Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Crops take time to plant and harvest and space to store but a well, once dug, gives you an unlimited amount of water any time you want once built. What's the point?
just think of it as there being a ♥♥♥♥♥♥♥♥ of groundwater
and if you've still got a stick up your behind and want to be "no fun" you can always download mods.
But if you want it, here you go:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541840184
Just water won't do that. It'll need a lot of purposeless drivel and many wonky never-fixed base mechanics to reach that kind of low.
Yes.
It's in the game. It's called Rain.
Day one you just build an outhouse shack with latrines and wash buckets. You can make pipes out of wood. Dubs isn't all that bad. ... I have NOT however managed the water pressure / fire sprinkler thing actually working yet but yeah. A toilet is a toilet.
this now adds sprinklers for crops and wells and lots of other bits. loving the mod too.
The numbers actually aren't that far off from RL if you use the rate at which colonists starve to death as a base for the scaling. You can't grow rice in the dirt before a colonist starves, it takes about 6 days to grow and colonists die in about 3 days. IRL it takes a human about 2 weeks to starve, so scaling that to the rice is one month to grow to maturity. Normal rice we cultivate today takes about 3 months to grow for some of the widely used varieties, there are experimental species that are faster than that and it's going to increase over time, so one month rice in a few thousand years isn't unrealistic.
Next there's calories per square meter. Once again using generic rice numbers it's about 1250 calories per square meter per harvest. So 2 square meters per day per human multiplied by the growth rate, that would be 60 square meters but since the time scaling is different and the rice takes 6 RimWorld "days" to grow it would be 12 square meters to keep a colonist alive, in game it takes 18 square meters if you are using simple meals. I don't know the numbers offhand for nutrient paste.
Ya anyway that was fun to work out.... So Dub's Bad Hygiene, I can't play without it any more. When I first heard about it I thought it was a dumb idea, why give my colonists extra pointless stuff to deal with, but I tried it, and it just made things so much better somehow.