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You already have the tools. If you leave them on anything/sleep like they're set to on default, then they'll do anything... Including going to bed when tired.
A pawn scheduled to work will continue working thru tired until the sleep car is completely empty
As an only marginally related tangent, I originally thought the paramedic mech was fairly useless as long as you had a decent medic, but it's incredibly useful. It will feed and tend prisoners as well as colonists, with no sleep, and only drains 3% charge each day... All for 1 bandwidth. I've also had mine succeed every single surgery it tried (in clean, lit conditions). It's something like 15 for 15 in my current game
https://steamcommunity.com/sharedfiles/filedetails/?id=2588756818&searchtext=Doctor
It seems No Lazy Doctors is not updated to 1.4
But that seems like a great replacement.
That may be the case, but the mod is not flagged for 1.4 compatibility in the workshop. Just an FYI. Likely because the About.xml hasn't been updated for it.
They doing their job till there is colonist/prisoner with bleeding wounds.
They don't start to tend pawns having no bleeding.
Maybe. Prolly... Obviously one of my mod doing this (one of the hundreds), but i can't name it.
Addiction is a very small risk, and it's not all that bad, being hooked on a drug that makes them far more productive isn't a bad thing, at least for a while, you can chop off their legs and leave them in bed for a month when you get a replacement to get them off the drug when they are vital for the colony.