RimWorld

RimWorld

ᴄᴀꜱʜ Aug 20, 2016 @ 10:08am
Stupid Debuffs
Does anyone else feel like there are stupid debuffs like "Feeling Terrible" - feels terrible for no apparent reason, "Witnessed Stranger's Death" - this debuffs is 100% stupid especially after raids... why would the colonist care about the stranger's death if the raiders were there to obviously kill them... makes no sense, "Ate Raw Food" - this one gets on my nerves even when there is simple meals right next to the raw potatoes... they should really fix this problem in the game.
Last edited by ᴄᴀꜱʜ; Aug 20, 2016 @ 10:09am
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Showing 1-15 of 23 comments
Rak3 Aug 20, 2016 @ 10:13am 
i also want to make a way so that they will eat meals that are near spoiled before they go for the long ones
Umbra Animo Aug 20, 2016 @ 10:46am 
i also have the ate with out table when there is one right outside the storage room
ᴄᴀꜱʜ Aug 20, 2016 @ 10:57am 
Originally posted by winger.the.lizard:
i also have the ate with out table when there is one right outside the storage room
They really need to fix those kinds of problems
Last edited by ᴄᴀꜱʜ; Aug 20, 2016 @ 10:57am
Tegga21 Aug 20, 2016 @ 11:07am 
Originally posted by ♛ KingIce ♛:
Does anyone else feel like there are stupid debuffs like "Feeling Terrible" - feels terrible for no apparent reason, "Witnessed Stranger's Death" - this debuffs is 100% stupid especially after raids... why would the colonist care about the stranger's death if the raiders were there to obviously kill them... makes no sense, "Ate Raw Food" - this one gets on my nerves even when there is simple meals right next to the raw potatoes... they should really fix this problem in the game.

As someone who has seen strangers shot in the face, I can definitively tell you that I had a debuff afterwords, any non psycopath would. My husband has grabbed random stuff out of the fridge, cheese, meat, veggies when I have soup/sandwiches/lasagna etc on the top shelf made just a meal ago, then he'll complain about it sometimes that he's hungry and its not that good. People do weird stuff, sometimes they just want variety or are lazy and want something quick. Have to agree with the whole grabbing a meal. Its stupid but realistic.
Last edited by Tegga21; Aug 20, 2016 @ 11:10am
Scream Aug 20, 2016 @ 11:09am 
Originally posted by Tegga:
Originally posted by ♛ KingIce ♛:
Does anyone else feel like there are stupid debuffs like "Feeling Terrible" - feels terrible for no apparent reason, "Witnessed Stranger's Death" - this debuffs is 100% stupid especially after raids... why would the colonist care about the stranger's death if the raiders were there to obviously kill them... makes no sense, "Ate Raw Food" - this one gets on my nerves even when there is simple meals right next to the raw potatoes... they should really fix this problem in the game.

As someone who has seen strangers shot in the face, I can definitively tell you that I had a debuff afterwords, any non psycopath would.

The first 2-3 times, I could understand. However, if you're living in a place where you're under attack every few months and have had to kill dozens of people to survive, desensitizing should eventually kick in.
Tegga21 Aug 20, 2016 @ 11:12am 
Originally posted by Scream:
Originally posted by Tegga:

As someone who has seen strangers shot in the face, I can definitively tell you that I had a debuff afterwords, any non psycopath would.

The first 2-3 times, I could understand. However, if you're living in a place where you're under attack every few months and have had to kill dozens of people to survive, desensitizing should eventually kick in.

Its called ptsd, happens regardless of violence to people you love or others. Its just how the human brain works. Some people it bothers, some it doesn't. It still bothers me years later, but for gameplay effect it doesn't last that long.
ᴄᴀꜱʜ Aug 20, 2016 @ 11:19am 
Originally posted by Tegga:
Originally posted by ♛ KingIce ♛:
Does anyone else feel like there are stupid debuffs like "Feeling Terrible" - feels terrible for no apparent reason, "Witnessed Stranger's Death" - this debuffs is 100% stupid especially after raids... why would the colonist care about the stranger's death if the raiders were there to obviously kill them... makes no sense, "Ate Raw Food" - this one gets on my nerves even when there is simple meals right next to the raw potatoes... they should really fix this problem in the game.

As someone who has seen strangers shot in the face, I can definitively tell you that I had a debuff afterwords, any non psycopath would. My husband has grabbed random stuff out of the fridge, cheese, meat, veggies when I have soup/sandwiches/lasagna etc on the top shelf made just a meal ago, then he'll complain about it sometimes that he's hungry and its not that good. People do weird stuff, sometimes they just want variety or are lazy and want something quick. Have to agree with the whole grabbing a meal. Its stupid but realistic.
Yeah but, if you were hungry and picking food out of the fridge would you go for raw food? Or food that is already prepared for you.
Daniel Aug 20, 2016 @ 12:02pm 
In the test i have make for the food, the game use the (circle system) where they eat the first thing they are neer her in starting from her position when the debuff for food appear, so, if your fridge are in the midlle of your city, and you have building all around, it's will be impossible to make her eating plate, you need to put the fridge in a corner of your base with the plate neer the door,

