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Just find your pawn and delete the line you want.
I don't know if you've ever opened a save file from Rimworld in notepad, but it's not as easy as what you're describing there...
For example, I want to remove the trait "Intolerant", however when I do a CTRL+F for the word intolerant, the only hits I get are from mental breaks caused by that trait.
Nowhere in the save file can I seem to find the Pawn I'm looking for with a list of traits.
Ctrl+F, enter pawn's nickname, F3 till you find the pawns actual entry, scroll down to traits, remove modual you don't want, save.
That is all you have to do.
But yes, you were right, once I was actually able to find his entry for his character stats, it was really easy.
You don't have to close the game to edit the save, you edit it and just open it right away in-game.
You need to search <thing class="pawn">, and like 30 strings of code later there will be their name, and somewhere between this <thing class="pawn"> and next </thing> in code, you should search for traits. The structure of code is <tag> content of this tag </tag>. You need to delete the whole thing, including the first tag, second tag and content inside of it. In traits it's <li> trait </li> (li means list items). You should delete the whole <li>item</li>, otherwise you leave there blank trait, I guess.
If you want to change pawn's childhood, because he can't be doctor or anybody else because of it, then you should search for childhood, not traits. I had to load a game to see what childhood I can copy from another character, then I copied it's name and it worked.
https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848&searchtext=character
Should be safe to add in any save
First: search for the pawn's name. But start at the END of the save file and search BACKWARDS, because the data files for the pawns are stored somewhere near the end of save files. Once you find the data block for the pawn, then you can look in his trait list for the stuff you want to get rid of.
Advance warning: some characteristics, such as jobs a pawn can't or won't do, are NOT stored as lines in the save file. They're triggered by a pawn's "backstory" entries. For example, pyromaniacs refuse to put out fires. The characteristic "will not put out fires" doesn't have its own line in that pawn's data block; it is enabled by the fact that the pawn is a pyromaniac, and the only way to get rid of "will not put out fires" is to remove the Pyromaniac entry. There are several other characteristics like this.
Finding it on google and learning from it is fine. Posting a reply to it and causing people like GeneralVeers to spend time out of their day to type up a serious reply attempting to help somebody who 2 years later doesn't care, is not cool. I suggest reading the forum rules.
+ 7 months later... and still helpful, really cool & kudos to everyone trying to help out :)
This should actually be praised that for such a "little, old thread" after 2,5 years it's still helpful, thanks guys!