RimWorld

RimWorld

meowinghat Aug 8, 2016 @ 6:52am
Help my batteries are not holding power.
My solar panels are hooked up to batteries and they should be storing power in the batteries i have 9 solar panels and 4 batteries and for some reason they don't store any power i have 4 coolers and a comms station thats all from what i know they don't use that much power if anyone knows why my batteries are not storing power please tell me i'm new to the game and i'm still working things out.
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Showing 1-7 of 7 comments
Mackenzie Aug 8, 2016 @ 6:56am 
Are you sure that you have power conduits directly connecting the batteries to the solar panels? They must be touching the conduits, not just in the range that appliances use.
meowinghat Aug 8, 2016 @ 8:32am 
Yes i checked
GrenadesAndHamm Aug 8, 2016 @ 8:39am 
Post a picture with the conduits.

Also, if the solar panels are under a mountain, they won't product enough.

Also, that's a lot of draw quite frankly, especially considering you're only getting power during sunlight hours and you're using power 24 hours a day.
Team Triss Aug 8, 2016 @ 8:59am 
Remember that batteries are only 50% efficient, meaning they only store half of the excess power that they're connected to.

9 solar panels seems like a lot, but having never used them I don't know how much they generally produce, and 4 coolers + a comms station is probably using 1000W. To power your base for an entire day on batteries would require you to produce 2000W excess power for an entire day.
meowinghat Aug 8, 2016 @ 10:00am 
Originally posted by Inpredictable:
Post a picture with the conduits.

Also, if the solar panels are under a mountain, they won't product enough.

Also, that's a lot of draw quite frankly, especially considering you're only getting power during sunlight hours and you're using power 24 hours a day.
Ok thanks that fixed it turns out half where in shade sorry i know it was stupid but i'm still working this whole game out but thanks for helping me
Swirler Aug 8, 2016 @ 10:09am 
Originally posted by LoR Team Triss:
Remember that batteries are only 50% efficient, meaning they only store half of the excess power that they're connected to.

9 solar panels seems like a lot, but having never used them I don't know how much they generally produce, and 4 coolers + a comms station is probably using 1000W. To power your base for an entire day on batteries would require you to produce 2000W excess power for an entire day.
More on this point.

The more batteries you have running at once the more power is wasted.

I find it's a good idea to fully charge 3 of the batteries and have then seperated by a power switch once they're charged.
The last battery can be used as a power meter and when it runs low just switch on one of your spares.

While charging the batteries it's a good idea to keep a close eye on them, and it's more efficient charge them one at a time.

It's a lot of work but it's worthwhile and those 3 spares will be used when the game hits you with eclipses or volanic fallout.

Would recommend mixing power sources. Wind Turbines go well with solar panels because Solar panels don't count as obstructions for Wind turbines and they can help each other pick up the slack when the other isn't running so hot.

Fuel power is great for consistency but make sure you have enough wood to keep the fuel powered ones charged.
meowinghat Aug 8, 2016 @ 10:14am 
Originally posted by Mad hatters in jeans:
Originally posted by LoR Team Triss:
Remember that batteries are only 50% efficient, meaning they only store half of the excess power that they're connected to.

9 solar panels seems like a lot, but having never used them I don't know how much they generally produce, and 4 coolers + a comms station is probably using 1000W. To power your base for an entire day on batteries would require you to produce 2000W excess power for an entire day.
More on this point.

The more batteries you have running at once the more power is wasted.

I find it's a good idea to fully charge 3 of the batteries and have then seperated by a power switch once they're charged.
The last battery can be used as a power meter and when it runs low just switch on one of your spares.

While charging the batteries it's a good idea to keep a close eye on them, and it's more efficient charge them one at a time.

It's a lot of work but it's worthwhile and those 3 spares will be used when the game hits you with eclipses or volanic fallout.

Would recommend mixing power sources. Wind Turbines go well with solar panels because Solar panels don't count as obstructions for Wind turbines and they can help each other pick up the slack when the other isn't running so hot.

Fuel power is great for consistency but make sure you have enough wood to keep the fuel powered ones charged.
Thanks man i will be sure to put up some turbines to act as a crutch if my solar panels get knocked out and as for charging on battery at a time i will try it thank you for telling me i had like 10 batterys at once so thank you just started to build power over steam gysers as well thanks for helping out a new person thank alot.
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Date Posted: Aug 8, 2016 @ 6:52am
Posts: 7