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Slaves have a 3% chance of being highmates though.
How would that happen anyway? Aren't they incapable of violence?
I've yet to see any Highmates and the only Sanguophage I had was afraid of the dark and left the colony o.O
Since you can check the files, can you see if the "recluse" trait that the mechinator starts off with will give you a debuff if you have too many colonists, or if the buff is eliminated down to 0 as you gain more colonists?
I have had 3 separate Sanguophage "recruitment" events. Twice I have had the ability to call down a ship and capture one (yes you can not recruit it, but it can be used for gene harvesting or to turn one of your own over). And the other time I had 4 of them arrive for a ritual and one decided to stay voluntarily.
I wasn't sure about that "incapable of violence" would matter, as I have pawns who were crippled so badly as to be almost incapable of violence attack me many times.
I have gone to war in order to keep a quest prisoner highmate before, they're that valuable.
It looks like I will be examining the beggars and refugees more closely for potential "forced recruitment" rather than just as an easy source of burger meat.
Capture some of them for slavery (they rarely have good fighting skills)
Capture them for later execution, duels, etc
Kill them to gain more 🍖.