RimWorld

RimWorld

Panfilo Aug 16, 2016 @ 11:30am
High level cooking and growing doesn't do anything
Some skills give you a linear benefit the higher you level them. You make stuff faster, of a higher quality, with better % of success. Getting Godlike Medicine, crafting, shooting, animal, or social are useful. However cooking and growing seem to come up short.

Once you're high level enough to sow heal root or devilstrand/ cook fancy meals, there's little benefits to leveling these skills higher. But I think there should be.

Growing: At level 12 you have a % chance to sow "pest resistant" crops. These crops will not be eaten by neutral animals or visitors' tamed animals. Your own trained animals can be permitted to eat them (training them to eat the edible parts wild animals are not aware of). You also have a chance to plant "hardy" plants which are not as heavily penalized for growing in suboptimal temperature or light levels. At level 15 you have a chance to plant Blight resistant plants which will not die from Blight. These 3 properties each have their % chance to happen and can stack on one plant. The higher you get your growing skill the more likely each plant sown will have these properties.

Cooking: At level 15 a cook can create Banquets. A banquet is a meal where each "stack" can be used multiple times. Costs 10x of 3 different ingredients, at least one of them meat. A banquet takes up a 2x2 area and needs at least a small table to place it. Colonists will tend to eat together and socialize. Preparing a banquet during parties or weddings gives a much bigger joy bonus. The area around a banquet tile on a table also gets a "yummy smells" bonus to the beauty of the room. Each different ingredient added to a banquet beyond the third gives additional joy. Higher level cooks also offer less of a mood penalty when a colonist eats a meal consisting of insect or human meat.
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muzzy Aug 16, 2016 @ 11:49am 
Growing and cooking become faster too. High level cooking also affects butchering efficiency so you'll get more meat. Growing also affects the chance of harvesting failure, so it affects the yield slightly. You can check the exact percentages for each character in their detailed stats window, just scroll down to see the Work category entries.
Hunter Aug 16, 2016 @ 12:16pm 
Exactly as muzzy said above but additionally higher cooking skill lowers the chance that something that has been prepared will give you food poisoning. Also the sow and harvest speed and effenciency boosts are substantial as you level up. It allows you to get more out of the same place in less time. My level 16 grower can harvest fields faster than my level 5 and 7 sowers can resow them back together. I use the work tab mod to disable their ability to harvest and the high level ones ability to sow so I know they arent trying to do both as im watching them.
Rgilbert42 Aug 16, 2016 @ 12:37pm 
I think some mods (Gardens?) also allow new plants that require higher growing skill levels.
Kronos Aug 16, 2016 @ 1:44pm 
Originally posted by Rgilbert42:
I think some mods (Gardens?) also allow new plants that require higher growing skill levels.
Vegetable Garden
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Date Posted: Aug 16, 2016 @ 11:30am
Posts: 4