, otherwise they will do exactly as you say.

The colonists are only as smart as the priority list you have set up for them.
Even then they can still get up to start doing recreation. If you want to force them to rest until healed, you can rclick on a medical bed and order it.
Which still doesn't do it sometimes, my colonists like to ignore my RMB after a bit lol
psychotron666 Dec 11, 2022 @ 11:15am 
Originally posted by Killer Tamashi:
Originally posted by whatamidoing:
Even then they can still get up to start doing recreation. If you want to force them to rest until healed, you can rclick on a medical bed and order it.
Which still doesn't do it sometimes, my colonists like to ignore my RMB after a bit lol

I've never once seen them ignore your right mouse forcing bed rest ever. They'll only get up if you do that if they are fully healed, they'll even let themselves starve to death if you force bed rest.
Must be a mod messing with behavior
Seal Enthusiast Dec 11, 2022 @ 11:19am 
You can also just anesthetize them, I always do that since it stops the chance of them having a mental break as well. One depressive colonist I have in my current colony I nicknamed sleeping beauty for just this reason.
[FR] Edrïn Dec 11, 2022 @ 11:20am 
Originally posted by Killer Tamashi:
But yes, do tell your stories of colonist stupidity.
I so hate when they force a roped animal to walk on a mine… So much that I used a mod to deactivate trap friendly fire.
Also, when they come back home after a long journey and, instead of finally hoping to their bed, just start sleeping in the grass, sometime with their bedroll in their backpack. So… Tired!
Also, death at the hand of an angry bunny because I forgot to put one out of the flee mode. These bunnies are quite uber, also. They sometimes manage to bite you in the head. Iwonder if they would be able to bite an eye off a pawn after rolling a critical. I'm glad those roaming around my house don't fight back like that!
Last edited by [FR] Edrïn; Dec 11, 2022 @ 11:25am
[FR] Edrïn Dec 11, 2022 @ 11:24am 
Originally posted by Killer Tamashi:
I've never once seen them ignore your right mouse forcing bed rest ever.
No, the RMB forcing wears off after a long enough time. I've seen it many times.


Originally posted by Seal Enthusiast:
You can also just anesthetize them,
You, barbarian! 😁 But even that wears off pretty quickly.
Last edited by [FR] Edrïn; Dec 12, 2022 @ 1:48am
Tam Dec 11, 2022 @ 11:40am 
I have bed rest priority to 1 with moretabs mod.
Have never seen any ill colonist rambles around, they are always in bad.
Last edited by Tam; Dec 11, 2022 @ 11:41am
Astasia Dec 11, 2022 @ 5:33pm 
Technically if a colonist is set to bed rest 1 and is getting up to eat/recreate, it's going to be an issue with your doctor(s) not keeping up with caring. You either need more doctors or you need your doctors not working on long term tasks that take a while before they check on patients. Suffering from malnutrition also reduces immunity gain, so a pawn that is not being fed that gets up to eat is not actually "being dumb," of course now that they are up the bed rest thresholds no longer take effect and they will typically recreate after eating before returning to bed.

Being out of bed to grab a meal and play some chess shouldn't significantly impact a disease though, it's only going to be an issue if their immunity is already having trouble keeping up, in which case you should probably be keeping a closer eye on them and prioritizing they rest until healed. Rest until healed does not "wear off" but various mod scripts can break it.
The Blind One (Banned) Dec 11, 2022 @ 7:59pm 
If you have a hospital you can plonk down a TV and practically ensure the guys will stay glued to their beds until they are healed.

If you don't have that, it's always a good idea to keep some rec items close by so they don't walk half way across the map.

But yeah in general the pawns are stupid as hell.

Cook walks into kitchen, dirties up the place by dragging in dirt, instead of cleaning it, goes straight into meal production that could potentially lead to food poisoning. That kind of stuff is rampant in rimworld and incredibly frustrating.

I get it, you can get around it if you properly tile your entire base and don't have the cook walk through dirt, but that's mid to late game, in the early game you often don't have a choice and seeing your pawns perform dumb actions is just frustrating.

