RimWorld

RimWorld

Fachmann Nov 30, 2022 @ 2:54am
Multiple questions; Repeat Value, and pregnancy chance
I have been following every change in every update, now it's every week, which is great!
But may I ask of WHEN do we actually HAVE TO Reinstall the game again and get the newest feature in every update and start game from zero again?

And simple question;
Can't women from Impid tribe and Toxic Pirate get pregnant?

How to enable pregnancy in the storyteller settings?
Last edited by Fachmann; Nov 30, 2022 @ 3:01am
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Showing 1-12 of 12 comments
HunterSilver Nov 30, 2022 @ 3:04am 
Vanilla saves are stable until there's a major release, such as going from version 1.0 to 1.1, 1.1 to 1.2, 1.2 to 1.3, or 1.3 to 1.4. These have coincided with the dlc releases for the most part, as they have done major restructuring to the framework of the game.

Unstable saves break constantly. They can break without any updates happening. They might not last into the next unstable release in a day or two. If you opt into the unstable branch, don't expect your saves to work.

Modded games can have issues between updates. These are often times, though not always, disconnected from updates made in the game and more to do with updates made within the mods. A mod can break between updates, or something can go wrong between how a mob interacts with another mod. Major releases invariably break a lot of mods too, but smaller updates tend to be fine. Emphasis again on 'tend to be', as sometimes there can be issues that pop up.

Edit: Yes, depending on their fertility, women from any race can become pregnant. The older a woman gets, or through surgical or medical complications, the harder it gets to conceive though. You can set whether your colonists should try for kids though, which gives a multiplier to pregnancy chance.

Pregnancy is on by default.
Last edited by HunterSilver; Nov 30, 2022 @ 3:09am
Fachmann Nov 30, 2022 @ 3:11am 
Originally posted by HunterSilver:
Vanilla saves are stable until there's a major release, such as going from version 1.0 to 1.1, 1.1 to 1.2, 1.2 to 1.3, or 1.3 to 1.4. These have coincided with the dlc releases for the most part, as they have done major restructuring to the framework of the game.

Unstable saves break constantly. They can break without any updates happening. They might not last into the next unstable release in a day or two. If you opt into the unstable branch, don't expect your saves to work.

Modded games can have issues between updates. These are often times, though not always, disconnected from updates made in the game and more to do with updates made within the mods. A mod can break between updates, or something can go wrong between how a mob interacts with another mod. Major releases invariably break a lot of mods too, but smaller updates tend to be fine. Emphasis again on 'tend to be', as sometimes there can be issues that pop up.

I understand, I have never used any mods so far for Rimworld.
So if it tends to be, then I'll have my fingers crossed everytime there's a new update.
Thanks for the info!
Mr. Hunter, do you happen to know how to check and unchek the setting in story teller to turn on pregnancies? I have been playing Bio, but pregnancy is zero although I turned it on in storyteller settings.
Last edited by Fachmann; Nov 30, 2022 @ 3:11am
Steelfleece Nov 30, 2022 @ 3:18am 
It's under custom difficulty settings.

If fertility is still 0%, the colonist may be too young or too old. Peak fertility's around the early 20s.
HunterSilver Nov 30, 2022 @ 3:21am 
Select a colonist and check their 'i'nformation. Fertility is listed at the bottom of 'Basics', right above 'Combat' stats. Older colonists can have as low as 0% fertility. Younger colonists tend to have very high fertility.

Under the Social tab, you can select whether you're try for a baby or avoid having children. There are also genes and surgeries that can affect this.
Fachmann Nov 30, 2022 @ 3:31am 
Mr.Steelfleece and Mr. HunterSilver,

Which in the following image is to be check and crossed?
https://steamcommunity.com/sharedfiles/filedetails/?id=2895487258

Because I understand wrongly of the description and implications.
Last edited by Fachmann; Nov 30, 2022 @ 3:31am
Steelfleece Nov 30, 2022 @ 3:32am 
Looks like everything's as it should be. Though you may want to uncheck child enemies. Everyone gets upset when you gun down a tykes with assault rifles.
Fachmann Nov 30, 2022 @ 3:40am 
Originally posted by Steelfleece:
Looks like everything's as it should be. Though you may want to uncheck child enemies. Everyone gets upset when you gun down a tykes with assault rifles.
Really?
Well, that's a surprise, one of my colonist I want children from are 38 year old and has 0 fertility.. so fertility is not affected by age but by individual gene, am I correct?

FYI Child enemy is real in real life, even where I live back in 1998, they went around doing criminal stuff so it's not that weird as I want to have realistic gameplay :D
Kazouie Nov 30, 2022 @ 3:45am 
If they can get pregnant you should also be able to set up an operation to "extract Ovum for IVF" which you then use with a male colonist and implant in a female or growth vat.
If that doesn't work i dunno
HunterSilver Nov 30, 2022 @ 3:50am 
Originally posted by Fachmann:
Well, that's a surprise, one of my colonist I want children from are 38 year old and has 0 fertility.. so fertility is not affected by age but by individual gene, am I correct?
Age, health, genes, and medical complications can affect it. I'm afraid your colonist may just be permanently sterile.
Steelfleece Nov 30, 2022 @ 3:56am 
Originally posted by Fachmann:
Originally posted by Steelfleece:
Looks like everything's as it should be. Though you may want to uncheck child enemies. Everyone gets upset when you gun down a tykes with assault rifles.
Really?
Well, that's a surprise, one of my colonist I want children from are 38 year old and has 0 fertility.. so fertility is not affected by age but by individual gene, am I correct?

FYI Child enemy is real in real life, even where I live back in 1998, they went around doing criminal stuff so it's not that weird as I want to have realistic gameplay :D

38 is well into the downward slope in terms of fertility. I know by the mid 40s it's almost 0 even on perfectly healthy female pawns. Even by the late 20s it's starting to decline.

The fertility band is a bit smaller than in real life, but probably has something to do with the amazingly short pregnancies and rapid growth of children. I blame the radiation.
Fachmann Nov 30, 2022 @ 4:11am 
Originally posted by Kazouie:
If they can get pregnant you should also be able to set up an operation to "extract Ovum for IVF" which you then use with a male colonist and implant in a female or growth vat.
If that doesn't work i dunno
Will do, sounds fun trying my colony with gene modding.



Originally posted by HunterSilver:
Age, health, genes, and medical complications can affect it. I'm afraid your colonist may just be permanently sterile.
Well , that really is sad for him.. I will modify him to be non human anyways. lol



Originally posted by Steelfleece:
38 is well into the downward slope in terms of fertility. I know by the mid 40s it's almost 0 even on perfectly healthy female pawns. Even by the late 20s it's starting to decline.

The fertility band is a bit smaller than in real life, but probably has something to do with the amazingly short pregnancies and rapid growth of children. I blame the radiation.

yes, the radiation exposure is the kind of non-earth like, thus affecting their genes. For me, I blame that their lifestyle is among pre-medieval era where there is no modern meds and treatment thus affecting one's well being. Sucks to live in those era..
Ghevd Nov 30, 2022 @ 4:16am 
You can go into the social tab and adjust if a couple is trying for pregnancy. Think it increases chances by 400%.
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Date Posted: Nov 30, 2022 @ 2:54am
Posts: 12