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Fluid Ideo:
Archist
Collectivist
-Slavery accepted
-Drug Use all of them
-Free love (Approved)
added over the course:
-Tunneler (all Bugmeat and Mushrooms are ours!)
-Transhumanist (the Ideo that wants Age reversal and approves Body Mods, yummy Bug and Mushroom mush from Food Dispensers too!)
-Raiding respected (you gotta take what you don'T want to make on your own)
Mods:
Prison Labor (work those raiders until the are worthy to join our cause!)
Locks (for the Inmates to be able to actually do their Jobs within their allowed Areas)
Vannila Outposts Expanded + Expansion Expanded (for all the useless Pawns that can still contribute without being directly controlled)
Rah's Bionics and Surgery (we don't put filthy Raider stuff into our Bodies when we can guarantee that it was made by the best)
Roads of the Rim
SRTS Expanded (flying caravans)
Tech Advancing
Additional Vanilla Crafting (Hyperwave, Plasteel, Glitter Meds)
(Save our Ship 2 when it gets back online)
Scenario:
3 Crashlanded Surviors (with a TEK7 from SRTS) that start with nothing (Tech Level Neolithic) but 50 Survival Meals, a Shuttle that can't lift off and Cloth they have on.
Goal:
Thrive and make it to another Planet (with SOS2 later).
I started as Individualist Loyalist who love Diversity of thought who are very against slavery and child labor, but slowly move toward Supremacy Collectivist Evangelists that love Body Modification.
Its always funny to see them get a mood buff for releasing a prisoner (after having harvested his organs, blood, and genes for a year+ and replacing his legs with prosthetics) and feeling like they have done a good thing lol
"Yeah, we are clearly not the baddies. Oh, and we should standardize harvesting the eyes, too, in the future, thanks for that reminder."
I cannot wait to see him later in the game, since I am still working on getting Map Fragment 1 on a quest for the Archonexus!
I heard it is possible to remove a prosthetic to cripple prisoners more.
I am on my way to get my first lead on a relic, and need to take a pawn with me that is a) able to research and b) isn't mental breaking all the time.
With the no research allowed for my cultists, I managed to get one guy join the Pseudoarchotech faction that is actually a bit resilient. Getting him from intellect 1 to 9 (no passion...) was a journey, though.
Had to remove those pesky limbs to make sure they didnt try to get up and leave before their stay was over, as any good host would do.
XDD
But I think you can remove the peg legs and let them be a stumpy.
And install a joywire and keep them drugged and happy.
Do you run some weird Spa or something?
Them Raiders have to earn their bed rest...
We are the most hardcore spa on the RIm