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I haven't done a cave dweller ideology personally but I've heard that they're incredibly powerful, as you can essentially negate all darkness and blindness penalties and absolutely tear through things underground. Caves also make for exceptionally temperature stable bases, so you can cheaply grow mushrooms year round and your colonists adore eating them.
and if you don't declare some fungal gravel zones as farm land you can also passively grow timbershrooms.
not to metion... all that tasty bug meat you can get when some bugs decide that you have drilled a tiny bit too deep.
and if you want to be extra cheeky... tunneler, darkness, transhumanist... theres nothing better than mushed shrooms with bugmeat.
also, form experience, tunnelers don't care about the light, darklight, normal light, its light and thats it.
darkness memes will get a debuff when they are exposed to sun light, normal lights (that counts also for torches) but will get a bonus for darklights and pretty much everything that resolves around night time... or when one of the gazillion mons causes an eclipse.
regarding the jelly, thats overrated and its not always guaranteed that you have a ritual with good or perfect outcome.
btw... a tunneler dislikes "normal" food that is grown under the sun... wich would be pretty much nearly every crop you can plant... except chocolate... and animals.
the darkness meme however is basically just "everyone is a night owl".
(1) Darklight preferred --> mood impact
(2) Combat in Darkness Preferred --> major combat impact
The largest change (mechanically) that darkness does is:
Combat in Darkness Preferred
**Ranged chance to hit +25% in the dark, -20% in the light
Melee hit chance +10% in the dark, -10% in the light
Melee dodge chance +10% in the dark, -10% in the light
^ stats from the wiki:
https://rimworldwiki.com/wiki/Ideoligion#Memes
Those buffs are very significant. The penalty in light is also significant BUT, can be negated. How? Off-sight sunBlocker, they happen sometimes and will persist until you travel to the location and destroy it. If instead you embrace the darkness and never destroy it, the daylight penalties associated with the darkness meme are negated even for a lot of the off-site events-- provided they also happen within the coverage of the sun-blocker, which usually happens.
You....REALLY need to fully read what they do.
If we forget about that Eclipse bonus, the only difference between Tunneler and Darkness is the fungus. If you want to eat the fungus take Tunneler, otherwise take Darkness but never both.
https://rimworldwiki.com/wiki/Ideoligion#Darkness
https://rimworldwiki.com/wiki/Ideoligion#Lighting
Combat in Darkness is specific to the Darkness meme ( Correction: Blindsight uses it too ), and that's where the combat bonuses/penalties for lighting come from.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895950455
The link you posted there goes to the optional precepts table, they are precepts that can be added by memes but can also be added to any ideology you want barring any exceptions. The exception in this case is you can NOT add Combat in Darkness to a blindness ideology. If you pick the darkness meme it will force that precept, but if you do not have the darkness meme you are free to add the precept to any ideology as long as it doesn't have the blindness meme. It's the same with darklight preferred which is a few entries down on that table.