What I tend to do is keep a house maid/butler/janitor around, their job is to clean first and cook second. Set their zone to the indoor spaces only and watch them keep the place clean and only cook if there's not a spec of dust around. But again, just tedious workaround that is quite inefficient all things considered.
Last edited by The Blind One; Dec 11, 2022 @ 8:01pm
Makeithappen Dec 11, 2022 @ 9:35pm 
Originally posted by Killer Tamashi:
Originally posted by psychotron666:
That's because you don't have their bed rest in the work tab as a priority. That should always be number 1, otherwise they will do exactly as you say.

The colonists are only as smart as the priority list you have set up for them.
i have 2k hours in this game i think i know what i'm doing by now buddy
Also yes I have, they still don't rest all the time. They get up to do more "important" actions like feeding themselves, ect..
Which end up killing them ESPECIALLY if they have a low walk speed
or if they are able to walk they tend to get up and reequip a weapon. It can be annoying and manually pausing and giving commands usually sorts these things out so they don't die of infections.

I used to put their zones to hospital only and have someone feed them, but I no longer do that. Now if i put my doctors on high priority they will usually take care of it. It helps to also change the doctors work load to a minimum if they are more likely to tend first before anything else. I
I keep all my pawns on 2s for work and bed rest, etc. 3s for any secondary work I want them to do and I never use 1 unless its Doctoring or hauling+. Otherwise I just manually give them commands. They will almost always handle it.
Above a certain skill level in medical, which was 6 to 8 or so, with just herb medicine they can successfully handle infections on an average pawn.
I use medicine only for surgery and deep wounds or critical condition patients. Bruises and small cuts I use herb medicine or no medicine. It helps save on medicine for things that are more important.
Paroe Dec 12, 2022 @ 2:46am 
Wait how exactly are your colonists dying of infection? Do you not have medicine or a clean base?!

Dying of infection is such a hard thing to do in this game unless youre struggling to survive in general...
Isofuse Dec 12, 2022 @ 3:01am 
Only started this weekend, don't know if it was the colonists or me but either way I had a disaster occur late last night, out of stupidity:

A warg was attacking a pet husky, so I drafted a colonist (Alex) with a rifle to go and help. Said colonist is my best hunter, marksman, doctor, cook and handler.

For some reason, Alex couldn't get LOS and decided to melee attack the warg, instead of staying at a distance. Warg proceeds to maul my guy after it's done with the husky. Queue me panicking and throwing everything at the warg while trying to pull the doctor back. Another 2 colonists (call them Ranna and Bob) get injured in the process but we put the warg down.

Alex dies shortly after we reach the hospital, due to blood loss. Of the other 2, Ranna was the next doctor in line, but was unconscious, due to blood loss. Which left me with no real doctor to tend to the injured, save Bob, with a skill of 2. Bob tried to save Ranna but invariably ended up killing her in the process.

That's not all. Alex had a pet husky who, upon Alex's death, went mad and started manhunting. Alex was also married. I can't imagine the horror the wife felt as she started getting savaged by the family dog, in their own home. She couldn't even fight back as she was incapable of being violent. After downing her, this damn husky then beelined for the hospital in an attempt to finish off Bob. Fortunately Bob held his ground and the calamity ended there. Bob was even able to patch the wife up, though I'm not sure she wants to live anymore, given what happened.

TLDR: I lost my 2 best colonists and 2 doggos, because one decided to hit an oversized wolf in the face with a glorified stick, instead of shooting it.
Henry of Skalitz Dec 12, 2022 @ 3:08am 
Originally posted by Isofuse:
For some reason, Alex couldn't get LOS and decided to melee attack the warg,
Hmm... unless you are using Combat Extended mod, I think the only instance when a colonist cannot get LOS is if the target is behind a wall. With Combat Extended this limitation extends to rocks, trees, etc depending on how big the animal is.



Originally posted by Isofuse:
Alex dies shortly after we reach the hospital, due to blood loss.
A tip for the future, if someone has a really short timer and is about to bleed out soon it's better to quickly place a sleeping spot near them, mark as medical and treat them on the spot even if it's without medicine (Edit: I think if you draft a colonist you can tend without a sleeping spot or anything now, can't remember now). You can worry about infections later, stopping the bleeding is number one priority.

Welcome to rimworld :)
Last edited by Henry of Skalitz; Dec 12, 2022 @ 3:10am
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Date Posted: Dec 11, 2022 @ 11:07am
Posts: 20