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There's a lot of mods already so the replayability seems high. There's even a "zombie apocalypse" mod which makes zombies spawn all the time. You can finally play your "28 days later" scenario. :)
http://dwarffortresswiki.org/images/4/40/FunComic.png
You can win the game if that's what you are after.
And that is just story teller, then you got battle itself you can lose toes, fingers, limbs, ears, eyes, hell break a spine in a combat. Wich leads you to the wonderfull doc system a good doc with a proper hospital can do amazing things but still rng fail wit hthe best you can get just really tiny chance. You can steal organs out of prisoners for when you colonists age and devolpe problems, like you 50 year cook got asma on its b-day, well grab you a bearly alive raider after next fight and have you doc cut you a fresh healthy lung, they can live with just one, so your not a monster to your colonists unless you take both and kill them. Then roll the dice he/she can not mess up durring the install of it on them. Crack shooter got cataracts and can't aime well any more, well look out for traders they can sell you a cyborg eye that has better then normal vision making them even more accurate.
Also got generic prosthetic legs and arms that do the job alright, then bionic ones that make you better then before. Or if in a pinch you can craft them a peg leg if they lost a foor or whatever and can't walk right. Hell you kill the right enemies you can graphe their balde hand, or get bionic power claw for more melee attack but hurts big time their abilty to do normal tasks, the blade in fact completly removes them able to do anything but fight, if you dual hands, and you don''t they punch and slash with both hands so you get one nasty hit, then one bare knuckle punch.
After that you got mental game going. Its like sims but no potty bar. Your colinist gets a spouse or bonds to a pet you got, then they die it will depress the hell out of them for a long time. Bass is disgusting no one cleans it, more depression. Then add in traits that can make it worse or better and you get mental break downs. Rng dice roll again they may go out into the snow with no pants, and drop their weapon screaming to cool down mentally, just take a stroll and smell the wild flowers, binge eat and drink. OR they can set ♥♥♥♥ on fire, pyromanic is a trait they can get, wich also makes it so they never fight fires, then you got beserk where they snap and start attacking your colonists, and live stalk till you knock them out or kill them.
Basicly every run is bit diffrent because of the RNG and the trait system is all rng as well you can't pick traits at all, minus being picky on what prisoners you want to recruit. At the start you jsut random over and over agai ntill you get one you like, but the perfect one is so damn rare its not funny some times you jsut got accept a little damage for the greater good, and get that pyro doctor, just keep his ass happy lol
If you enjoy, you will get 100+ hours easily, probably way more.
Like all games, after a (long) while, you will get bored anyway, until next time you pick it up again (with new stuff added because EA...)
It isnt at all like Factorio (great game too) whiich is moslty a puzzle and optimization game.
But it depends on how much you like this sort of game really.
It's a must buy if you like colony management games.
I also love Factorio, with maybe 600 hours in that game, been playing that for about the same amount of time. Also love the small developer team there, who are similarly active.
Factorio and Rimworld are similar in that they are amazing early access games done right. Very few bugs. Open ended and challenging game play.
Rimworld is harder than Factorio. Rimworld wants you to lose. Rimworld has an engame that is about equal to Factorio's endgame, in that you can build a spaceship and leave if you want but really the idea is more to keep building and making the best colony you can.
I will say that each individual game of Rimworld is shorter than an individual game of Factorio, for me. Maybe 40 hours in Rimworld, 60-80 in Factorio. However Rimworld has much more variety when it comes to starting maps, starting strategies, and various challenges. Factorio, you can look at the map and know where your challenges are (biter nests, resources) but in Rimworld the challenges appear randomly. Sometimes it's a group of raiders coming in from the side of the map. Sometimes and alien ship drops in on top of you. Sometimes 30 deer go insane and attack your colony. 20 man-eating insects burrow up through a mountain and start multiplying. Volcanic Winter, Toxic Fallout, Heat Waves, Malaria... you never know what Rimworld is going to throw at you. Your pawns WILL die. You WILL lose valuable characters you've spent hours developing. Or you will save scum.
But no matter what, I think you'll have fun.