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I wouldnt mind having optional quests to actually follow some sort of galactical lore - but I underline "optional", so that we wouldnt have to go on again and again with it in every gameplay.
While there are no aliens in the galaxy, I wouldn't mind having another set of optional quests with alien lore behind. I mean like investigating some strange situation, not knowing if we are looking for aliens or just people pretending to be aliens or whatever.
Actually even the very reason why we are on this world: why our ship has crashed. Was it really just mechanical issue? Or maybe a sabotage? If sabotage: why? Who was the target.
I think game deserves set of lore quests, but in the same time... we have fun without them.
Another aspect I never touched on was AI. AI's clearly a bad thing in-Universe, psychic drones and insane AI's are pretty frequent, so I wonder if they're linked in some way to the Mechanoid threat.
Its a "unknown enemy" its never specified to be the mechanoids. Considering that they are referred to as "unknown" and "outsiders" its likely not the mechanoids since those were creations of man. That said, mechanoids used to be of "unknown origin" so it could still be them.
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Assuming the primer are still semi-canon we do know.
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We have a tidbit of info on this from the primer as well. Indicating that its the same galaxy just "away from the core". Note that space travel in rimworld takes time (people are frozen), so worlds further out the arms that are further apart from each other are very isolated.
Glitterworlds are just "technologically advanced societies that can be led by humans. Swaddled in comforts by the strong arms of technology, glitterworlds are the peak of recognizable human society in terms of art, health, and generous human rights. Common people from these planets often lack grit and are very trusting in people and technology".
Note that we also have Transcendent Worlds if you wanna go extremely high tech (generally ruled by the super AI's called Archotech).
Then we have Urban Worlds (Think something along the lines of mega cities in judge dread, worlds where the population growth has outgrown the technological growth) and a number of other world types populated by humanity in different states of technological development and with different societies.
This lore would make for some fascinating RimWorld licensed novels.
No, Ultra is beyond Spacer (Some ultra tech being introduced into the game with the royalty expansion). https://steamcommunity.com/sharedfiles/filedetails/?id=2874284172
"Ultratech" (Glitterworld level) being beyond Spacer and Archotech (Tech made by the super AI's) should be beyond even that.
"Full gene recombinations" and being able to craft and utilize advanced mechanoids are also definitely ultratech (simple mechanoids fall into the spacer category).
Graser weapons, which has been mentioned in the primer for years, finally makes an appearance in the latest Biotech announcement, for example. As are all the Xenohumans.
No idea where you found that link, but it can be read on the wiki.
Do note that the primer is old, some of the stuff on it isn't canon anymore :P But you can probably see anything not contradicted by newer stuff as canon.
You can see some of the (obsolete) canon stuff too, like the space dwarves thing in the Longsleep Revival Briefing section.
This isn't quite the case. The issue is there is no FTL and the rim is really far away. The rim is actively being settled but it's dozens or hundreds of years to get people or information to or from the rim worlds. The vast distance in space means most planets in the rim are more or less on their own, and civilizations rise and fall on them constantly. The planet the game takes place on was likely a mid-world at some point, and some sort of war caused it to fall many years ago. This war was probably not against mechanoids, considering how many ancient vaults exists that are full of mechanoid guardians created by that civilization. The limited mechanoid presence on the planet suggests they are remainders of a defense force gone rogue.