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If you're looking to split Fabrication and Smithing in the work tab, there are several work tab mods. Work Tab is one, also Complex Jobs. I'm pretty sure both of them split those two.
Smithing and tailoring are skilled crafting jobs while plain old crafting is mostly unskilled crafting.
Your almost always going to want your best crafter making everything and if not you can specify on the bill.
Kinda surprised there's not been a mod to split the skill up into smithing and tailoring. I know when I have a normal game going I often set a smithy and tailor and don't let them cross, but that's my own RP thing.
The 'non-existent smithing skill' that all of my pawns have? Not quite sure what you're talking about there.
I have a pawn set to do nothing except '1' priority in Crafting. I manually try to set that pawn to force them to work at Fabrication bench but it won't let me because the pawn isn't allowed to do Smithing.
If they have a Smithing skill, it's modded in. I'd take it up with the mod's author. Vanilla game has no such thing.
Then.... Allow him to do smithing? Not sure the problem here. "Crafting" is low skill jobs, like cutting stone blocks that anyone with arms or legs can do (it's separated so you can have trash pawns "crafting" by cutting stone blocks, and your crafter can be doing important things like smithing or tailoring where the crafting skill actually has an impact). If he's a pawn with a high crafting skill, then you'd want him to smith and/or tailor.
Also if you have a "smithing" skill, then that's added by a mod. The game only has a crafting skill, which covers smithing and tailoring. The crafting in work tab is generic non skilled crafting, as I said above.
https://rimworldwiki.com/wiki/Skills
It your pawn is not allowed to do smithing then either mods or he has skillfull labor disallowed in his bio due to background traits. In which case he only can do unskilled crafting.
If it's anything else it's mods.