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But yeah, I typically make one big crafting room with every workbench inside. Except food and medical; they go near their relevant freezers.
Crafting should be kept separate from food prep. Food prep is ugly and dirty. If you can have your workshops stay clean, moods will be much higher. Most crafting can be done together, but keep in mind where you are hauling stuff to and from. I usually put my stoneworking (outside, but roofed) close to where the animals are storing the chunks and the finished blocks so that the working only has to take a few steps between jobs.
Have the kitchen near a "walk-in fridge" store some prepared food here.
Place a dining table close to walk in fridge.
Have a lamp close to the dining tables and i put a tv there too.
I use several rooms for different jobs. I like organizing.
But in most craft rooms i have 2 worktables orso.
So yeah it's a good idea to seperate the rooms when it's reasonable to do so. But you can still put all colonists in a big bedroom early on.
Comparmentalising helps with heat distribution, so in cold weather it's easier to heat smaller rooms.
Security is also increased with more rooms because there are more barriers to assailants who want to hurt your people.
However as more and more rooms are added this slows down your colonists and creates inefficiencies in their walk routes. So it's a balancing act later on as well.
Small also give a debuff for being crampt. So unless you making a decent size room for everything its gonna start bumming people out who work there half the day. Lba is not as bad the table is huge for that, and you got have space fo anaylisers latter.
In the end, i tend to prefer huge room, circulation is way better, temp is easier, less material is wasted, beauty is easy...
Plus, you can have walls and 'separation', just no doors.
But, nothing says you cant try different styles of base, change for each new colony.