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And also not have colonists shoot at raiders, since the traders get in the way of that as well.
Shoot the damn raiders! Stuff the traders lol. If they got shot too, then tough. When I said stop relying on fixed defences, I meant use mobile defences instead. So if you have traders in the way and you really really give a damn about their health, then move your mobile defence to avoid them. Why worry about the traders? It's the raiders you want dead.
but because i have not make test, i don't know if you can pass the door in manual mode (combat mode), but if you active it, no one will be able to open the door, the visitor and your colonist, but not all sure because not tested...
I'll admit the turrets aren't ideal, but there are few better options for point defense and traders shouldn't be comprimsing defenses anyway. I don't know what mobile defense your talking about save for specialized colonists and trained animals, but everyone defends their base differently. Besides, I'd rather lose a turret or two then lose a colonist.
Barring mods or anything, you could just try to be careful. Don't know exactly how you have it laid out, but you can set your turrets up on a switch (or multiple) so that the switch is close to your base or where your people are. Have it turned off initially.
Then during a raid, pop them on immediately. If traders are in the way, you can leave them off and let them duke it out (just make sure your colonists don't autofire and hit the traders with stray bullets). If they end up losing, then have someone sitting (drafted) near the switch who can flick it on and get the turrets firing. Don't know if it is perfect, but might help. Just keep in mind depending how close the turrets are they could explode if attacked and hit the traders as well.
Thanks! This proved to be very useful.
I expanded my home area, and made the existing areas they were gathering smaller with walls, and it worked.
However the traders for whatever reason do not go to the area I tried to make desirable to them (biggest open area, walled with doors, a table & chairs, even a small growing spot for their animals to eat on). Instead they pass through that area, and go to a spot that's technically outside the home area with no amenities, but hey, it gets them out of my way so I'm happy.
Visitors/traders care not one little bit about you forbidding things. The one thing I don't see them doing is entering prisoner rooms. At least not while I was paying attention.
I had a 9 person trade caravan come in with 6 muffalo selling bulk goods. Awesome! It was the day before my first winter with that colony and I was chronically low on meals and desperately trying to prepare. The problem? Right about 2am when all my colonists were asleep, the traders marched in and raided my freezer. The humans ate my meals while their muffalo ate all my raw materials.
Didn't work:
I tried walling the room off but the poor dumb colonist kept building on the wrong side and getting stuck sleeping in the freezer for the night (facepalm). Worse, the muffalo just went and ate the raw smokeleaves I had in a nearby storage shed. Must have been hilarious to watch a bunch of stoned muffalo stumble around. Too bad they just devoured my cash crop!
Solution:
Took me like 5 game reloads to find a workaround. Since it was below freezing outside, I hauled all my precious food to a temporary storage zone at the far end of my colony -- away from the pesky midnight snackers. The trade caravan wandered around the center of the colony all night but didn't doom me to starving all winter.