RimWorld

RimWorld

Doomtrooper Nov 30, 2022 @ 2:06pm
Work priorities bug
Tried discord but it's too much work for me to not be getting paid so I'll just leave this here.

To be able to force a pawn to prioritize work on a Fabrication Bench, that pawn has to have Smithing enabled in their work priorities. But all of the Bills on the Fabrication bench base everything off the pawn's Crafting skill. Crafting is the skill that raises when you use it.

This inconsistency is really frustrating when trying to set manual priorities for dozens of pawns and none of them actually doing the crafting that I want.
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Showing 1-9 of 9 comments
Steelfleece Nov 30, 2022 @ 2:28pm 
Last I checked, Smithing worked off the Crafting skill too.

If you're looking to split Fabrication and Smithing in the work tab, there are several work tab mods. Work Tab is one, also Complex Jobs. I'm pretty sure both of them split those two.
Last edited by Steelfleece; Nov 30, 2022 @ 2:36pm
Astasia Nov 30, 2022 @ 2:40pm 
What inconsistency? Do you expect the fabrication bench to use the non-existent smithing skill?

Smithing and tailoring are skilled crafting jobs while plain old crafting is mostly unskilled crafting.
XelNigma Nov 30, 2022 @ 2:45pm 
This is one of the oddities for RimWorld. Why have smithing and tailoring (and harvesting and plant cutting for that matter) separated in the jobs if they use the same skill.
Your almost always going to want your best crafter making everything and if not you can specify on the bill.

Kinda surprised there's not been a mod to split the skill up into smithing and tailoring. I know when I have a normal game going I often set a smithy and tailor and don't let them cross, but that's my own RP thing.
Doomtrooper Nov 30, 2022 @ 2:49pm 
Originally posted by Astasia:
What inconsistency? Do you expect the fabrication bench to use the non-existent smithing skill?

Smithing and tailoring are skilled crafting jobs while plain old crafting is mostly unskilled crafting.

The 'non-existent smithing skill' that all of my pawns have? Not quite sure what you're talking about there.

I have a pawn set to do nothing except '1' priority in Crafting. I manually try to set that pawn to force them to work at Fabrication bench but it won't let me because the pawn isn't allowed to do Smithing.
Steelfleece Nov 30, 2022 @ 2:58pm 
Originally posted by Doomtrooper:
Originally posted by Astasia:
What inconsistency? Do you expect the fabrication bench to use the non-existent smithing skill?

Smithing and tailoring are skilled crafting jobs while plain old crafting is mostly unskilled crafting.

The 'non-existent smithing skill' that all of my pawns have? Not quite sure what you're talking about there.

I have a pawn set to do nothing except '1' priority in Crafting. I manually try to set that pawn to force them to work at Fabrication bench but it won't let me because the pawn isn't allowed to do Smithing.

If they have a Smithing skill, it's modded in. I'd take it up with the mod's author. Vanilla game has no such thing.
psychotron666420 Nov 30, 2022 @ 3:03pm 
Originally posted by Doomtrooper:
Originally posted by Astasia:
What inconsistency? Do you expect the fabrication bench to use the non-existent smithing skill?

Smithing and tailoring are skilled crafting jobs while plain old crafting is mostly unskilled crafting.

The 'non-existent smithing skill' that all of my pawns have? Not quite sure what you're talking about there.

I have a pawn set to do nothing except '1' priority in Crafting. I manually try to set that pawn to force them to work at Fabrication bench but it won't let me because the pawn isn't allowed to do Smithing.

Then.... Allow him to do smithing? Not sure the problem here. "Crafting" is low skill jobs, like cutting stone blocks that anyone with arms or legs can do (it's separated so you can have trash pawns "crafting" by cutting stone blocks, and your crafter can be doing important things like smithing or tailoring where the crafting skill actually has an impact). If he's a pawn with a high crafting skill, then you'd want him to smith and/or tailor.

Also if you have a "smithing" skill, then that's added by a mod. The game only has a crafting skill, which covers smithing and tailoring. The crafting in work tab is generic non skilled crafting, as I said above.
Last edited by psychotron666420; Nov 30, 2022 @ 3:11pm
Astasia Nov 30, 2022 @ 3:11pm 
Originally posted by Doomtrooper:
The 'non-existent smithing skill' that all of my pawns have? Not quite sure what you're talking about there.

https://rimworldwiki.com/wiki/Skills
Zane87 Nov 30, 2022 @ 3:16pm 
Originally posted by Doomtrooper:
Originally posted by Astasia:
What inconsistency? Do you expect the fabrication bench to use the non-existent smithing skill?

Smithing and tailoring are skilled crafting jobs while plain old crafting is mostly unskilled crafting.

The 'non-existent smithing skill' that all of my pawns have? Not quite sure what you're talking about there.

I have a pawn set to do nothing except '1' priority in Crafting. I manually try to set that pawn to force them to work at Fabrication bench but it won't let me because the pawn isn't allowed to do Smithing.
There is no smithing skill in vanilla. There is a smithing work type, yes, but the associated skill is still crafting as was pointed out already.

It your pawn is not allowed to do smithing then either mods or he has skillfull labor disallowed in his bio due to background traits. In which case he only can do unskilled crafting.

If it's anything else it's mods.
Wantoomany Nov 30, 2022 @ 3:24pm 
Smithing is not a skill, it's a job that uses the crafting skill.
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Date Posted: Nov 30, 2022 @ 2:06pm
Posts: 9