Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like the idea but I think that level of granular pawn modification goes against the intent of the design philosophy. But if it isn't then that's something I would love to see. Pawn (animal) abilities seems like a cool way to differentiate them in meaningful ways and having cats kill small creatures effectively would be fun. Large cloven animals could cause contact damage when scared. Agile grazers like ibex could be able to partially dodge projectiles once startled.
Would be cool.
To protect your crops, I'm recommend any dog/wolf type animals.
Chinchilla provide 45 lbs of meat
Thus science says, Cats are the same size of Chinchillas
Or you could just use the size stat that is in the game that tells you how large any animal in rimworld is.
Farm cats will wreck a full grown rabbit irl. Big mean house toms will as well. It's just rare as cats are ambush predators and rabbits are wildly paranoid and quick. City rats can pose a threat to damn near anything.
But there are lot mods changing this, making them stronger, changing coats, or simply by adding more, and bigger cats able to haul, even fight in raids. Up to you to get the cat fitting in your game-style.
Ah yes, and the cleaning cats. OP but fun.