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The barricades won't really do anything to stop turrets from exploding, but yes, just making sure the turrets are far away is trading space for walls.
I think people are overestimating how powerful these explosions are. You have enough time to flee from a grenade, then you have enough time to flee an explosion. If the turret's walls have a door for the pawn to close, even better.
Pawn | wall | Turret | wall
And when the turrets explodes, the pawn either full on dies or loses limbs.
Do not have CE installed or any combat / explosion / turrets mods.
The barricades aren't there to limit explosions. They are there to provide a little bit of cover from ranged attacks, and one last defense to slow melee units down. If you notice, the outer line of turrets are all spaced out just far enough that when one explode it won't damage any of the others. I don't worry about it in the inner ring, because those almost never take enough damage to explode.
Plus, i like the way it looks. :)
A wooden wall 100% protects you even from an antigrain explosion.
Really, aesthetics > function.
I am talking granite walls also, not even wood. Instantly gone when a tier 2 or 3 turret explodes, and dead and maimed people who were taking cover behind that wall.
I recommend giving turrets a shot if you want to reduce the chances of getting overrun, especially since the diversion of attention will allow your colonists to kill some raiders while they are busy destroying your turrets.
If your turrets are being destroyed by grenades then it's possible the grenade is taking out the wall first and then the turret explosion is no longer contained. Also note that embrasures are not solid blocks and will not fully absorb explosions.
The last time I played vanilla I basically tried to create a kill box where I had some walls my pawns could stand behind and shoot from because I always considered things like sand bags to extremely weak and I hate losing pawn because of it.
Also it never really stopped melee fighters to get to my ranged fighters.
So how do you stop a primitive fighter with a pointy stick to impale your well equipped soldier that wears armor and an assault rifle? When the soldier is missing to often or there are to many pointy sticks then you'll simply get overwhelmed.
I think modding Rimworld is a perfect way to improve on the limitations from vanilla.
And this includes more turret types as well as more defensive structures.
It's valid to reject mods. However then going into the forum and complaining about the limitations of the turrets is a bit silly.
Also I've seen some Youtube videos on "corner kill box" where quite literally people without using turrets abuse other game mechanics to survive raids. At some point in the game higher difficulties require more creative approaches on how to stop raids.
And if you think one mini turret isn't enough then put a second there. That will definitely be enough. My prison cells NEVER go directly to the main hallway or outdoors. There's always a small room in front of the prison to deal with trouble makers.
Btw. if you want some other use for that room, then turn it into a small dining room. You can never have enough tables and chairs...
Outdoor defense against enemy raiders is the bigger challenge.