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I was under the impression the limiting factor for archite genes was the archites themselves (you need to spend to apply them), not that they are also impossible to extract.
Ok, that changes things and makes archite genes an actual borderline joke...
I understand that they're really good, but realistically you're only ever going to get 1 or 2 of them before you finish up with a colony and the archite capsule cost means that you can really only apply them so many times anyway.
Hopefully the reworked quest rewards and ancient structures will help ease this.
Deathless and +6 metabolism can be amazing, but everything else can usually be achieved faster/easier by conventional genes and other tech. Like, 150% immunity gain genes are already practically indistinguishable from Perfect Immunity. Scars and age can be bio-regenerated away, etc.
Hilariously, I didn't even want Non-senescent for my colonists, I wanted it for my prisoners. I had a barracks full of blood slaves at 0.5x metabolism and with nuclear stomachs. Non-senescent would have saved me time removing tumors from them.
Each of them potentially saves you a lot of down time and labor, but they are something I'd view as a luxury more than a necessity in any given scenario.
The only one I wanted as a necessity was deathless. Because sometimes lancers really do drop pod down and one shot your lv6 psyker countess through the heart, instantly killing her. And past the early game you just don't get revival serums from quests anymore.
I'm not saying I prefer that, and maybe it'll be tweaked. But as it is, by the time your colony gets a perfect lineup of genes, you're probably swimming in suits of cata, legendary weapons, and a small pile of resurrector serums. Seems like something cool to strive for if you want to, rather than something you're expected to achieve while it's still a massive gamechanger.
Either archite genes need to be as extract-able as any other gene
or
archite genes should never come bundled up with any other gene.
Because the whole "being bundled up" only makes scene if they ARE, in fact, extract-able via normal means with all the normal drawbacks.
I played the game for a while on a modless playthrough (currently year 5515)
I had gotten archite genepacks from mostly exotic ship traders, and some from caravaning out to ally faction settlements, mostly to the Empire and Outlander bases (excluding pigskin, cuz screw the grenade spam).
They always come bundled with another bloody gene from what I seen, and if the game was coded based on some RNG number that's less than 1% chance to spawn one without being bundled, its rarer than every other genepack I had bought from settlements and traders over the 15 years that colony of mine had existed.
At best, if there's an archite gene you want but it cames with an annoying side-grade or a total turn off, better find a new variant elsewhere that wont be the same garbage or try to make something useful out of the bad one as you'll likely never see it again.
I wish could use the remote scanner to search for archite facilities we could then raid to get archite genes and the thingmabobs we need to implant them.
Or pay a faction for info on them would also work for me.
As it stands it's too much of a crapshoot.
Randomization happens when you enter the trade menu for the first time after they restock ( the restock around 15 days).