RimWorld

RimWorld

ShipWreck Jul 16, 2016 @ 11:57am
Tech Level
I know how to lay i have 10 hoursei just need to know how to raise my tech level.
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Showing 1-11 of 11 comments
GHXX Sep 13, 2016 @ 1:27pm 
vanilla rimworld doesnt allow you to increase it, but mods can do it. Have fun:
http://steamcommunity.com/sharedfiles/filedetails/?id=735268789
corisai Sep 13, 2016 @ 1:32pm 
But remember that you are clearly cheating. Because very low tech advancement is only penalty for tribal start.
GHXX Sep 13, 2016 @ 1:36pm 
If you think about it like that then its also cheating if you use scenarios or install any other mods ;)
Natzu Sep 13, 2016 @ 1:46pm 
why would u consider tech advance cheating? mod aside now, why shouldnt humans that started as tribe which can produce energy rifle later still be in neo tech lvl? makes no sence.
corisai Sep 13, 2016 @ 1:48pm 
No, because mods can add new content or even fix UI troubles (like crafting hysteria) and scenarios it's just personal stuff. Both of it may be cheaty, but may not be too.

But tribals penalty to research is in vanila and created by gamedev, so it's obliviously used to balance start with more colonist then you normally start.
GHXX Sep 13, 2016 @ 1:50pm 
@corisai
everything else is created by the developer too, think about it ;)

and if you dont know what to do when you think that my mod is op, then make sure to read the FaQ on the forum.
corisai Sep 13, 2016 @ 1:51pm 
Originally posted by Natzu:
why would u consider tech advance cheating? mod aside now, why shouldnt humans that started as tribe which can produce energy rifle later still be in neo tech lvl? makes no sence.

What tech level gives to you? It's only alter tech research speed.

And don't you think, that peoples, who studied at school and worked/payed for space travel - definitely know much more about energy rifles and such stuff then tribals, whom birth&growth in jungles?
Last edited by corisai; Sep 13, 2016 @ 1:52pm
Natzu Sep 13, 2016 @ 1:54pm 
well since rimworld is a storytelling game there is like almost nothing that i would consider cheating (yeah dev tool spawning stuff, but that takes the fun away). i see mods as a chance to make different stories. and some mods like u mentioned crafting hysteria, its just a feature that should be in vanilla. and alot of vanilla feature were inspired by mods.
so back to topic, if he wanna tell the story of a tribe that advances in tech level with times passes so it be.
GHXX Sep 13, 2016 @ 1:55pm 
okay, @corisai if you want to go into such detail, the research speed is NOT increased directly, the only thing that changes is the Techlevel, which then causes the multiplier to change which then causes the researchproject's points to decrease ;)
GHXX Sep 13, 2016 @ 1:56pm 
@corisai and, a side note , i dont think anyone may force people to install / uninstall certain mods. If you think thats cheating, sure go ahead, dont install it, but other people can make their own decision, just saying
Last edited by GHXX; Sep 13, 2016 @ 2:08pm
onebit Sep 13, 2016 @ 2:50pm 
No mod allows you to cheat. Mods change the rules. How can you cheat if all players agree to the rules?

There's no difference between 1 and 1000 mods. Any mod means your Rimworld is no longer base game. But who really cares unless you are speed running a certain ruleset?

Research is already pretty easy, so I decided not to use this mod. I like the way it works, though.
Last edited by onebit; Sep 13, 2016 @ 2:59pm
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Date Posted: Jul 16, 2016 @ 11:57am
Posts: 11