RimWorld

RimWorld

Lemon caro Dec 8, 2022 @ 12:15am
i tryed using the latest version of this game and i hate it
when i first tried doing a vanilla play thru on 1.4 all my pawns starved to death before the rice could grow
and then again when one of my mods was updated to latest version combat extended i was exited only to find that it still doesn't work and wasting my time trying to make it work

so far 0/10 update im sticking to 1.3
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Showing 1-15 of 47 comments
Security Cam #7 Dec 8, 2022 @ 12:38am 
Neither of those are the fault of the 1.4 version and the developer.
Robo Dec 8, 2022 @ 1:26am 
Sounds like a skill issue tbh.

I updated to 1.4 with Combat Extended and the game is relatively the same on 1.3. The only differences that I noticed is that there is smooth camera movement when you click an event to show the location, and I believe raiders now come with a larger variety of equipment (Even early game). I haven't noticed a difficulty spike or a change in how fast crops grow.
Last edited by Robo; Dec 8, 2022 @ 2:21am
Chocolayte Dec 8, 2022 @ 2:20am 
and?
EngineerDoge Dec 8, 2022 @ 2:31am 
Yah... That doesn't sound like a version issue, but that you didn't scavenge enough to feed your pawns while your crops grew.

The mod however it sounds like you might have not activated it after installing it. You gotta activate it in the main menu of the game, under Mods.
Given your colonists starved because you didn't get your first harvest of rice soon enough going back to any other version will have the same exact issue because rice growth speed hasn't changed.
eMYNOCK Dec 8, 2022 @ 3:07am 
Originally posted by Robo7988143:
Sounds like a skill issue tbh.

thats just rude... OP clearly has experience and skills from 1.3.. so not a skill but more a DLC/mod issue.

for me, i don'T know if OP has the DLC... and if they somehow thought its great to create an overpowered -5 metabolism race that has to eat 225% compared a basliner it would be an explanation.

because if they did... that also explains why they starved before the first RICE harvest.
Last edited by eMYNOCK; Dec 8, 2022 @ 3:07am
BlunderingFool Dec 8, 2022 @ 3:22am 
Rude? I agree with everyone else. Don't go complaining if you're failing because you're bad at the game. Go harvest some berries or hunt some food. Three people can punch a deer to to the down state with minimal injuries. Great tip for tribal starts since you can do the same to a muffalo with five guys. =P
eMYNOCK Dec 8, 2022 @ 3:24am 
i mean the "skillz issue" statement... i still agree that there is something up and if we want to help OP than we need infos what, expect the version number, has changed for them.
HunterSilver Dec 8, 2022 @ 3:37am 
Combat Extended is updated and, as far as I can tell at a glance, working for all intents and purposes. If the mod isn't working for you, I'd recommend unsubscribing to it and resubscribing to force a fresh download.

If you're continuing to experience errors with it, other mods may be having conflicts with it. Which, given that it's CE, that wouldn't be surprising. CE doesn't play nicely with most other mods.
Last edited by HunterSilver; Dec 8, 2022 @ 3:37am
The Yeen Queen (Banned) Dec 8, 2022 @ 4:04am 
Originally posted by Lemon caro:
when i first tried doing a vanilla play thru on 1.4 all my pawns starved to death before the rice could grow
and then again when one of my mods was updated to latest version combat extended i was exited only to find that it still doesn't work and wasting my time trying to make it work

so far 0/10 update im sticking to 1.3

As others have said, neither of those were caused by 1.4. Like, literally nothing was changed about how long rice takes to grow and harvest. As for Combat Extended ( Not sure why you censored that... ), that's a pain you're going to have with any game that has mods when a major update hits.
Steelfleece Dec 8, 2022 @ 4:33am 
Originally posted by Night Foxx:
As others have said, neither of those were caused by 1.4. Like, literally nothing was changed about how long rice takes to grow and harvest. As for Combat Extended ( Not sure why you censored that... ), that's a pain you're going to have with any game that has mods when a major update hits.

I'm just amazed the spoiler bars were CE compatible.
The Yeen Queen (Banned) Dec 8, 2022 @ 5:28am 
Originally posted by Steelfleece:
Originally posted by Night Foxx:
As others have said, neither of those were caused by 1.4. Like, literally nothing was changed about how long rice takes to grow and harvest. As for Combat Extended ( Not sure why you censored that... ), that's a pain you're going to have with any game that has mods when a major update hits.

I'm just amazed the spoiler bars were CE compatible.

Hah.

Seriously, though, even without the compatibility headaches, CE isn't worth it. Tries to make combat more realistic by.........making it even less realistic.
2Wach Dec 8, 2022 @ 7:05am 
Skill issue
Security Cam #7 Dec 8, 2022 @ 9:21am 
Originally posted by Night Foxx:
Originally posted by Steelfleece:

I'm just amazed the spoiler bars were CE compatible.

Hah.

Seriously, though, even without the compatibility headaches, CE isn't worth it. Tries to make combat more realistic by.........making it even less realistic.
Facts.
Combat against humanlike and animals is bloody easy with that mod, but bloody hard with mechs to the point of you getting 1 shotted. It heavily encourages you to make a killbox for them so that they don't outrange you... Pawns with minimal skill in shooting will be able to reliably hit consistent shots despite being in a stressful situation fighting for their life. Give them armor and they can face 10 enemies on their own. They are no soldiers, just simple people who crashlanded onto an unknown planet. They shouldn't be able to do that.

I have recently ditched all the combat mods in favor of manually messing with scenario editor. Vanilla combat with increased bleed rate takes the cake for me.
Morkonan Dec 8, 2022 @ 10:32am 
Originally posted by Lemon caro:
when i first tried doing a vanilla play thru on 1.4 all my pawns starved to death before the rice could grow

Pawns have not been altered so that they starve more fasterer AFAIK... There must be some other cause.

and then again when one of my mods was updated to latest version combat extended

Ugh, gross... :) (Washes hands, furiously, 'cause "C.E.")

so far 0/10 update im sticking to 1.3

I pretty much stick to the pre-"Pen"/DLC release because I don't like the mechanics introduced with that version and later. (Can't remember the version atm) That's why I clicked on the thread, hoping to share my complaints with another of like mind... :)

Your issue is either circumstantial or mod-related. "Circumstantial" in that you just had normal, expected, gameplay events and didn't do what you needed to do or a broked mod broked your game... Simple.
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Date Posted: Dec 8, 2022 @ 12:15am
Posts: 47