it's happend because the system use the mood system for food, by example, if you have noramal food, corn, potato, ect, and if you have normal plate, it's make no difference for the avatar because the 2 have no moods, but if you have the second plate of food, all the people will only eat this plate in your fridge wathever they have in it, because it's give a +5 mood if i remember well, same for the lavish plate they give +10..., it's on this the game use the priority for the avatar to take food most of the time,

but to solve the problem, and if they want to keep the same system, they just need to add a +3 moods to the normal plate by example and the player will stop eating raw food,

i don't know if the raw food give mood, i have not looking for this, but anyway, they just need to modifie the mood system to make sure the plate have the more high number in mood and people will always eat plate waterver they have in the fridge...

but for the cannibal, they need to use an other way, because for her they love better the fresh meat, so they need to add in code something like if this avatar have a flag for cannibalism, the raw food with this flag give her moods, ect...
Last edited by Daniel; Aug 20, 2016 @ 12:09pm
Emmote Aug 20, 2016 @ 12:08pm 
Originally posted by Scream:
However, if you're living in a place where you're under attack every few months and have had to kill dozens of people to survive, desensitizing should eventually kick in.
You think? Personally I'd be more inclined to believe PTSD would kick in...
Ficelle Aug 20, 2016 @ 12:21pm 
Sitting in a nice chair or eating a good meal gives more mood buff than the debuff for killing a stranger or watching a rotting body.

Doesnt seem that unbalanced...

Desensibilization could happen, but in both way too, the guy eating good meal everyday finds it normal after a while, and then, you could just as well remove mood, both good and bad, from the game
Swirler Aug 20, 2016 @ 12:38pm 
I have seen mood spirals.

Colonists who lose a family member from god knows where are the most infuriating debuffs to suffer from. Once that happens it's all too easy to see them trapped in wandering and binging stages for a month+

Not a fun experience.
Grishnerf Aug 20, 2016 @ 12:49pm 
yuo need to stack every +mood buff you can get for this situations.
if you are not permanent above 70-80% mood, you do something wrong.

and if it gets really absurd (killing sister and father in a raid + love rejected stacked debuffs x7 etc) there is always the cryopod to get over bad times.
Last edited by Grishnerf; Aug 20, 2016 @ 12:51pm
Zalzany Aug 20, 2016 @ 1:09pm 
Yeah you don't get decintised as much as you think SOME do, but in reality the end result is PTSD, just look at us veterans, kids these days are not hardened enough for that kind of thing and we are way better at reconizing it now, use to be taboo and called shell shock turned them into drunks and what not. Like Patrick Stewarts dad he was WWI vet I think they just called it shell shock back then and ignored it, his dad was raging alcholic and abusive but he doens't blame him he figured out he just had PTSD and no one wanted to acknoweldege it back then so just did what he had to do to cope, and even local cops just kind rolled with hm being a drunk abusive dad since he was a vet.

That is how it really works seen tough ex marines break down from ♥♥♥♥ they did in war, and in normal civ life they can handle anything but nightares about them killing a girl while in the miltary that ♥♥♥♥ scared him for life. Just be glad we don't got PTSD you got be a pyscopath to not feel something taking a life, or have bloodlust or somehting else. And we got those in game.

I thnk some one said the dev wants to fixt the rejected stacking problem though. that is not inteded to be that drastic.
Last edited by Zalzany; Aug 20, 2016 @ 1:11pm
Petrothian Aug 20, 2016 @ 1:37pm 
most people would get PTSD when witnessing violence and death repeatedly.

very rarely do people not care, and those who doesn't tend to lean toward higher end of the scale for antisocial behaviour and psychopathy... and are much rarer compared to the general population.

/yay for BA in psychology.

you might think people are desensitized cause they watched so much violence in games/movie.

but when you get to feel the blood, the smell and what not. well, your brain will react.
Last edited by Petrothian; Aug 20, 2016 @ 1:39pm
MisterSpock Aug 20, 2016 @ 2:35pm 
Originally posted by GRISH.NERF:
yuo need to stack every +mood buff you can get for this situations.
if you are not permanent above 70-80% mood, you do something wrong.

and if it gets really absurd (killing sister and father in a raid + love rejected stacked debuffs x7 etc) there is always the cryopod to get over bad times.

for the math on extreme basemood is 31%. so with max joy and acceptable enviroment/private rooms etc. you will get enough to counter a -15 moodifier or depressive ppl.

you only get 70-80% in lategame with party/marriage or and beautifull enviroment/max. comfort etc.

its managable but one bad raid, can lead to a longer mentalbreak spiral. (on extreme, in early game)

bad mood can stack very fast:
your recruiter died = -15 for all because he was liked.
psychodrone = -15 again
and maybe a longer fight, which can cause much probs.

if it stacks, maybe cause rng, than the sprial of (death) fun starts
Last edited by MisterSpock; Aug 20, 2016 @ 2:40pm
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Date Posted: Aug 20, 2016 @ 10:08am
Posts: 23