RimWorld

RimWorld

Any 1.4 mods to make doctors do their jobs instead of sleeping?
All the ones I've used in the past have not been updated in a long time. QWQ
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Showing 1-10 of 10 comments
Limdood Dec 8, 2022 @ 12:46pm 
Schedule them for work instead of anything.

You already have the tools. If you leave them on anything/sleep like they're set to on default, then they'll do anything... Including going to bed when tired.

A pawn scheduled to work will continue working thru tired until the sleep car is completely empty

As an only marginally related tangent, I originally thought the paramedic mech was fairly useless as long as you had a decent medic, but it's incredibly useful. It will feed and tend prisoners as well as colonists, with no sleep, and only drains 3% charge each day... All for 1 bandwidth. I've also had mine succeed every single surgery it tried (in clean, lit conditions). It's something like 15 for 15 in my current game
boytype Dec 8, 2022 @ 12:55pm 
Originally posted by Clam Slamwich:
All the ones I've used in the past have not been updated in a long time. QWQ
There is a mod called No Lazy Doctors that does exactly what you want.
desrtfox071 Dec 8, 2022 @ 12:57pm 
I found this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2588756818&searchtext=Doctor

It seems No Lazy Doctors is not updated to 1.4
boytype Dec 8, 2022 @ 1:00pm 
No Lazy Doctors is still working, I think it's been added to No Version Warning by Mlie.

But that seems like a great replacement.
The Blind One Dec 8, 2022 @ 1:15pm 
No lazy doctors works fine, it's a pure XML mod and does not need to be updated.
desrtfox071 Dec 8, 2022 @ 1:18pm 
Originally posted by boytype:
No Lazy Doctors is still working, I think it's been added to No Version Warning by Mlie.

But that seems like a great replacement.


Originally posted by The Blind One:
No lazy doctors works fine, it's a pure XML mod and does not need to be updated.

That may be the case, but the mod is not flagged for 1.4 compatibility in the workshop. Just an FYI. Likely because the About.xml hasn't been updated for it.
Last edited by desrtfox071; Dec 8, 2022 @ 1:19pm
martindirt Dec 9, 2022 @ 2:29am 
My docs doing their job after raids, even if they are hungry (0%) and I get the exhausted warning (sleep 0%).
They doing their job till there is colonist/prisoner with bleeding wounds.
They don't start to tend pawns having no bleeding.
Maybe. Prolly... Obviously one of my mod doing this (one of the hundreds), but i can't name it.
Robo Dec 9, 2022 @ 2:39am 
Have you tried setting doctoring priority higher than rest?
Jaasrg Dec 9, 2022 @ 2:49am 
Originally posted by Robo7988143:
Have you tried setting doctoring priority higher than rest?
What mod allows to give priority values to basic needs?
VoiD Dec 9, 2022 @ 3:01am 
I often just give them Wake-up during emergencies like that, then they are unable to sleep and they work better.

Addiction is a very small risk, and it's not all that bad, being hooked on a drug that makes them far more productive isn't a bad thing, at least for a while, you can chop off their legs and leave them in bed for a month when you get a replacement to get them off the drug when they are vital for the colony.
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Date Posted: Dec 8, 2022 @ 12:07pm
Posts: 10