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Scorcher uses the same bandwidth (1, that is), but is much faster, decently more durable and with a choice between AOE flame attack (amazing in tight corridors against organics) and fairly decent melee (compared to a militor, anyway). Having exactly one scorcher is solid choice, if you ask me.
Pikeman is a direct counter to anything that's very slow and/or static. Again, one is usually enough.
Tunneler is one of the best mechs for combat (as a tank), since it has solid armor and can absorb most things ranged into it's shield practically indefinitely. And that's before we even account for smoke-pop.