Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If your trading with an orbital beacon;
1) Setup your beacon over your stockpile of things you want to trade.
2) Make a comms console (think this still applies in A14) to get the orbital trade requests and right click it with a pawn to trade.
3) Make sure your scenario supports orbital/trading if you want to orbital/trade (if it doesn't, it will say it doesn't on the initial scenario page).
It should be pretty self explanatory once you see the trade screen, but if not;
1) on the row of the item you want to buy, click the arrow next to it pointing LEFT.
2) on the row of the item you want to sell, click the arrow next to it pointing RIGHT.
3) you can click repeatedly OR drag the item count value left and right to indicate how many you want to buy/sell.
4) Accept at the bottom when happy with the deal.
Once the trade is complete the goods will appear near the caravan trader, or randomly via orbital drop pods very close to your base.
P.S. the beacon transmits co-ordinates so be advised some raiders may use it to drop down on your colony from space. Beware the slavers from space...