Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As someone who has seen strangers shot in the face, I can definitively tell you that I had a debuff afterwords, any non psycopath would. My husband has grabbed random stuff out of the fridge, cheese, meat, veggies when I have soup/sandwiches/lasagna etc on the top shelf made just a meal ago, then he'll complain about it sometimes that he's hungry and its not that good. People do weird stuff, sometimes they just want variety or are lazy and want something quick. Have to agree with the whole grabbing a meal. Its stupid but realistic.
The first 2-3 times, I could understand. However, if you're living in a place where you're under attack every few months and have had to kill dozens of people to survive, desensitizing should eventually kick in.
Its called ptsd, happens regardless of violence to people you love or others. Its just how the human brain works. Some people it bothers, some it doesn't. It still bothers me years later, but for gameplay effect it doesn't last that long.
it's happend because the system use the mood system for food, by example, if you have noramal food, corn, potato, ect, and if you have normal plate, it's make no difference for the avatar because the 2 have no moods, but if you have the second plate of food, all the people will only eat this plate in your fridge wathever they have in it, because it's give a +5 mood if i remember well, same for the lavish plate they give +10..., it's on this the game use the priority for the avatar to take food most of the time,
but to solve the problem, and if they want to keep the same system, they just need to add a +3 moods to the normal plate by example and the player will stop eating raw food,
i don't know if the raw food give mood, i have not looking for this, but anyway, they just need to modifie the mood system to make sure the plate have the more high number in mood and people will always eat plate waterver they have in the fridge...
but for the cannibal, they need to use an other way, because for her they love better the fresh meat, so they need to add in code something like if this avatar have a flag for cannibalism, the raw food with this flag give her moods, ect...
Doesnt seem that unbalanced...
Desensibilization could happen, but in both way too, the guy eating good meal everyday finds it normal after a while, and then, you could just as well remove mood, both good and bad, from the game
Colonists who lose a family member from god knows where are the most infuriating debuffs to suffer from. Once that happens it's all too easy to see them trapped in wandering and binging stages for a month+
Not a fun experience.
if you are not permanent above 70-80% mood, you do something wrong.
and if it gets really absurd (killing sister and father in a raid + love rejected stacked debuffs x7 etc) there is always the cryopod to get over bad times.
That is how it really works seen tough ex marines break down from ♥♥♥♥ they did in war, and in normal civ life they can handle anything but nightares about them killing a girl while in the miltary that ♥♥♥♥ scared him for life. Just be glad we don't got PTSD you got be a pyscopath to not feel something taking a life, or have bloodlust or somehting else. And we got those in game.
I thnk some one said the dev wants to fixt the rejected stacking problem though. that is not inteded to be that drastic.
very rarely do people not care, and those who doesn't tend to lean toward higher end of the scale for antisocial behaviour and psychopathy... and are much rarer compared to the general population.
/yay for BA in psychology.
you might think people are desensitized cause they watched so much violence in games/movie.
but when you get to feel the blood, the smell and what not. well, your brain will react.
for the math on extreme basemood is 31%. so with max joy and acceptable enviroment/private rooms etc. you will get enough to counter a -15 moodifier or depressive ppl.
you only get 70-80% in lategame with party/marriage or and beautifull enviroment/max. comfort etc.
its managable but one bad raid, can lead to a longer mentalbreak spiral. (on extreme, in early game)
bad mood can stack very fast:
your recruiter died = -15 for all because he was liked.
psychodrone = -15 again
and maybe a longer fight, which can cause much probs.
if it stacks, maybe cause rng, than the sprial of (death) fun starts