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Get it whilst its small, if it gets to big ur ♥♥♥♥♥♥. Also make fire breaks around important zones.
i think the fire can jump from 3 tile, so make sure to put piece of rock on 3 tiles beside you wood wall, like this the fire never catch you, and if it's happend they send a small fire on a wall it's will be more easy to stop the fire...,
oh!, and don't use metal junk, the metal burn...
and try to not put rock in front of your door, because ennemy can use it as cover, or put only one and make sure to be the first they go hiding behing if it's the only place you can hide, it's give only 40% of cover to be behing a piece of rock but it's better than nothing...
to put rock around your base, just need to make a junk field around your wall they have 3 tile wide and when the field are full, just delete it and the stonewill be always there...
lol until the fire starts in your freezer and the room gets to 500°, then you cant enter the area with out your people dying
for hospital you should use sterile floor for less surgery fails.
how can a fire start in the freezer?
dont store your batteries in there and layout your powercables under walls.
http://steamcommunity.com/sharedfiles/filedetails/?id=748736243
For Flashstorms, a fire-barrier, as described already, is your best bet. If you're in a mountainous region, you can just fight the fire at a choke point, keep it from spreading at your base.
Mostly, you'll want a couple uninstalled fire-foams near your defensive walls and most likely enemy contact points in those instances some ♥♥♥♥♥♥♥♥ bring molotovs/flamethrower on their raid. So much heartache can be avoided with a single, well-placed fire-foam popper.
Once you've got 4-5 colonists who can fight fires, you can put out a lot of fire quickly. As said before, Firefighting should be top priority for everyone capable, even old Skippy with his Bad Back and Peg-legs.
If you have a pyro (I do), it warns you when they go on a psychotic break. Two people should immediately be drafted and brought to the pyro's side. Then, as they start fires, un-draft them long enough to put out the fires (they should do this automatically at priority 1), then draft them again, using them to babysit. I recommend 2 colonists to the pyro, in case the pyro runs down the hall and starts another fire quickly somewhere else. It's really easy to maintain.