RimWorld

RimWorld

Water an essential good?
Shouldn't water be the most essential good in this game? I understand that it's challenging but, to be honest, that's what makes it good. Water is essential for growing cops and quenching the thirst of both animals and humans. I fail to understand why wasn't this considered or even added to the game?
< >
Showing 1-15 of 21 comments
AlexMBrennan Feb 17, 2019 @ 11:27am 
Because it is mechanically boring: You either have a water source (river) in which case you are fine, or you don't and die.

Crops take time to plant and harvest and space to store but a well, once dug, gives you an unlimited amount of water any time you want once built. What's the point?
Bio[redacted] Feb 17, 2019 @ 11:38am 
nope. its easier to get water than you think. specially if you're in a snowy biome.:vcdbucket:
just think of it as there being a ♥♥♥♥♥♥♥♥ of groundwater:2018salienpsychic:
and if you've still got a stick up your behind and want to be "no fun" you can always download mods.
Slye_Fox Feb 17, 2019 @ 11:44am 
It's a boring mechanic that dosn't add anything.

But if you want it, here you go:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541840184
Do you WANT this game to be more complex? Eventually it'll surpass Dwarf Fortress in complexity if we keep this up!
Aturchomicz Feb 17, 2019 @ 12:56pm 
Originally posted by YouTubePhantom:
Do you WANT this game to be more complex? Eventually it'll surpass Dwarf Fortress in complexity if we keep this up!
and thats good! Also Joel showed everyone how understandabe it is
Bouncer Feb 17, 2019 @ 1:06pm 
Originally posted by YouTubePhantom:
Do you WANT this game to be more complex? Eventually it'll surpass Dwarf Fortress in complexity if we keep this up!

Just water won't do that. It'll need a lot of purposeless drivel and many wonky never-fixed base mechanics to reach that kind of low.
Astasia Feb 17, 2019 @ 2:32pm 
Originally posted by YouTubePhantom:
Do you WANT this game to be more complex? Eventually it'll surpass Dwarf Fortress in complexity if we keep this up!

Yes.
Mr Majestic Feb 17, 2019 @ 3:49pm 
Originally posted by megachill freeze:
Water is essential for growing cops and quenching the thirst of both animals and humans. I fail to understand why wasn't this considered or even added to the game?

It's in the game. It's called Rain.
Last edited by Mr Majestic; Feb 17, 2019 @ 3:49pm
BtcSimmer Feb 17, 2019 @ 6:07pm 
I tried a mod awhile back that added hygiene it was awful lost a great save because of it so far been vanilla and it’s fun
LYNX Scout Feb 17, 2019 @ 7:00pm 
Dub's bad hygeine? It's not that hard to deal with, even adding it mid-game (thats how I got intro'ed to it, on like a 6yr old colony.)

Day one you just build an outhouse shack with latrines and wash buckets. You can make pipes out of wood. Dubs isn't all that bad. ... I have NOT however managed the water pressure / fire sprinkler thing actually working yet but yeah. A toilet is a toilet.
hashimoto4life Feb 17, 2019 @ 10:07pm 
Dubs Bad Hygiene is by far my most favorite mod. I can’t imagine my colony without toilets and showers. I love it. Adds a welcome layer of complexity.
Jeff Feb 17, 2019 @ 11:21pm 
Originally posted by hashimoto4life:
Dubs Bad Hygiene is by far my most favorite mod. I can’t imagine my colony without toilets and showers. I love it. Adds a welcome layer of complexity.

this now adds sprinklers for crops and wells and lots of other bits. loving the mod too.
anarcher Feb 18, 2019 @ 6:53am 
Rimworld has genetically engineered rice capable of feeding one adult human with just a tiny field, grown from zero, before said human starves to death. This is not a realistic game, but a fun one.
Astasia Feb 18, 2019 @ 7:30am 
Originally posted by anarcher:
Rimworld has genetically engineered rice capable of feeding one adult human with just a tiny field, grown from zero, before said human starves to death. This is not a realistic game, but a fun one.

The numbers actually aren't that far off from RL if you use the rate at which colonists starve to death as a base for the scaling. You can't grow rice in the dirt before a colonist starves, it takes about 6 days to grow and colonists die in about 3 days. IRL it takes a human about 2 weeks to starve, so scaling that to the rice is one month to grow to maturity. Normal rice we cultivate today takes about 3 months to grow for some of the widely used varieties, there are experimental species that are faster than that and it's going to increase over time, so one month rice in a few thousand years isn't unrealistic.

Next there's calories per square meter. Once again using generic rice numbers it's about 1250 calories per square meter per harvest. So 2 square meters per day per human multiplied by the growth rate, that would be 60 square meters but since the time scaling is different and the rice takes 6 RimWorld "days" to grow it would be 12 square meters to keep a colonist alive, in game it takes 18 square meters if you are using simple meals. I don't know the numbers offhand for nutrient paste.

Ya anyway that was fun to work out.... So Dub's Bad Hygiene, I can't play without it any more. When I first heard about it I thought it was a dumb idea, why give my colonists extra pointless stuff to deal with, but I tried it, and it just made things so much better somehow.
anarcher Feb 18, 2019 @ 11:16am 
Except you can early harvest to get a minimum yield much sooner, and most maps do have rich soil to grow on. Of course if the map does have rich soil it usually has other nutrition sources like berries.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Feb 17, 2019 @ 11:07am
Posts: 21