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https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599
Understanding something is necessary and being happy/calm/unbothered about it is two different issues.
Most people tend to be somewhat understanding of cannibalism if it is that or starving to death (for example someone surviving a plane crash in frozen climate and eating a corpse from said crash is the only way to survive), anyone forced to make that choice would still likely be extremely upset about it regardless to how necessary it was (If not outright traumatized).
I don't know of a mod to remove the debuff, but (if its a option) you can do it with the ideology DLC (The tunneler meme springs to mind).
As for temps, if it's -15 out, there'll probably be cold-climate animals around, and they make lovely parkas.
You can also just cheese it and use mods like Dubs Skylights, which among other things lets a heavily skylighted room with lots of decorate plants inside (flowers, mainly) count as an indoor garden, which raises the outdoor needs bar. You can even make it a combination garden-rec room, but the decorative plants need to outnumber the squares taken up by recreational items for it to count.
As mentioned above, there are lots of ways to get outside -even hauling something from the edge of the map should be enough to clear the debuff. Like most of the moodlets it prevents the game from being too easy (Rimworld wouldn't be Rimworld without the risk of mental breaks happening at the worst possible time, after all). That said, it's your game, and if you want to live like dirtmoles or dwarves or whatever that's cool, too. You can use the cherrypicker mod above, but if I'd use devtools to give the trait undergrounder to certain/all pawns and suck up the outside penalty.