RimWorld
Colonists keep walking into traps
So i've built a wall around my base with a few traps littered about the choke point, and for some reason my colonists have decided they must haul some things from the other side of the map. One of whom broke her jaw, goes to get patched up in the medical wing, and decides the first thing she's going to do when shes healed is go rearm the trap and gets herself killed.
Écrit par Astasia:
_Frisk a écrit :
Slightly confused. How does this trap hallway work?

It doesn't because traps can't be placed like that anymore. This thread is 5 years old and the mechanics have changed a few times since. If you could place them like that, perhaps with a mod, it works because colonists can walk diagonally between them without triggering them, while enemies can't see the exact position of traps even with trap memory and will still walk through a trap cluster and trigger them. If you imitated that pattern as much as possible with the current trap placement limitations it would still function reasonably well, though with a much lower density of traps and less damage done because of it (so you'd want to extend the entrance corridor).
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Do you have spacing between the traps so the colonists can avoid them?
You need a side corridor for safe access to/past the traps for colonists
@OP

You can make spots to access them in safety or you can just restrict people going through the traps and just make an alternate exit.

Doesnt seem like it works to have people get constantly near them...eventually someone is going to get hurt.
Dernière modification de Mytheos; 16 aout 2016 à 6h18
If a trap is blocking the shortest way to somewhere and a colonist need to go there, he will walk over it.
Only way is to restrict zone in this case (restricted zone can be only the traps)

Or use a setup like that (quite advanced into the game so a lot of traps, but you get the idea).
No colonist has walked into one since start and no restriction, but raids get destroyed...
http://steamcommunity.com/sharedfiles/filedetails/?id=745473436
Ficelle a écrit :
If a trap is blocking the shortest way to somewhere and a colonist need to go there, he will walk over it.
Only way is to restrict zone in this case (restricted zone can be only the traps)

Or use a setup like that (quite advanced into the game so a lot of traps, but you get the idea).
No colonist has walked into one since start and no restriction, but raids get destroyed...
http://steamcommunity.com/sharedfiles/filedetails/?id=745473436
Slightly confused. How does this trap hallway work?
L'auteur(e) de ce sujet a indiqué que ce message répond à sa question.
_Frisk a écrit :
Slightly confused. How does this trap hallway work?

It doesn't because traps can't be placed like that anymore. This thread is 5 years old and the mechanics have changed a few times since. If you could place them like that, perhaps with a mod, it works because colonists can walk diagonally between them without triggering them, while enemies can't see the exact position of traps even with trap memory and will still walk through a trap cluster and trigger them. If you imitated that pattern as much as possible with the current trap placement limitations it would still function reasonably well, though with a much lower density of traps and less damage done because of it (so you'd want to extend the entrance corridor).
Dernière modification de Astasia; 3 nov. 2021 à 1h37
WHAT YEAR IS IT!?!?!?!??!
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Posté le 16 aout 2016 à 2h04
Messages : 7