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To quote from "The Hydrogen Sonata" (Culture novel) :
"Most problems, even seemingly really tricky ones, could be handled by simulations which happily modelled slippery concepts like public opinion or the likely reactions of alien societies by the appropriate use of some especially cunning and devious algorithms… nothing more processor-hungry than the right set of equations…
But not always. Sometimes, if you were going to have any hope of getting useful answers, there really was no alternative modelling the individuals themselves, at the sort of scale and level of complexity that mean they each had to exhibit some kind of discrete personality, and that was where the Problem kicked in.
Once you’d created your population of realistically reacting and – in a necessary sense – cogitating individuals, you had – also in a sense – created life. The particular parts of whatever computational substrate you’d devoted to the problem now held beings; virtual beings capable of reacting so much like the back-in-reality beings they were modelling – because how else were they to do so convincingly without also hoping, suffering, rejoicing, caring, living and dreaming?
By this reasoning, then, you couldn’t just turn off your virtual environment and the living, thinking creatures it contained at the completion of a run or when a simulation had reached the end of its useful life; that amounted to genocide.”
some want genocide, some want life, some want both. with humans being the god of a simulation the outcome could be anything
.
.
Oh.
You took the BLUE pill, didn't you?
.
Should have taken the RED pill.
I read a fantastic Dwarf Fortress thread on a forum once called "Is playing Dwarf Fortress Ethical" and it was a long epic thread about the same theory. It makes you think...